
Comprehensive Psychiatry, Год журнала: 2024, Номер 137, С. 152569 - 152569
Опубликована: Дек. 26, 2024
Problematic gaming (PG) has emerged as a major concern due to its potential impact on adolescents' everyday lives. Emotional abuse (EA) and psychoticism are considered factors influencing PG, but their long-term interactions have not been extensively studied. This research investigates these relationships over time using the Interaction of Person-Affect-Cognition-Execution (I-PACE) model.
Язык: Английский