30 Years of contribution and future directions in tourism, hospitality, and events research: A Quo Vadis perspective from the Journal of Hospitality and Tourism Management
Journal of Hospitality and Tourism Management,
Journal Year:
2025,
Volume and Issue:
62, P. 258 - 265
Published: Feb. 12, 2025
Language: Английский
Mobile Gamification's Impact on Tourism Visit Intention
International Journal of Tourism Research,
Journal Year:
2025,
Volume and Issue:
27(1)
Published: Jan. 1, 2025
ABSTRACT
The
present
study
aims
to
determine
how
tourism‐related
mobile
games
generate
tourism
visit
intention.
Drawing
upon
the
technology
acceptance
model
(TAM),
seeks
find
out
context‐specific
considerations
that
exert
a
greater
influence
on
intention
destinations
associated
with
game.
Using
quantitative
approach,
data
from
263
respondents
were
collected
in
Malaysia
via
an
online
survey.
Partial
least‐squares
structural
equation
modelling
was
used
perform
latent
variable
analysis.
findings
show
significant
effects
of
perceived
ease
play
and
motivation
attitude
towards
visiting
game
destination.
In
particular,
is
found
effect
Contradictory
results
about
enjoyment
importance
are
also
highlighted.
This
adds
literature
calls
for
expansion
TAM
include
articulate
gamification
behaviour
(un)intended
Specifically,
context
unveiled
through
related
phone.
contrast,
this
points
negligible
visit.
Language: Английский
Research for environmentally sustainable tourism – All talk, no action?
Journal of Hospitality and Tourism Management,
Journal Year:
2024,
Volume and Issue:
62, P. 28 - 33
Published: Dec. 18, 2024
Language: Английский
Can gamification marketing enhance the digital destination image of cultural heritage sites?
Wan-Ya Zhang,
No information about this author
Shu-Ning Zhang,
No information about this author
Wen-Qi Ruan
No information about this author
et al.
Journal Of Vacation Marketing,
Journal Year:
2025,
Volume and Issue:
unknown
Published: April 21, 2025
Digital
technology
represents
a
powerful
tool
for
the
market
competitiveness
of
cultural
heritage
sites.
However,
destination
content
marketing
research
has
received
limited
attention
from
gamification
digital
perspective.
Concerning
tourism
advertising
effects
(AIEDA)
model
and
four-phase
interest
development,
this
study
investigated
impact
form
(gamification
vs.
non-gamification)
on
images
in
two
experiments.
Study
1
examined
confirmed
that
(vs.
fosters
better
image.
Moreover,
awakening
perceived
attractiveness
mediated
relationship.
2
further
revealed
moderating
role
storyteller
image's
symbolism.
When
storyteller's
symbolism
is
low,
more
conducive
to
establishing
an
excellent
image;
however,
storytellers
with
high
do
not
have
significant
effects.
Our
provides
theoretical
practical
implications
how
practitioners
can
harness
marketing.
Language: Английский