Unveiling the essence of trash-talking: A phenomenological study of teenagers’ behavior in online games DOI

Dicky Andika,

Ali Salman,

Ammar Redza

и другие.

Journal of Human Behavior in the Social Environment, Год журнала: 2024, Номер unknown, С. 1 - 13

Опубликована: Ноя. 15, 2024

This study focuses on teens' trash-talking behavior while playing internet games. Phenomenology is the method used, and it seeks to reduce individual perceptions of phenomena into descriptions universal essences or essences. research aims discover examine that has become common among teenagers online games (OG). The findings this suggest markers conduct include insults intelligence, swearing at prohibited items, calling animal dirt names. symbol represents a release emotions such as anger disappointment, sarcasm criticism, admiration for good game, an outpouring joy. study's indicate process symbolic contact amongst five informants Mobile Legends game. On mental side, three categories are distinguished: being conscious situation conditions in conduct, feeling strange if you don't have behavior, accustomed behavior. Trash-talking can be classified two types: showing team closeness cohesion disrupting opposing team's concentration. either helping break down mood freshly established group producing conflict actual world due feelings offense.

Язык: Английский

Problematic Use of Video Games in Schooled Adolescents: The Role of Passion DOI Creative Commons
José María Faílde Garrido, María Dolores Dapía Conde, Manuel Isorna Folgar

и другие.

Behavioral Sciences, Год журнала: 2024, Номер 14(11), С. 992 - 992

Опубликована: Окт. 24, 2024

The present study aims to determine the predictive value of sociodemographic, academic, educational clinical psychological variables-ADHD diagnosis, emotional self-regulation, passion and behavioural symptoms-and modality use video games in adolescents who either make potentially problematic or severely games. This is a descriptive cross-sectional which 2.533 Galician students (region located northwest Spain) aged between 11 20 years participated, were selected through multistage random sampling. mean age was 14.78 (SD = 1.76). analysis data seems indicate that prediction games, different variables are combined, among plays capital role. In addition, related poor parental control, academic performance, addictive substances an earlier onset, as well with diagnosis ADHD greater negative symptoms. results this may be interest for design implementation preventive corrective actions aimed at reducing

Язык: Английский

Процитировано

1

Unveiling the essence of trash-talking: A phenomenological study of teenagers’ behavior in online games DOI

Dicky Andika,

Ali Salman,

Ammar Redza

и другие.

Journal of Human Behavior in the Social Environment, Год журнала: 2024, Номер unknown, С. 1 - 13

Опубликована: Ноя. 15, 2024

This study focuses on teens' trash-talking behavior while playing internet games. Phenomenology is the method used, and it seeks to reduce individual perceptions of phenomena into descriptions universal essences or essences. research aims discover examine that has become common among teenagers online games (OG). The findings this suggest markers conduct include insults intelligence, swearing at prohibited items, calling animal dirt names. symbol represents a release emotions such as anger disappointment, sarcasm criticism, admiration for good game, an outpouring joy. study's indicate process symbolic contact amongst five informants Mobile Legends game. On mental side, three categories are distinguished: being conscious situation conditions in conduct, feeling strange if you don't have behavior, accustomed behavior. Trash-talking can be classified two types: showing team closeness cohesion disrupting opposing team's concentration. either helping break down mood freshly established group producing conflict actual world due feelings offense.

Язык: Английский

Процитировано

0