Predicting academic procrastination in online courses: The role of external locus of control and other mediator variables
Education and Information Technologies,
Год журнала:
2025,
Номер
unknown
Опубликована: Янв. 6, 2025
Язык: Английский
Too vulnerable to resist: problematic use of dating apps associated with social appearance anxiety, social interaction anxiety, and rejection sensitivity
Computers in Human Behavior,
Год журнала:
2025,
Номер
unknown, С. 108566 - 108566
Опубликована: Янв. 1, 2025
Язык: Английский
Examining the Roles of Problematic Internet Use and Emotional Regulation Self-Efficacy on the Relationship Between Digital Game Addiction and Motivation Among Turkish Adolescents
Behavioral Sciences,
Год журнала:
2025,
Номер
15(3), С. 241 - 241
Опубликована: Фев. 20, 2025
Digital
game
addiction
and
problematic
internet
use
have
emerged
as
significant
issues,
attracting
growing
attention
from
educators,
psychologists,
policymakers.
This
study
aimed
to
examine
the
mediating
role
of
emotional
regulation
self-efficacy
moderating
in
effect
digital
on
academic
motivation
Turkish
adolescents.
A
correlational
research
method
was
utilized
address
questions.
total
1156
high
school
students
voluntarily
participated
study.
Self-report
questionnaires
(the
Short
Academic
Motivation
Scale,
Game
Addiction
Regulatory
Emotional
Self-Efficacy
Scale
Young’s
Internet
Form)
were
used
collect
data
2024.
In
analysis
data,
Pearson
Product
Moment
Correlation
Coefficient,
mediator
moderator
analyses
conducted
using
statistical
software.
The
provided
evidence
negative
motivation.
Additionally,
found
partly
mediate
relationship
between
Furthermore,
moderated
results
suggested
enhancing
adolescents’
reducing
are
crucial
steps
towards
mitigating
effects
Язык: Английский
Understanding the relationship between digital game addiction, academic motivation, classroom engagement and selfishness
Journal of Psychologists and Counsellors in Schools,
Год журнала:
2023,
Номер
34(2), С. 153 - 165
Опубликована: Дек. 5, 2023
Today,
due
to
the
increasing
interest
in
hybrid
education
environments
and
technology
integration
into
course,
mobile
devices
have
started
be
used
face-to-face
classroom
lessons.
In
addition
many
advantages
of
using
classroom,
it
also
leads
some
undesirable
situations.
One
is
related
developing
students’
habits
playing
digital
games
during
lesson.
This
research
aimed
determine
relationship
between
game
addiction
selfishness,
one
individual
differences,
on
their
academic
motivation
engagement.
Participants
were
860
high
school
students
grades
9
12.
The
a
correlational
design.
result
path
analysis
revealed
that
selfishness
was
addiction;
as
level
increased,
probability
increased.
Also,
associated
with
not
engagement,
such
that,
levels
engagement
Recommendations
for
what
can
done
increase
are
discussed.
Язык: Английский