This
article
describes
the
systematic
development
of
I
Move
intervention:
a
web-based
computer
tailored
physical
activity
promotion
intervention,
aimed
at
increasing
and
maintaining
among
adults.
intervention
is
based
on
theoretical
insights
practical
applications
self-determination
theory
motivational
interviewing.Since
developing
interventions
in
systemically
planned
way
increases
likelihood
effectiveness,
we
used
Intervention
Mapping
protocol
to
develop
intervention.
In
this
article,
first
describe
how
proceeded
through
each
six
steps
protocol.
After
that,
content
elaborate
randomized
controlled
trial.By
integrating
interviewing
tailoring,
introduces
more
participant-centered
approach
than
traditional
interventions.
Adopting
might
enhance
both
terms
effectiveness
user
appreciation.
We
will
evaluate
an
trial,
by
comparing
intervention.NTR4129.
Education and Information Technologies,
Год журнала:
2022,
Номер
28(1), С. 973 - 1018
Опубликована: Июль 9, 2022
Abstract
Chatbots
hold
the
promise
of
revolutionizing
education
by
engaging
learners,
personalizing
learning
activities,
supporting
educators,
and
developing
deep
insight
into
learners’
behavior.
However,
there
is
a
lack
studies
that
analyze
recent
evidence-based
chatbot-learner
interaction
design
techniques
applied
in
education.
This
study
presents
systematic
review
36
papers
to
understand,
compare,
reflect
on
attempts
utilize
chatbots
using
seven
dimensions:
educational
field,
platform,
principles,
role
chatbots,
styles,
evidence,
limitations.
The
results
show
were
mainly
designed
web
platform
teach
computer
science,
language,
general
education,
few
other
fields
such
as
engineering
mathematics.
Further,
more
than
half
used
teaching
agents,
while
third
peer
agents.
Most
predetermined
conversational
path,
quarter
utilized
personalized
approach
catered
students’
needs,
experiential
collaborative
besides
principles.
Moreover,
evaluated
with
experiments,
primarily
point
improved
subjective
satisfaction.
Challenges
limitations
include
inadequate
or
insufficient
dataset
training
reliance
usability
heuristics.
Future
should
explore
effect
chatbot
personality
localization
satisfaction
effectiveness.
Journal of Medical Internet Research,
Год журнала:
2017,
Номер
19(5), С. e151 - e151
Опубликована: Май 9, 2017
Embodied
conversational
agents
(ECAs)
are
computer-generated
characters
that
simulate
key
properties
of
human
face-to-face
conversation,
such
as
verbal
and
nonverbal
behavior.
In
Internet-based
eHealth
interventions,
ECAs
may
be
used
for
the
delivery
automated
support
factors.We
aim
to
provide
an
overview
technological
clinical
possibilities,
well
evidence
base
ECA
applications
in
psychology,
inform
health
professionals
about
activity
this
field
research.Given
large
variety
applied
methodologies,
types
applications,
scientific
disciplines
involved
research,
we
conducted
a
systematic
scoping
review.
Scoping
reviews
map
concepts
underlying
area
answer
less-specific
questions
than
traditional
reviews.
Systematic
searches
treatment
mood,
anxiety,
psychotic,
autism
spectrum,
substance
use
disorders
were
databases
fields
psychology
computer
science,
interdisciplinary
databases.
Studies
included
if
they
conveyed
primary
research
findings
on
application
targeted
one
disorders.
We
mapped
each
study's
background
information,
how
different
addressed,
users
could
interact
with
another,
methodological
aspects,
aims
outcomes.This
study
N=54
publications
(N=49
studies).
More
half
studies
(n=26)
focused
treatment,
most
often
social
skills
training
(n=23).
Applications
ranged
from
simple
reinforcement
behaviors
through
emotional
expressions
sophisticated
multimodal
systems.
Most
(n=43)
still
development
piloting
phase,
is,
not
yet
ready
routine
practice
evaluation
or
application.
Few
controlled
into
effects
ECAs,
reduction
symptom
severity.ECAs
mental
emerging.
State-of-the-art
techniques,
involving,
example,
communication
natural
language
behavior,
increasingly
being
considered
adopted
psychotherapeutic
interventions
promising
results.
However,
their
remains
scarce.
At
present,
value
lies
mostly
experimental
determination
critical
factors.
context
using
adjunct
existing
supporting
users,
important
remain
regard
personalization
ECAs'
interaction
optimal
timing
manner
providing
support.
To
increase
Internet
propose
additional
focus
low-tech
solutions
can
rapidly
developed,
tested,
practice.
Human-Machine Communication,
Год журнала:
2020,
Номер
1, С. 71 - 86
Опубликована: Фев. 1, 2020
The
computers
are
social
actors
framework
(CASA),
derived
from
the
media
equation,
explains
how
people
communicate
with
and
machines
demonstrating
potential.
Many
studies
have
challenged
CASA,
yet
it
has
not
been
revised.
We
argue
that
CASA
needs
to
be
expanded
because
changed,
technologies
way
interact
changed.
discuss
implications
of
these
changes
propose
an
extension
CASA.
Whereas
suggests
humans
mindlessly
apply
human-human
scripts
interactions
agents,
we
may
develop
human-media
interactions.
Our
previous
dissonant
findings
expands
scholarship
regarding
human-machine
communication,
human-computer
interaction,
human-robot
human-agent
artificial
intelligence,
computer-mediated
communication.
Frontiers in Psychology,
Год журнала:
2020,
Номер
10
Опубликована: Янв. 23, 2020
From
past
research
it
is
well
known
that
social
exclusion
has
detrimental
consequences
for
mental
health.
To
deal
with
these
adverse
effects,
socially
excluded
individuals
frequently
turn
to
other
humans
emotional
support.
While
chatbots
can
elicit
and
responses
on
the
part
of
human
interlocutor,
their
effectiveness
in
context
not
been
investigated.
In
present
study,
we
examined
whether
an
empathic
chatbot
serve
as
a
buffer
against
effects
ostracism.
After
experiencing
media,
participants
were
randomly
assigned
either
talk
empathetic
about
(e.g.,
"I'm
sorry
this
happened
you")
or
control
condition
where
merely
acknowledged
"Thank
you
your
feedback").
Replicating
previous
research,
results
revealed
experiences
dampened
mood
participants.
Interacting
chatbot,
however,
appeared
have
mitigating
impact.
particular,
intervention
reported
higher
than
those
condition.
Theoretical,
methodological,
practical
implications,
directions
future
are
discussed.
Computers in Human Behavior,
Год журнала:
2022,
Номер
135, С. 107343 - 107343
Опубликована: Июнь 2, 2022
In
this
study,
we
delve
into
the
perceived
quality
of
recommendations
provided
by
AI-based
virtual
service
assistants
(VSAs).
Specifically,
role
social
presence
VSAs
in
influencing
recommendation
perceptions
is
investigated.
We
also
explore
how
a
VSA
formed
and
anthropomorphism
plays
vital
shaping
eventually
instilling
trust
among
consumers.
These
relationships
are
examined
context
online
government
services.
The
results
indicate
that
consumer
interaction
with
-
manifesting
via
anthropomorphism,
presence,
dialog
length,
attitudes
improves
perceptions,
which
further
instills
VSA-based
recommendations.
Perceived
was
found
to
strongly
influence
formation
whereas
outcomes
were
be
partially
conditional
on
length
degree
positive
toward
VSAs.
findings
additionally
suggest
can
considered
actor
possesses
capability
bring
"human
touch"
services,
therefore
improving
overall
experience.
Games for Health Journal,
Год журнала:
2014,
Номер
4(1), С. 12 - 18
Опубликована: Окт. 20, 2014
Objective:
This
article
reviews
theoretical
and
empirical
evidence
related
to
three
mechanisms
for
encouraging
enjoyment
during
exergame
play:
Feedback,
challenge,
rewards.
Materials
Methods:
A
literature
search
narrative
review
were
conducted.
Results:
Feedback
is
found
in
nearly
all
exergames,
richer,
more
in-depth
feedback
associated
with
increased
activity.
Challenge
a
vital
component
of
any
videogame,
exergames
include
physical
as
well
cognitive
challenges.
Flow
states
have
traditionally
been
conceptualized
occurring
when
an
optimal
match
between
player
skills
game
challenge
occurs.
However,
failure
retrial
are
necessary
feelings
overall
satisfaction
fun,
despite
not
necessarily
being
ideally
fun
or
satisfying
themselves.
Rewards
complicated
issue,
significant
suggesting
positive
negative
effects
reward
systems.
How
rewards
integrated
into
the
mechanics
storyline
likely
impacts
how
they
perceived
and,
thus,
their
effectiveness.
Finally,
integration
these
requires
specific
attention
both
implementations.
Movements
that
themselves
enjoyable
engaging
may
lead
cheating
lower
energy
expenditure.
Conclusions:
promising
by
which
could
become
enjoyable.
concepts
operationalized
can
affect
psychological
reactions
exergames.
Attention
future
development
implementation
would
benefit
theory,
research,
practice.
Journal of Computer Assisted Learning,
Год журнала:
2014,
Номер
31(2), С. 97 - 115
Опубликована: Авг. 18, 2014
Abstract
An
experiment
examined
the
effects
of
visual
signalling
to
relevant
information
in
multiple
external
representations
and
presence
an
animated
pedagogical
agent
(
APA
).
Students
learned
electric
circuit
analysis
using
a
computer‐based
learning
environment
that
included
C
artesian
graphs,
equations
diagrams.
The
was
2
(visual
signalling,
no
signalling)
×
presence,
presence)
between‐subjects
design,
resulting
four
experimental
conditions:
with
+
S
),
without
)
Signalling
provided
via
gestures
condition
dynamic
arrows
condition.
To
investigate
potential
moderating
prior
knowledge
on
factors,
middle
school
students
were
grouped
into
low
LPK
high
HPK
groups
scores
domain
pre‐test.
Results
revealed
had
higher
post‐test
after
equivalent
performance
their
counterparts.
also
scores,
ratings
graphics
understanding
lower
perceived
difficulty
conditions
image
.
Conversely,
better
These
results
indicate
effectiveness
techniques
is
dependent
learner
characteristics,
including
knowledge.