Computers in Human Behavior,
Год журнала:
2024,
Номер
160, С. 108358 - 108358
Опубликована: Июнь 28, 2024
This
study
tested
the
Spectrum
hypothesis
of
problematic
online
behaviors
(POBs)
which
posits
that
POBs
(e.g.,
gaming,
gambling,
sexual
activities,
and
social
networking)
constitute
distinct,
yet
related
constructs.
To
overcome
limitations
previous
research,
we
recruited
a
representative
sample
young
men
capitalized
on
common
assessment
approach
(Fifth
version
Diagnostic
Statistical
Manual
Mental
Disorders
[DSM-5]
Eleventh
International
Classification
Diseases
[ICD-11]
frameworks).
The
was
single-center,
observational
with
cross-sectional
design
(n
=
2620).
All
targeted
were
assessed
using
proposed
criteria
DSM-5
ICD-11.
correlation
analysis
showed
activities
weakly
correlated
(0.01
≤
r
0.19),
suggesting
when
people
engage
in
one
specific
activity
to
extent,
they
do
not
necessarily
several
an
excessive
way.
Using
network
analysis,
various
might
reflect
distinct
community
detection
identified
four
communities
items
corresponding
each
POB.
Our
robust
methodology
sampling
strategy
suggests
construct
"Internet
addiction"
could
be
misleading.
epistemological
shift
necessary
develop
adequate
clinical
care
public
health
measures
address
POBs.
Death Studies,
Год журнала:
2025,
Номер
unknown, С. 1 - 12
Опубликована: Март 5, 2025
ICD-11
PGD
can
only
be
diagnosed
if
symptoms
persist
beyond
6
months
after
bereavement
and
for
longer
than
would
expected
from
societal,
cultural,
or
religious
norms.
This
study
examined
the
validity
utility
of
these
diagnostic
requirements
using
self-report
cross-sectional
data
samples
bereaved
adults
United
Kingdom
(UK;
n
=
1,012),
Ireland
(Ireland;
1,011),
Ontario
(n
1,167).
rates
probable
were
not
markedly
higher
in
those
within
last
months,
participants
didn't
view
as
normative
timeframe
to
come
terms
with
a
bereavement.
Approximately
quarter
meeting
symptom
impairment
couldn't
determine
their
grief
exceeded
cultural
Applying
time
significantly
reduced
diagnosis
rates.
We
argue
that
findings
may
undermine
clinical
requirements.
Royal Society Open Science,
Год журнала:
2025,
Номер
12(4)
Опубликована: Апрель 1, 2025
Gamers
with
poor
self-concept,
high
social
anxiety
and
loneliness
are
more
at
risk
of
problematic
involvement
in
video
games,
such
as
massively
multiplayer
online
role-playing
games.
There
is
a
research
gap
concerning
treatment
approaches
to
cater
socially
anxious
gamers
patterns
gaming
involvement.
This
registered
exploratory
pilot
programme
tests
the
feasibility
initial
effect
structured
protocol
which
exposed
real-life
interactions
while
playing
an
offline
tabletop
game
(TTRPG).
Our
lasted
10
weeks
involved
sessions
organized
into
three
modules
participants
played
TTRPG
inspired
by
‘Dungeons
Dragons’.
Each
module
deployed
scenario
designed
challenge
players
terms
involve
them
story
based
on
maturing
relationships
other
characters
solving
challenges
means
investigation.
study
used
quasi-experimental
multiple
single-case
design
three-week
baseline
across
groups
(four
five
sub-clinical
use
anxiety)
three-month
follow-up.
Primary
outcomes
were
time
spent
gaming,
disorder
symptoms
symptoms.
Secondary
assertiveness/social
skills,
self-concepts
perceived
loneliness.
In
feasibility,
we
observed
that
most
completed
(two
20
dropped
out)
participation
weekly
psychometric
assessments.
Moreover,
largely
able
attain
progressively
difficult
objectives
implemented
programme.
Multiple
analyses
showed
benefited
from
intervention
through
reduction
symptoms,
although
varying
degrees.
Some
also
reduced
their
or
presented
Assertiveness
not
improved.
shows
approach
feasible
may
be
reduce
The
present
must
now
tested
clinical
participants.
Human Behavior and Emerging Technologies,
Год журнала:
2025,
Номер
2025(1)
Опубликована: Янв. 1, 2025
Internet
gaming
is
a
popular
pastime,
which
has
surged
in
popularity
light
of
COVID‐19.
While
positive
outcomes
are
common,
some
gamers
experience
problems
associated
with
their
gaming.
For
this
reason,
understanding
how
factors
can
influence
healthy
versus
unhealthy
internet
crucial.
This
study
developed
gamer
typologies
based
on
boredom
proneness,
escapism,
and
coping
style.
Typologies
were
compared
problematic
outcomes,
behaviours,
engagement,
health
wellbeing–related
variables.
Cluster
analysis
diverse
international
sample
(
N
=
913)
identified
three
distinct
profiles:
immersed,
balanced,
detached
gamers.
Detached
reported
the
highest
disengaged
coping.
They
also
had
worse
than
other
clusters,
despite
engaging
similar
behaviours
to
immersed
These
novel
findings
emphasise
importance
an
engaged
style
highlight
risk
using
solely
addiction‐based
measures
identify
gaming,
may
overlook
potentially
adaptive
behaviours.
Journal of Trauma & Dissociation,
Год журнала:
2023,
Номер
25(1), С. 45 - 61
Опубликована: Июль 4, 2023
ICD-11
Complex
Posttraumatic
Stress
Disorder
(CPTSD)
is
a
disorder
of
six
symptom
clusters
including
reexperiencing,
avoidance,
sense
threat,
affective
dysregulation,
negative
self-concept,
and
disturbed
relationships.
Unlike
earlier
descriptions
complex
PTSD,
CPTSD
does
not
list
dissociation
as
unique
cluster.
We
tested
whether
the
symptoms
can
exist
independently
in
nationally
representative
sample
adults
(N
=
1,020)
who
completed
self-report
measures.
Latent
class
analysis
was
used
to
identify
subsets
people
with
distinctive
profiles.
The
best
fitting
model
contained
four
classes
"low
symptoms"
(48.9%),
"PTSD"
(14.7%),
"CPTSD"
(26.5%),
"CPTSD
+
Dissociation"
(10.0%).
These
were
related
specific
adverse
childhood
experiences,
notably
experiences
emotional
physical
neglect.
"PTSD,"
"CPTSD,"
associated
host
poor
health
outcomes,
however,
had
poorest
mental
highest
levels
functional
impairment.
Findings
suggest
that
occur
without
corresponding
dissociative
when
together,
outcomes
appear
be
more
severe.
Computers in Human Behavior,
Год журнала:
2024,
Номер
160, С. 108358 - 108358
Опубликована: Июнь 28, 2024
This
study
tested
the
Spectrum
hypothesis
of
problematic
online
behaviors
(POBs)
which
posits
that
POBs
(e.g.,
gaming,
gambling,
sexual
activities,
and
social
networking)
constitute
distinct,
yet
related
constructs.
To
overcome
limitations
previous
research,
we
recruited
a
representative
sample
young
men
capitalized
on
common
assessment
approach
(Fifth
version
Diagnostic
Statistical
Manual
Mental
Disorders
[DSM-5]
Eleventh
International
Classification
Diseases
[ICD-11]
frameworks).
The
was
single-center,
observational
with
cross-sectional
design
(n
=
2620).
All
targeted
were
assessed
using
proposed
criteria
DSM-5
ICD-11.
correlation
analysis
showed
activities
weakly
correlated
(0.01
≤
r
0.19),
suggesting
when
people
engage
in
one
specific
activity
to
extent,
they
do
not
necessarily
several
an
excessive
way.
Using
network
analysis,
various
might
reflect
distinct
community
detection
identified
four
communities
items
corresponding
each
POB.
Our
robust
methodology
sampling
strategy
suggests
construct
"Internet
addiction"
could
be
misleading.
epistemological
shift
necessary
develop
adequate
clinical
care
public
health
measures
address
POBs.