Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial DOI Creative Commons
Francisco Guede-Rojas, Cristhian Mendoza, Jorge Fuentes

и другие.

Applied Sciences, Год журнала: 2024, Номер 15(1), С. 93 - 93

Опубликована: Дек. 26, 2024

Background: Osteoarthritis (OA) leads to functional decline in older adults. This study aimed evaluate the effectiveness of active video games (AVGs) as a complement conventional physical therapy (CPT) improving disability. Methods: Sixty participants were randomly assigned an experimental group (EG, n = 30, 68.7 ± 5.4 years), which received CPT combined with AVGs, or control (CG, 69.0 5.5 alone. Sessions performed three times week for ten weeks. Functional disability was assessed using WOMAC index before, during, and after intervention. Secondary outcomes included Global Rating Change (GRoC), Minimal Clinically Important Difference, patient trajectories through strata. Results: The EG showed progressive improvements all scores, moderate large increases by end intervention, while CG only significant changes later stages. demonstrated greater pain GroC scale (p < 0.05), maintaining most gains at follow-up, whereas regression. Additionally, had higher proportion responders, particularly pain, predominance non-responders adverse responders. In EG, 70% improved their stratification compared 50% CG. Conclusion: Integration AVGs further improves perceived adults OA. Future research should explore these findings further.

Язык: Английский

The Effects of Exergaming on the Depressive Symptoms of People With Dementia: A Systematic Review and Meta‐Analysis DOI Creative Commons
Daphne Sze Ki Cheung, Hau Yi Jodie Tse, Duo Wai‐Chi Wong

и другие.

Journal of Clinical Nursing, Год журнала: 2025, Номер unknown

Опубликована: Янв. 24, 2025

ABSTRACT Background Depressive symptoms are common among people with dementia (PWD). Exergaming consisting of combined cognitive and physical training in gaming is increasingly used to alleviate their depressive research. With its potential synergistic neurobiological psychosocial effects on reducing PWD, this review aimed understand effectiveness contents. Methods This a systematic the exergames older adults dementia. A search was conducted 7 May 2024 online databases CINAHL, Embase, PsycINFO, PubMed China Academic Journal Network Publishing Database (CNKI). The methodological quality randomised controlled trials (RCT) quasi‐experimental studies assessed RoB2 ROBINS‐I, respectively. meta‐analysis included RCTs conducted. Results Six four two involving 235 participants various stages were included. showed significant overall improvement depression large effect size (SMD = 1.46, 95% CI −2.50, −0.43; p 0.006). Despite high heterogeneity ( I 2 91%), all demonstrated trend after intervention. adopted had following elements: simultaneous motor‐cognitive training, scoring mechanism social play. dose ranged from 15 60 min per session for at least 8 weeks, minimum sessions weekly. However, moderate‐to‐serious risk bias. certainty evidence very low. Conclusion Exergames could be effective improving Yet, moderate‐to‐severe bias shows rigorous study should future. Implications Patient Care provides healthcare professionals informal caregivers use address PWD. Review Registration registered PROSPERO reference CRD42022372762.

Язык: Английский

Процитировано

1

Effects of Exergame Training on Executive Function and Heart Rate Variability in Middle‐Aged and Older Adults: A Randomized Controlled Study DOI Creative Commons
Tzu‐Cheng Yu,

Pei‐Tzu Wu,

Wen‐Lan Wu

и другие.

European Journal of Sport Science, Год журнала: 2025, Номер 25(2)

Опубликована: Янв. 16, 2025

Exergame has become widely popular and offers great levels of cognitive demands, thus may facilitate benefits. In addition, researchers have proposed that cardiac autonomic function, assessed via heart rate variability (HRV), is associated with executive function. However, few exergame training studies investigated this relationship. This study aimed to investigate the effects 10-week on function HRV in middle-aged older adults. Ninety-one participants were randomly assigned either an group (63.73 ± 4.48 years) or a control (62.46 4.77 years). The program was 50 min per session, twice week for 10 weeks. instructed maintain their usual lifestyle. All completed questionnaires received assessments functions electrocardiography at baseline postintervention. Results revealed significant group-by-time interaction three indices digit span test total initiation time Tower London task better postintervention performances achieved by group. 6 walk also improved significantly but not No change observed both groups. There correlations between scores. Our results suggest effective improving working memory, inhibitory control, planning ability as well aerobic fitness Moreover,

Язык: Английский

Процитировано

0

Effects of Exergaming on Frailty: A Systematic Review and Meta‐Analysis DOI Creative Commons
Lily Yuen Wah Ho, Jenny Tse, Wayne Chan

и другие.

Journal of Clinical Nursing, Год журнала: 2025, Номер unknown

Опубликована: Янв. 28, 2025

ABSTRACT Aim To evaluate the effects of exergaming on physical frailty in older adults. Design Systematic review with meta‐analysis. Methods Six electronic databases were searched for randomised controlled trials evaluating Data synthesised using narrative synthesis and The risk bias certainty evidence assessed. Sources CINAHL, Cochrane Library, Embase, PubMed, Web Science, China Academic Journal Network Publishing Database from their inception through February 2024. Results Five studies ( n = 391) included. Exergaming, which was delivered 20–36 sessions over 8–12 weeks, resulted improvements scores indices, status, phenotypes, including exhaustion, low activity levels, gait speed, muscle weakness time. There no effect unintentional weight loss. Meta‐analyses showed that not significantly different those observed control groups. rate adherence to intervention group slightly higher than comparison (87.3%–87.7% vs. 81.1%–85.4%). overall high all studies. very low. Conclusion Exergaming exerts comparable conventional exercises. Participants appeared have better exergaming. Future robust designs are warranted. Implications Profession and/or Patient Care With exercises, could be considered clinical settings address frailty. Impact This addressed instead outcomes. exercises improving four phenotypes. findings provide insights healthcare providers design exergames. Reporting Method PRISMA guidelines. Protocol Registration PROSPERO number: CRD42023460495. or Public Contribution No Contribution.

Язык: Английский

Процитировано

0

Effects of a 12-week digital training equipment program on cognitive function and mental health in older women: a randomized controlled trial DOI Creative Commons

Byung-Sun Lee,

Bo-ram Choi, Ho Sung Park

и другие.

Digital Health, Год журнала: 2025, Номер 11

Опубликована: Янв. 1, 2025

Objective Combined interventions of physical activity and cognitive training have been shown to effectively enhance mental factors in older adults. Digital-based tools offer various social advantages may be more effective improving the well-being As digital health content can simultaneously provide training, this study aims investigate effects a digital-based program on women explore potential for Methods The participants, women, engaged three times week 12 weeks, with each session lasting 30 minutes (10 components). included such as VR, motion tracking, touchscreens designed fitness. Measurements were taken one before after intervention both groups, assessing body composition, function, depression, quality life. Results Data from 36 participants analyzed. Interaction observed fat mass ( P = .011) percentage .01), improvements noted group. Cognitive function .017) depression also showed significant Quality life subdomains, including Physical Function .009), Limitation .004), Pain .002), demonstrated interaction effects, though no found other subdomains. Conclusion This that combined did not significantly impact comb position but improve women. These findings suggest utilized comprehensive management well-being. Such insights contribute promoting healthy aging an efficient method managing

Язык: Английский

Процитировано

0

PEMOCS: effects of a concept-guided, PErsonalized, MOtor-Cognitive exergame training on cognitive functions and gait in chronic Stroke—a randomized, controlled trial DOI Creative Commons

Simone Huber,

Ruud H. Knols, Jeremia P. O. Held

и другие.

Frontiers in Aging Neuroscience, Год журнала: 2025, Номер 17

Опубликована: Март 13, 2025

Purpose Motor-cognitive exergames may be beneficial for addressing both motor and cognitive residual impairments in chronic stroke, however, effective training schedules are yet to determined. Therefore, this study investigates the effects of a concept-guided, personalized, motor-cognitive exergame on functions gait stroke survivors. Methods In single-blind, randomized, controlled trial, survivors (at least six-months post-stroke able perform step-based exergaming) were allocated either intervention (usual care + training) or control group only). Global functioning was primarily targeted, while health-related quality life (HRQoL), functions, mobility, evaluated secondarily. Analyses performed with linear-mixed effect models. Results Effects global non-significant, no differences between responders (participants exhibiting clinically relevant change) non-responders change). Among secondary outcomes, mobility domain HRQoL questionnaire, intrinsic visual alertness, flexibility, working memory, outdoor walking speed as well swing width (unaffected side) showed significant interaction favour group. Discussion Additional exergaming helped maintaining encouraging outcomes. Responders did not differ adherence, baseline values age. Enhancing frequency intensity sessions could unlock more substantial benefits. Adopting blended therapy approach key maximizing positive effects. Clinical trial registration clinicaltrials.gov , identifier NCT05524727.

Язык: Английский

Процитировано

0

Enhancing cognition in older adults with Interactive Wall Exergames: (why) does it work? DOI Creative Commons
Clelia Carrubba, Marta Maria Torre, Antoine Langeard

и другие.

Research Square (Research Square), Год журнала: 2025, Номер unknown

Опубликована: Март 28, 2025

Abstract Interactive Wall Exergames (IWE) are potentially more effective than traditional training methods for enhancing cognitive functions in older adults. However, the contribution of its different components specifically physical, motor-cognitive, and social interactions, remains unclear. The goal was to determine whether IWE reduced cognitive-motor component (IWE-) also associated benefits comparison with incorporated aerobic resistance exercises (IWE+). 30 healthy adults were randomly assigned either IWE- or IWE+, 8 weeks, 3 times a week, during 45 minutes 75 IWE+. Physical, motor, tests conducted before after training. Secondary outcomes included assessments effort enjoyment addition percentage responders degree progress each group. Both groups exhibited high adherence rates (> 85%). Significant improvement performance over time both detected, but no significant advantage + terms cognitive, physical motor performances. No differences observed number responders, magnitude progress, levels. Overall, findings suggest that motor-cognitive is crucial part effectively

Язык: Английский

Процитировано

0

Test-retest reliability and validity of vagally-mediated heart rate variability to monitor internal training load in older adults: a within-subjects (repeated-measures) randomized study DOI Creative Commons
Patrick Manser, Eling D. de Bruin

BMC Sports Science Medicine and Rehabilitation, Год журнала: 2024, Номер 16(1)

Опубликована: Июнь 27, 2024

Abstract Background Vagally-mediated heart rate variability (vm-HRV) shows promise as a biomarker of internal training load (ITL) during exergame-based or motor-cognitive in general. This study evaluated the test-retest reliability vm-HRV exergaming healthy older adults (HOA) and its validity to monitor ITL. Methods A within-subjects (repeated-measures) randomized was conducted that included baseline assessments 4 measurement sessions. Participants played 5 exergames at 3 standardized levels external task demands (i.e., “easy”, “challenging”, “excessive”) random order for 90 s. Test-retest assessed on basis repeated-measures analyses variance (ANOVA), intraclass correlation coefficients (ICC 3,1 ), standard errors (SEM), smallest detectable differences (SDD). Validity determined by examining effect game level ANOVA. Results Fourty-three HOA (67.0 ± 7.0 years; 58.1% females (25 females, 18 males); body mass index = 23.7 3.0 kg·m −2 ) were included. Mean R-R time intervals (mRR) parasympathetic nervous system tone (PNS-Index) exhibited mostly good excellent relative with no systematic error. SEM% SDD% 36.4% 100.7% mRR, 44.6% 123.7% PNS-Index, respectively. Significant mRR PNS-Index observed between demands, large sizes (mean r 0.847). These results persisted irrespective type neurocognitive domain trained when only motoric cognitive manipulated while physical intensity kept constant. The remaining parameters showed inconsistent poor validity. Conclusion Only demonstrated reliable served valid biomarkers ITL group level. Nonetheless, presence SEMs hampers detection individual changes over suggests insufficient precision these measurements Future research should further investigate specific focus comparing different methodologies exercise conditions, particularly focusing ultra-short-term HRV measurements, potential implications superiority other markers monitoring strategies?) using

Язык: Английский

Процитировано

3

Beyond FITT DOI
Fabian Herold,

Liye Zou,

Paula Theobald

и другие.

Опубликована: Май 21, 2024

Research on physical activity and health, including planned structured forms such as acute chronic exercise, has focused understanding potential dose-response relationships.Traditionally, the variables of (i) Frequency, (ii) Intensity, (iii) Time, (iv) Type (known FITT principle) have been used to operationalize dose activity.In this article, we describe limitations propose that it should be complemented by underappreciated variable density, which defines temporal distribution stimuli within a single bout or between successive bouts relative time spent resting (e.g., in napping/sleeping sedentary behaviors).Using field brain health an example, discuss challenges opportunities for further research use density improve our doseresponse relationships health-related outcomes.

Язык: Английский

Процитировано

2

Diagnostic accuracy of heart rate variability as a screening tool for mild neurocognitive disorder DOI Creative Commons

Julia Czopek-Rowinska,

Eling D. de Bruin, Patrick Manser

и другие.

Frontiers in Aging Neuroscience, Год журнала: 2024, Номер 16

Опубликована: Дек. 17, 2024

Mild neurocognitive disorder (mNCD) is recognized as an early stage of dementia and gaining attention a significant healthcare problem due to current demographic changes increasing numbers patients. Timely detection mNCD provides opportunity for interventions that can potentially slow down or prevent cognitive decline. Heart rate variability (HRV) may be promising measure, it has been shown sensitive impairment. However, there currently no evidence regarding the diagnostic accuracy HRV measurements in context population. This study aimed evaluate vagally-mediated (vm-HRV) screening tool investigate relationship between vm-HRV with executive functioning depression older adults who have mNCD.

Язык: Английский

Процитировано

0

Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial DOI Creative Commons
Francisco Guede-Rojas, Cristhian Mendoza, Jorge Fuentes

и другие.

Applied Sciences, Год журнала: 2024, Номер 15(1), С. 93 - 93

Опубликована: Дек. 26, 2024

Background: Osteoarthritis (OA) leads to functional decline in older adults. This study aimed evaluate the effectiveness of active video games (AVGs) as a complement conventional physical therapy (CPT) improving disability. Methods: Sixty participants were randomly assigned an experimental group (EG, n = 30, 68.7 ± 5.4 years), which received CPT combined with AVGs, or control (CG, 69.0 5.5 alone. Sessions performed three times week for ten weeks. Functional disability was assessed using WOMAC index before, during, and after intervention. Secondary outcomes included Global Rating Change (GRoC), Minimal Clinically Important Difference, patient trajectories through strata. Results: The EG showed progressive improvements all scores, moderate large increases by end intervention, while CG only significant changes later stages. demonstrated greater pain GroC scale (p < 0.05), maintaining most gains at follow-up, whereas regression. Additionally, had higher proportion responders, particularly pain, predominance non-responders adverse responders. In EG, 70% improved their stratification compared 50% CG. Conclusion: Integration AVGs further improves perceived adults OA. Future research should explore these findings further.

Язык: Английский

Процитировано

0