Education and Information Technologies, Год журнала: 2024, Номер unknown
Опубликована: Дек. 11, 2024
Язык: Английский
Education and Information Technologies, Год журнала: 2024, Номер unknown
Опубликована: Дек. 11, 2024
Язык: Английский
Frontiers in Psychology, Год журнала: 2025, Номер 15
Опубликована: Янв. 30, 2025
Introduction Over the past decade, there has been a growing focus on study of how religion and technology intersect, particularly within field digital studies. In recent years, religious activities have emerged Chinese social media platforms, with sharing promotion content related to becoming increasingly popular. country like China, which adheres atheistic ideology, emergence among Generation Z youth provides unique case for academic research. However, is very limited research behavior in mainland China. This fills this gap by extending Theory Planned Behavior (TPB) predict additional influencing factors intentions behavior. Methods employed quantitative design, disseminating surveys via Sina Weibo Douyin platform. We collected total 525 valid responses. aims deeply explore psychological generated they stimulate participate activities. Results The results show that attitudes toward religion, perceived behavioral control, identity, empathetic willingness are predictors intentions, while norms not. Intentions significantly users’behavior platforms such as Douyin. Moreover, identity fully mediate effects subjective norms, intentions. Consequently, these behaviors generate impact, indicating presence multiple mediation effects. Discussion Unlike societal context theistic nations, pronounced inclination society. do not influence youth. Among contemporary youth, participation practices temporary, secular activity undertaken only comforting when anxiety becomes unmanageable or surpasses their threshold tolerance. young people face immense pressures stemming from workplace competition, interactions, economic burdens. Social offers individuals broader opportunities connection, community formation, construction, well various possibilities organizing lives. one hand, turn online avenues, seeking understanding others through shared experiences, thereby obtaining emotional solace comfort. On other look spiritual beliefs alleviate anxiety, resolve confusion, gain comfort exchanges. Therefore, can, some extent, be viewed form social-technological empowerment, providing new “pressure valve” facilitate relief, comfort, tension alleviation.
Язык: Английский
Процитировано
0Revista Científica de Informática ENCRIPTAR, Год журнала: 2025, Номер 8(15), С. 135 - 152
Опубликована: Фев. 28, 2025
Este estudio analiza el impacto de la Realidad Virtual Inmersiva (RVI) en educación superior a través una revisión sistemática literatura. Se empleó metodología PRISMA para identificar, evaluar y sintetizar estudios sobre implementación RVI tutorías académicas. Los hallazgos indican que mejora comprensión conceptos complejos, facilita aprendizaje personalizado fomenta colaboración entornos virtuales. Además, se destaca su utilidad desarrollo habilidades prácticas inclusiva. Sin embargo, adopción enfrenta desafíos como necesidad infraestructura tecnológica avanzada, formación docente accesibilidad equitativa. A pesar estos retos, representa herramienta innovadora con potencial transformar modelo educativo tradicional. recomienda realización longitudinales largo plazo aplicabilidad distintas disciplinas. trabajo contribuye al debate integración tecnologías emergentes enseñanza superior, resaltando tanto sus beneficios las barreras efectiva.
Процитировано
0Education and Information Technologies, Год журнала: 2025, Номер unknown
Опубликована: Март 7, 2025
Язык: Английский
Процитировано
0Education and Information Technologies, Год журнала: 2025, Номер unknown
Опубликована: Март 11, 2025
Язык: Английский
Процитировано
0Information Development, Год журнала: 2025, Номер unknown
Опубликована: Апрель 27, 2025
Gamification has emerged as a promising strategy to enhance engagement and learning outcomes in education. However, its adoption developing countries faces persistent challenges. This study systematically reviews 43 research articles identify key barriers gamification provides new insights into their underlying causes. The findings highlight specific cultural misconceptions, such the perception of mere entertainment rather than an educational tool, alongside language resistance non-traditional teaching methods. Technological barriers, including limited access digital devices, high costs, low literacy, further hinder adoption. Institutional challenges, rigid curricula, insufficient teacher training, lack supportive policies, exacerbate these issues. Unlike previous studies, this not only categorizes but also framework for addressing them. Specific policy recommendations include integrating national education strategies, subsidizing infrastructure, designing training programs focused on gamified pedagogy. By advocating localized context-sensitive offers practical educators, policymakers, technology developers.
Язык: Английский
Процитировано
0Education and Information Technologies, Год журнала: 2024, Номер unknown
Опубликована: Окт. 28, 2024
Язык: Английский
Процитировано
2Education and Information Technologies, Год журнала: 2024, Номер unknown
Опубликована: Дек. 11, 2024
Язык: Английский
Процитировано
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