Digital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education DOI Creative Commons

Noëlle Fabre-Mitjans,

Gregorio Jiménez Valverde, Gerard Guimerà-Ballesta

и другие.

Applied Sciences, Год журнала: 2025, Номер 15(11), С. 5961 - 5961

Опубликована: Май 26, 2025

Integrating technology-enhanced gamification into teacher education can significantly foster motivation and reshape perceptions toward science learning. This mixed-methods case study explores how a 14-week course for preservice early childhood teachers, supported by the digital platform FantasyClass enriched with cohesive narrative structure, impacted students’ attitudes towards science. The featured structural elements—such as experience points, collectibles, team-based challenges—combined immersive storytelling that contextualized scientific tasks within fantasy adventure. Quantitative data from pre- post-intervention surveys revealed statistically significant improvements in perceived teaching competence. Thematic analysis of qualitative feedback highlighted enhanced engagement, enjoyment, relevance These findings suggest intelligent integration gamified technologies design initial training address motivational barriers positive emotional engagement. While context-specific, this offers insights learning environments support development among future educators.

Язык: Английский

Nuclear wastewater release to the Pacific Ocean: An environmentally critical socio-scientific issue to promote students’ and teachers’ grasp of evidence DOI
Won Jung Kim

Interdisciplinary Journal of Environmental and Science Education, Год журнала: 2025, Номер 21(2), С. e2508 - e2508

Опубликована: Фев. 7, 2025

Socio-scientific issues (SSIs) can work as an effective mediator to promote secondary students and science teachers’ environmental learning. This study explores one of such SSIs: The controversy over Fukushima’s nuclear wastewater release (NWR) the Pacific Ocean, characterized by expert disagreement on predicting associated risks. Aimed at producing a theory informed articulation issue useful for instructional purposes, this conducted content analysis NWR employing grasp evidence (GOE) framework, particularly attending risk-related statements extracted from publicly available digital news articles supporting documents mostly produced week during time plan was officialized. GOE-informed articulated identifying focused managing, predicting, communicating risks radioactive release. revealed 41 knowledge claim codes derived 263 statements. These claims addressed trustworthiness arguments released water’s safety four dimensions: analysis, evaluation, interpretation, integration. Additionally, 10 emerged 50 addressing sociopolitical ethical aspects dealing with Analysis speakers two contrasting positions NWR, advocates or skeptics, well their professional status potential interest relations. Findings demonstrate how GOE facilitate students’ socio-scientific reasoning fostering multidimensionally evaluative approaches competing so socially ethically conscious NWR. Discussions consider applications SSI-based interdisciplinary instructions in methods courses classrooms.

Язык: Английский

Процитировано

0

Digital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education DOI Creative Commons

Noëlle Fabre-Mitjans,

Gregorio Jiménez Valverde, Gerard Guimerà-Ballesta

и другие.

Applied Sciences, Год журнала: 2025, Номер 15(11), С. 5961 - 5961

Опубликована: Май 26, 2025

Integrating technology-enhanced gamification into teacher education can significantly foster motivation and reshape perceptions toward science learning. This mixed-methods case study explores how a 14-week course for preservice early childhood teachers, supported by the digital platform FantasyClass enriched with cohesive narrative structure, impacted students’ attitudes towards science. The featured structural elements—such as experience points, collectibles, team-based challenges—combined immersive storytelling that contextualized scientific tasks within fantasy adventure. Quantitative data from pre- post-intervention surveys revealed statistically significant improvements in perceived teaching competence. Thematic analysis of qualitative feedback highlighted enhanced engagement, enjoyment, relevance These findings suggest intelligent integration gamified technologies design initial training address motivational barriers positive emotional engagement. While context-specific, this offers insights learning environments support development among future educators.

Язык: Английский

Процитировано

0