How Commercial Video Games Portraying Mental Illness Are Connected to Stigma: An Exploratory Study
Heliyon,
Год журнала:
2025,
Номер
unknown, С. e42804 - e42804
Опубликована: Фев. 1, 2025
Язык: Английский
Loneliness: A Scoping Review of Reviews From 2001 to 2023
The Journal of Psychology,
Год журнала:
2025,
Номер
unknown, С. 1 - 29
Опубликована: Фев. 25, 2025
The
growing
number
of
primary
studies
and
reviews
on
loneliness,
the
multidisciplinary
efforts
to
comprehend
this
complex
phenomenon
from
various
perspectives,
underscore
heightened
recognition
its
impact
individual
societal
well-being
health.
To
comprehensively
assess
size
scope
research
field,
we
conducted
a
scoping
review
35
English-language
published
between
2001
2023.
Focusing
specifically
psychological
research,
these
covered
total
N
=
1,089
studies,
which
were
1986
2022.
In
addition
providing
broad
overview
structure
present
aimed
explore
methodological
landscape
loneliness
including
data
collection,
sample
demographics,
measures,
key
topics
evidence
in
field.
By
deepening
understanding
identifying
gaps
challenges,
our
analyses
provide
critical
insights
for
future
endeavors,
thereby
fostering
advances
Язык: Английский
How Players Perceive Mental Illness in Commercial Video Games: A Comparison of Positive and Negative Portrayals
Опубликована: Янв. 1, 2025
Язык: Английский
Gaming the Mind - Mental Health in Video Games for Leisure: A Scoping Review of Game Design, Representation, Recovery, and Potential Impact – Protocol for a Scoping Review (Preprint)
Опубликована: Июнь 1, 2025
BACKGROUND
Digital
games
are
increasingly
influential
in
shaping
public
perceptions
of
mental
health
due
to
their
interactive
and
narrative
nature.
While
serious
designed
for
therapeutic
use
have
been
studied,
less
is
known
about
how
challenges
portrayed
mainstream
video
leisure
the
impact
these
portrayals
on
players.
OBJECTIVE
This
scoping
review
aims
explore
represented
contemporary
leisure,
with
specific
attention
role
game
design,
depictions
coping
mechanisms,
recovery
intervention,
potential
impacts
players
perception.
METHODS
The
follows
PRISMA-ScR
methodology
applies
Population–Concept–Context
(PCC)
framework.
A
comprehensive
literature
search
was
conducted
across
six
databases
(PubMed,
Scopus,
ProQuest,
ERIC,
IEEE,
Web
Science)
July
2024.
Eligible
studies
include
peer-reviewed
original
research
portrayal
digital
games.
Screening
data
extraction
were
independently
by
two
reviewers
using
Rayyan
NVivo.
Data
synthesis
will
be
narrative,
focusing
themes
representation,
mechanics,
recovery,
audience
impact.
RESULTS
a
protocol.
Results
map
scope
nature
games,
identify
thematic
design
patterns,
summarize
scholars
conceptualize
intersection
gameplay
representation.
CONCLUSIONS
By
systematically
mapping
current
literature,
this
contribute
deeper
understanding
depicted
highlight
areas
future
research,
including
ethical
considerations
opportunities
more
informed,
empathetic,
responsible
design.
CLINICALTRIAL
Registration:
protocol
has
not
yet
registered.
Registration
(e.g.,
PROSPERO)
being
considered.
Язык: Английский
How Commercial Video Games Portraying Mental Illness are Connected to Stigma: An Exploratory Study
Опубликована: Янв. 1, 2024
It
is
well-established
that
negative
portrayal
of
mental
illness
(MI)
in
TV
series
and
fiction
can
shape
consumers'
attitudes
towards
MI.
However,
research
concerning
the
association
between
playing
video
games
portraying
MI
a
stigmatizing
manner
players'
health
conditions
scarce.
To
address
this
gap,
an
online
questionnaire
was
administered
(N=141),
featuring
items
measuring
participants'
stigma
surrounding
gaming
habits.
A
Pearson
correlation
coefficient
revealed
no
significant
relationship
number
played
(r(98)=–.039,
p=.70).
Moreover,
Welch's
t-test
did
not
indicate
difference
gamers
with
portrayals
(M=27.5,
SD=7.0)
non-gamers
(M=29.7,
SD=8.76);
t(104)=-1.2,
p=.234.This
indicates
players
consume
content
depicting
negatively
without
carrying
over
beliefs
about
into
their
real-life
perspectives.
Future
could
employ
experimental
settings
to
investigate
causal
relationships
these
variables.
Язык: Английский