Sustainability,
Год журнала:
2024,
Номер
16(24), С. 11135 - 11135
Опубликована: Дек. 19, 2024
Artificial
intelligence
and
virtual
reality
technologies
have
significant
potential
in
traditional
architectural
education.
Historically
used
separately,
their
educational
impacts
are
not
fully
understood.
To
advance
sustainable
architecture
education,
this
study
incorporates
language
illustration
tools
of
artificial
intelligence,
along
with
immersive
painting
simulation
capabilities
reality,
into
the
curriculum
Jiangnan
architecture.
Through
a
randomized
controlled
trial,
60
students
were
divided
AI,
VR,
control
groups.
Based
on
establishment
an
adaptive
course
learning
assessment
system,
empirically
compares
effects
methods,
teaching
methods
across
four
dimensions:
knowledge,
design,
computation,
learning.
Independent
sample
t-tests
one-way
analysis
variance
to
validate
differences
effectiveness
these
technological
applications.
Findings
reveal
that
notably
enhances
design
outcomes,
whereas
shows
pronounced
bolstering
knowledge
acquisition
computational
tasks.
proves
particularly
suited
conceptualization
narrative-based
tasks,
while
aligns
closely
model
creation
post-design
refinement
activities.
These
findings
provide
new
perspectives
for
hybridizing
contributing
outcomes.
Future Internet,
Год журнала:
2025,
Номер
17(2), С. 63 - 63
Опубликована: Фев. 4, 2025
Modern
education
faces
persistent
challenges,
including
disengagement,
inequitable
access
to
learning
resources,
and
the
lack
of
personalized
instruction,
particularly
in
virtual
environments.
In
this
perspective,
we
envision
a
transformative
Metaverse
classroom
model,
Multi-layered
Immersive
Learning
Environment
(Meta-MILE)
address
these
critical
issues.
The
Meta-MILE
framework
integrates
essential
components
such
as
immersive
infrastructure,
interactions,
social
collaboration,
advanced
assessment
techniques
enhance
student
engagement
inclusivity.
By
leveraging
three-dimensional
(3D)
environments,
artificial
intelligence
(AI)-driven
personalization,
gamified
pathways,
scenario-based
evaluations,
model
offers
tailored
experiences
that
traditional
classrooms
often
struggle
achieve.
Acknowledging
potential
challenges
accessibility,
infrastructure
demands,
data
security,
study
proposed
practical
strategies
ensure
equitable
safe
interactions
within
Metaverse.
Empirical
findings
from
our
pilot
experiment
demonstrated
framework’s
effectiveness
improving
skill
acquisition,
with
broader
implications
for
educational
policy
competency-based,
experiential
approaches.
Looking
ahead,
advocate
ongoing
research
validate
long-term
outcomes
technological
advancements
make
more
accessible
secure.
Our
perspective
underscores
shaping
inclusive,
future-ready
environments
capable
meeting
diverse
needs
learners
worldwide.
IGI Global eBooks,
Год журнала:
2025,
Номер
unknown, С. 139 - 156
Опубликована: Фев. 5, 2025
Immersive
technologies,
particularly
Virtual
Reality
(VR)
and
Augmented
(AR),
are
transforming
education
by
enhancing
interactive
experiential
learning.
These
technologies
create
engaging
environments
in
which
learners
can
explore,
manipulate,
interact
with
content,
fostering
deeper
understanding
retention.
Trends
such
as
increasingly
affordable
hardware,
the
integration
of
artificial
intelligence
for
personalised
learning,
cloud-based
platforms
making
VR
AR
more
accessible.
However,
challenges
cost,
technical
proficiency,
data
privacy
must
be
addressed.
With
advancements
technology
thoughtful
design,
have
significant
potential
to
reshape
through
personalised,
collaborative,
inclusive
learning
experiences.
This
chapter
examines
immersive
environments,
educational
outcomes
methodologies.
International Journal of Art & Design Education,
Год журнала:
2025,
Номер
unknown
Опубликована: Апрель 2, 2025
Abstract
Most
of
the
museum's
family
digital
interactive
programmes
are
designed
for
children,
and
research
regarding
as
a
learning
unit
is
lacking.
Towards
this
end,
we
have
been
exploring
how
resources
exist
within
museum
experiential
process
it
can
be
tailored
to
support
adult
groups
participating
through
motivational
creative
tools.
Based
on
Kolb's
theories,
study
examines
Kelvingrove
Art
Gallery
Museum
case
explore
mediate
emotional
attachments
exploited
reshape
intergenerational
experiences.
First,
identified
three
key
limitations
use
an
project
from
perspective:
lack
motivation,
material
issues,
along
with
isolation.
Second,
design
variables
were
clarified
in
conjunction
stakeholder
insights
develop
CoME
memory
system,
which
included
components
guiding,
preserving
reviewing.
Next,
tested
system
prototype
analysed
its
data.
This
programme
showed
that
by
introducing
attachment
touchpoints,
facilitate
shift
child‐centred
co‐creation
unit,
consists
rich
materials,
new
ways
engaging
connectable
shareable
network.
We
suggest
future
projects
should
focus
shifting
narrative
perspective
exhibits
static
dynamic,
integrating
physical
virtual
souvenirs
stimulating
different
motivations
transfer,
enhance
meaningful
interaction
create
continuous
cycle
knowledge.
Education Sciences,
Год журнала:
2025,
Номер
15(4), С. 493 - 493
Опубликована: Апрель 15, 2025
This
study
investigates
the
motivation
of
future
primary
education
teachers
when
using
virtual
reality
(VR)
as
a
pedagogical
tool
for
teaching
Social
Sciences
and
History.
A
total
73
students
participated,
engaging
with
curricular
content
through
an
immersive
experience
designed
to
strengthen
digital
methodological
skills.
Motivation
was
measured
reduced
version
Instructional
Material
Motivational
Survey
(IMMS),
assessing
attention,
relevance,
confidence,
satisfaction.
Additionally,
adaptation
LOES-S
questionnaire
used
analyze
perception
VR
learning
object
in
initial
teacher
training.
On
Likert
scale
(1–5),
results
showed
high
overall
level
(M=4.56,
SD=0.26),
satisfaction
(M=4.92,
SD=0.20)
being
most
prominent
factor.
Relevance,
however,
received
lower
score
(M=4.36,
SD=0.44),
suggesting
difficulty
connecting
prior
knowledge.
In
questionnaire,
engagement
(M=4.88,
SD=0.27)
highest-rated
construct,
indicating
strong
emotional
motivational
involvement.
No
significant
gender
differences
were
found,
emphasizing
inclusive
nature
VR.
highlights
potential
enhance
training,
motivation,
competencies,
innovative
methodologies,
while
underscoring
need
effective
design
optimize
its
educational
impact.
Journal of Educational Technology Systems,
Год журнала:
2025,
Номер
unknown
Опубликована: Апрель 24, 2025
The
primary
focus
of
this
research
is
to
analyze
university
students’
perceptions
the
blended
learning
method,
particularly
within
context
artificial
intelligence
and
post-covid
environment.
participants
in
study
consist
undergraduate
students
their
second
third
years
at
a
private
South
Korea.
To
gain
deeper
insights
into
impact
these
pedagogical
approaches,
we
conducted
qualitative
research,
seeking
answers
our
questions
through
reflections.
findings
reveal
potential
benefits
limitations
before,
during,
after
pandemic.
Key
underscore
influence
student
motivation
engagement
on
effectiveness
efficiency.
also
advocates
for
necessity
innovative
teaching
practices
robust
support
services
optimize
implementation
method.
Virtual Worlds,
Год журнала:
2025,
Номер
4(2), С. 26 - 26
Опубликована: Июнь 4, 2025
Mobile
technology
advancements
have
led
to
cellphone
bans
in
some
school
jurisdictions.
The
basis
of
these
is
judging
their
utilization
by
students
as
unhealthy,
antisocial,
and
educationally
controversial.
Banning
student
cellphones
neglects
the
positive
mental
health
use
that
comes
from
self-directed
learning
using
them
co-creation
virtual
worlds
through
online
communities.
This
scoping
review
examines
peer-reviewed
research
2021–2025
demonstrating
value
mobile
co-creating
worlds.
searches
are
seven
primary
databases
one
supplementary
database,
keywords
“self-directed
AND
worlds”.
Excluded
reviews,
book
chapters,
abstracts,
conference
proceedings.
assessment
findings
promotes
a
combination
consensus
decision-making,
provides
benefits
when
co-created
permitted
use.
Appraising
results—regarding
learning,
health—the
conclusion
contemplating
technology,
educators
rethink
banning
classroom
aim
would
be
support
promote
increased
self-direction,
health.
Frontiers in Human Neuroscience,
Год журнала:
2024,
Номер
18
Опубликована: Авг. 27, 2024
Introduction
In
transitioning
from
Industry
4.0
to
the
forthcoming
5.0,
this
research
explores
fusion
of
humanistic
view
and
technological
developments
redefine
Continuing
Engineering
Education
(CEE).
5.0
introduces
concepts
like
biomanufacturing
human-centricity,
embodying
integration
sustainability
resiliency
principles
in
CEE,
thereby
shaping
upskilling
reskilling
initiatives
for
future
workforce.
The
interaction
sophisticated
such
as
Human-Machine
Interface
Brain-Computer
(BCI)
forms
a
conceptual
bridge
toward
approaching
Fifth
Industrial
Revolution,
allowing
one
understand
human
beings
impact
their
biological
development
across
diverse
changing
workplace
settings.
Methods
Our
is
based
on
recent
studies
into
Knowledge,
Skills,
Abilities
taxonomies,
linking
these
elements
with
dynamic
labor
market
profiles.
This
work
intends
integrate
biometric
perspective
conceptualize
describe
how
cognitive
abilities
could
be
represented
by
Neuropsychological
test
assessment.
We
administered
brief
Battery
Spanish
(Neuropsi
Breve).
At
same
time,
15
engineering
students
used
Emotiv
insight
device
that
allowed
EEG
recollection
measure
performance
metrics
attention,
stress,
engagement,
excitement.
Results
findings
illustrate
methodology
first
approach
neurobiological
behavioral
perspectives.
Additionally,
two
profiles
were
extracted
results.
illustrates
Neuropsi
areas,
its
most
common
mistakes,
ratings
regarding
students'
sample.
second
profile
shows
between
test,
showing
emotional
states
levels.
Discussions
study
demonstrates
potential
integrating
assessment
education,
highlighting
significant
advancement
addressing
skills
requirements
5.0.
results
suggest
obtaining
comprehensive
understanding
possible,
educational
interventions
can
adapted
combining
neuropsychological
approaches
data
collection.
future,
it
essential
refine
evaluation
methods
further
explore
applicability
different
disciplines.
necessary
investigate
long-term
workforce
preparation
performance.