Exploring Avatar Utilization in Workplace and Educational Environments: A Study on User Acceptance, Preferences, and Technostress DOI Creative Commons
Cristina Gasch, Alireza Javanmardi,

Aamna Saleem Khan

и другие.

Applied Sciences, Год журнала: 2025, Номер 15(6), С. 3290 - 3290

Опубликована: Март 18, 2025

With the rise of virtual avatars in professional, educational, and recreational settings, this study investigates how different avatar types—varying realism, gender, identity—affect user perceptions embodiment, acceptability, technostress, privacy, preferences. Two studies were conducted with 42 participants Study 1 40 2, including professionals students varying VR experiences. In 1, used pre-assigned they could control during interactions. an interviewer to interact assess their impact. Questionnaires correlation analyses measured preference variations across contexts. Results showed that hyper-realistic resembling enhanced perceived embodiment credibility professional educational while non-realistic preferred contexts, particularly when interacting strangers. Technostress was generally low, though younger users more sensitive appearance, privacy concerns increased controlled by others. Gender differences emerged, women expressing concern about appearance men preferring same-gender environments. These findings highlight need for platform designers balance realism comfort address encourage broader adoption applications.

Язык: Английский

Interaction Between Social Support and Muscle Dysmorphia: The Role of Self-Efficacy and Social Media Use DOI Creative Commons

Fiorenza Giordano,

Danilo Calaresi, Loriana Castellani

и другие.

Behavioral Sciences, Год журнала: 2025, Номер 15(2), С. 122 - 122

Опубликована: Янв. 24, 2025

Muscle dysmorphia (MD) consists of a type body dysmorphic disorder and involves distorted perception one’s muscles, strict diets, workouts. Mostly, studies focus on adult male athletes, especially bodybuilders, while research adolescents women is limited. Our study aims to explore potential protective or risk factors influencing MD, using mediation model calculated through Structural Equation Modeling (SEM) at the same time help involve female individuals in exploration distress traditionally predominantly analyzed only individuals. The examines whether problematic social media use (PSMU) generalized self-efficacy (GSE) are first- second-level mediators, respectively, relationship between perceived support (PSS) MD. sample consisted 2325 both sexes aged 14–29 years. equation models were used assess effect sizes, regressions, direct indirect effects muscle general dysmorphia. results suggest that inadequate may reduce individuals’ effectiveness managing daily challenges, potentially leading media, which contribute symptoms. Future interventions could promote healthier body, improving confidence coping strategies strengthening environment reference.

Язык: Английский

Процитировано

1

Exploring Avatar Utilization in Workplace and Educational Environments: A Study on User Acceptance, Preferences, and Technostress DOI Creative Commons
Cristina Gasch, Alireza Javanmardi,

Aamna Saleem Khan

и другие.

Applied Sciences, Год журнала: 2025, Номер 15(6), С. 3290 - 3290

Опубликована: Март 18, 2025

With the rise of virtual avatars in professional, educational, and recreational settings, this study investigates how different avatar types—varying realism, gender, identity—affect user perceptions embodiment, acceptability, technostress, privacy, preferences. Two studies were conducted with 42 participants Study 1 40 2, including professionals students varying VR experiences. In 1, used pre-assigned they could control during interactions. an interviewer to interact assess their impact. Questionnaires correlation analyses measured preference variations across contexts. Results showed that hyper-realistic resembling enhanced perceived embodiment credibility professional educational while non-realistic preferred contexts, particularly when interacting strangers. Technostress was generally low, though younger users more sensitive appearance, privacy concerns increased controlled by others. Gender differences emerged, women expressing concern about appearance men preferring same-gender environments. These findings highlight need for platform designers balance realism comfort address encourage broader adoption applications.

Язык: Английский

Процитировано

0