Implementing Instruction with Metaverse: Insights from the TRINGO Concept DOI Creative Commons
Hasan Hasan, Dedi Kuswandi, Zahid Zufar At Thaariq

и другие.

Jurnal Pendidikan Progresif, Год журнала: 2023, Номер 13(3), С. 1251 - 1266

Опубликована: Янв. 1, 2023

Implementing Instruction with Metaverse: Insights from the TRINGO Concept. Objective: The purpose of this study is to investigate implementation learning using metaverse, and link it approach. Methods: Through a combined meta-synthesis narrative approach, results show positive impact metaverse in learning. Findings: "Ngerti" process Metaverse creates holistic experience, illustrated by Gemiverse. "Ngrasa" shows sentiments about potential improve quality Concrete steps "Nglakoni" process, such as addressing privacy increasing technological accessibility, require action awareness digital literacy. Conclusion: Overall, forms basis for optimizing enhance understanding, emotional effectiveness. Recommendations concept can enrich educational sustainable way educators researchers. Keywords: instructional tringo, education. Abstrak: Tujuan: Studi ini bertujuan mengkaji implementasi pembelajaran menggunakan dan mengaitkannya dengan pendekatan TRINGO. Metode: Melalui kombinasi meta-sintesis naratif, temuan menunjukkan dampak positif dalam pembelajaran. Temuan: Proses menciptakan pengalaman belajar holistik, diilustrasikan oleh sentimen terhadap potensi meningkatkan kualitas Langkah-langkah konkrit proses "Nglakoni," seperti atasi privasi tingkatkan aksesibilitas teknologi, memerlukan tindakan kesadaran literasi digital. Kesimpulan: Keseluruhan, membentuk dasar untuk mengoptimalkan pemahaman, emosional, efektivitas Rekomendasi konsep dapat memperkaya pendidikan secara berkelanjutan bagi pendidik peneliti. Kata kunci: pembelajaran, pendidikan. DOI: http://dx.doi.org/10.23960/jpp.v13.i3.202327

Enhancing Information Delivery in Distance Learning Libraries Through Metaverse Technologies DOI
Adeyinka Tella,

Olutoyin Olukemi Oso,

Shola Temitope Famuyiwa

и другие.

Journal of Library & Information Services in Distance Learning, Год журнала: 2025, Номер unknown, С. 1 - 27

Опубликована: Март 24, 2025

Язык: Английский

Процитировано

0

Meta-Preneurship Education DOI
Christina Morfaki,

Alex Morfaki

IGI Global eBooks, Год журнала: 2025, Номер unknown, С. 419 - 444

Опубликована: Март 14, 2025

This chapter explores the potential and challenges of "Meta-Preneurship"an entrepreneurial learning capability emerging within Metaverse. It reviews immersive technologies such as virtual reality (VR), augmented (AR), mixed (MR) their contribution to simulating tasks, fostering creativity, adaptability, collaboration. Ethical considerations barriers digital inclusion for persons with disabilities are examined in relation implementation Metaverse technologies, which carving path towards inclusive innovative pedagogy. The could bridge gaps between traditional, online, equip learners skills navigate interconnected societies global economies.

Язык: Английский

Процитировано

0

Exploring the Metaverse as the next frontier for a living library experience DOI
Yunze Liu, Hasan Tınmaz

Library Hi Tech News, Год журнала: 2024, Номер unknown

Опубликована: Янв. 19, 2024

Purpose The purpose of this paper is to present an alternative platform, namely the Metaverse, enhance and revolutionize concept living library experiences. fourth industrial revolution has disseminated many innovative human experiences since rapid development modern technologies, such as artificial intelligence, Internet Things, virtual/augmented realities, blockchain, cloud computing so on. Various combinations these technologies have triggered newer tools platforms for beings. One combinations, perhaps most unique holistic case, which promises offer immersive users. Many stakeholders been discussing applications Metaverse platforms, developers attempted optimize new technology. Libraries, central hub intellectuality, will not be exception integration. Design/methodology/approach authors undertook a meticulous examination extensive array scholarly works across various databases construct comprehensive literature review. This exhaustive exploration encompassed spanning disciplines education, psychology, sociology, economics, ICT on, included renowned like PubMed, Scopus, IEEE Xplore, among others. Findings In paper, concentrate on form libraries: “living libraries,” where people share their experiences, knowledge wisdom with others book. Moreover, discuss how libraries intersect create sharing platform. presents several illustrative scenarios diffusing into platforms. Finally, articulates possible challenges that intersection may current condition. Originality/value To best authors’ knowledge, one first papers combining two concepts: suggests real-life

Язык: Английский

Процитировано

3

Metaverse in Higher Education DOI
Khalida Akbar, Vicent Mbonye,

Trisha Govender

и другие.

Advances in e-business research series, Год журнала: 2024, Номер unknown, С. 100 - 117

Опубликована: Май 13, 2024

The integration of the Metaverse in higher education transforms pedagogies and fosters entrepreneurial prospects. This chapter explores Metaverse's influence on education, emphasizing integration, challenges, opportunities, ethics. Augmented virtual reality immerse students, fostering critical thinking creativity. spawns innovative educational tools, collaborations between academia entrepreneurship. Challenges include technological barriers, costs, ethical concerns. Private institutions adapt policies, aligning with student expectations. enhances engagement, personalized learning experiences. Ethical considerations are crucial a transformative landscape. Collaborations industry drive innovation, contributing to evolution education. signifies profound shift, necessitating ethics, collaboration. underscores its potential pedagogies, entrepreneurship,

Язык: Английский

Процитировано

3

Metaverse as an Educational Instrument in Higher Tourism and Hospitality Education: Teaching Staff Perceptions DOI Open Access
Asmaa M. Marzouk,

AbdelFattah Shawaly,

Ismail Hussien

и другие.

Minia Journal of Tourism and Hospitality Research, Год журнала: 2024, Номер 0(0), С. 1 - 22

Опубликована: Март 6, 2024

The teaching and learning process in higher education is undergoing significant change as academic interactions between educators, students, their colleagues alter because of the challenges imposed by rigorous globalization pandemic consequences. As a result, universities have regarding traditional campus-based or online approaches. These factors been widely acknowledged to negative impact on students' experiences, there need focus technology-enhanced environments. idea improvement, however, necessitates examining necessary changes that academics professionals charge must take into account. This research offers thorough evaluation Metaverse resource its respective fields from viewpoint staff. Through descriptive approach, this evaluates technical aspects, prospects, challenges, educators' perceptions didactic usefulness. questionnaire was completed 407 faculty lecturers professors varied genders, ages, levels, experience who work various faculties institutes Egypt. Their responses were descriptively analyzed, SPSS statistics used confirm existence disparities judgments for investigated. Gaps area study years participants' assessments found explored within major findings. also presented an unambiguous overview many facets using technology tourism hotel education.

Язык: Английский

Процитировано

2

Application of Metaverse Technology in Entrepreneurship Education: A Systematic Review DOI Creative Commons

Haibin Tang,

Melor Md Yunus

International Journal of Academic Research in Progressive Education and Development, Год журнала: 2024, Номер 13(1)

Опубликована: Фев. 18, 2024

A systematic review of the application metaverse technology in entrepreneurship education can help relevant teaching and research personnel better grasp current development trends, utilize cutting-edge technologies to support practice. Therefore, this aims latest trends with question "What issues be applied education?". This system adopts Reporting Items for Systematic Reviews Meta Analyses (PRISMA) , collects data based on two core journal databases, Scopus Web Science, while using Note Express Mendeley as supporting databases. total 27 articles were identified through a search ("metaverse*" OR "cyberspace*" "metaverse technology*") AND ("entrepreneurship education*" "enterprise "entrepreneurial education*"). The results shown that related are changing entrepreneurial intentions, make it easier entrepreneurs access resources, improving efficiency education. exploration these also lays foundation subsequent researchers study how apply

Язык: Английский

Процитировано

1

AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets DOI
Ye Zhang, Mo Wang,

Jinlong He

и другие.

IEEE Transactions on Learning Technologies, Год журнала: 2024, Номер 17, С. 2063 - 2075

Опубликована: Янв. 1, 2024

Diagnosing aesthetic perception plays a crucial role in deepening our understanding of student creativity, emotional expression, and the pursuit lifelong learning within art education. This task encompasses evaluation analysis students' sensitivity, preference, capacity to perceive appreciate beauty across different sensory domains. Currently, this assessment frequently relies on subjective evaluations artworks. There are two limitations: 1) diagnosis is possibly limited by instructors' bias; 2) heavy workload instructors for conducting comprehensive assessments. These limitations motivate us ask: Can we automatically objectively conduct diagnosis? To end, propose an innovative deep hybrid framework, AestheNet, evaluate analyzing numerous collected paitings. More specially, first utilize Convolutional Neural Networks (CNNs) extract significant features from Then, employ Transformer model capture intricate relationships among multiple dimensions objective diagnosis. Finally, validate effectiveness framework creating new dataset consisting 2,153 paintings drawn 675 students. annotated human experts 77 based domain expertise. Extensive experiments have shown AestheNet dedicated overcoming subjectivity inherent traditional methods, providing new, quantifiable, standardized way perception. research not only opens up perspectives development during education process but also explores innovation using artificial intelligence (AI) technologies

Язык: Английский

Процитировано

1

APLICAÇÕES NO AMBIENTE VIRTUAL DO “METAVERSO” NA EDUCAÇÃO DOI

Maria Guadelupe Dourado Rabello

Revista Contemporânea, Год журнала: 2024, Номер 4(11), С. e6437 - e6437

Опубликована: Ноя. 5, 2024

As tecnologias vêm sendo utilizadas com sucesso na educação como meio de tornar o ensino dinâmico e atraente, minimizando as dificuldades dos alunos. Dentre ferramentas tecnológicas existentes, metaverso pode servir apoio ao ensino. O presente artigo aborda uso do educação, desde a Educação Básica à Superior. Os trabalhos contemplados neste estudo utilizam visando torná-lo mais dinâmico, envolvente intuito contribuir para melhorias no processo aprendizagem estudantes. Este apresenta, ainda, vantagens, desvantagens perspectivas aplicação educação.

Процитировано

0

Exploring University Teachers’ Perceptions of Metaverse Integration in Higher Education: A Quantitative Study from China DOI Creative Commons
Xiaolan Wu, Hasan Tınmaz

Journal of Metaverse, Год журнала: 2024, Номер 4(2), С. 165 - 176

Опубликована: Дек. 29, 2024

Understanding these perceptions is crucial for successful adoption and implementation, particularly in the context of higher education institutions Jiangsu Province, China, as little known about university teachers’ technologies their potential applications educational settings. This study employed a quantitative research approach, collecting data through questionnaire sent to 389 teachers from offering Bachelor’s programs. The were analyzed using SPSS 26, applying statistical techniques such independent sample t-tests, Analysis Variance (ANOVA), factor analysis examine influence demographic variables on perceptions. revealed that factors, including age, academic qualifications, years teaching experience, attitudes toward new technologies, significantly influenced application Metaverse education. findings contribute growing body knowledge technology acceptance contexts offer practical implications policymakers educators aiming integrate innovative into learning practices.

Язык: Английский

Процитировано

0

Metalibrarians as Residents Beyond the Second Life: An Overview of Contradictory Concept on “The Metaverse” DOI Creative Commons
Mustafa Sağsan

Deleted Journal, Год журнала: 2024, Номер 25(1), С. 32 - 52

Опубликована: Май 21, 2024

The purpose of this paper is to understand the role metaverse in libraries and librarians. new conceptions; such as virtual reality, augmented second life, metaverse, metamodernism, metaliteracy, metalibrarian, have been discussed context real-world librarians article. organization article has divided into four sections, which are interconnected with first section starts reality (VR) (AR) technologies underlines important roles library continues Second Life (SL), pre-period points out importance libraries. Finally, fourth last focuses on it a contradictory concept digital age, discusses metamodernism within age by providing tasks for both librarians, will be called “metalibrarian” thereafter. A systematic literature review used position metalibrarians among other target groups educators, communicators, designers, et al. at age. As existing indicates that heavy duties their shoulders design curricula metalibrary users, manage information resources. Research proposed roles, tasks, responsibilities, competencies embrace environment.

Язык: Английский

Процитировано

0