Jurnal Pendidikan Progresif,
Год журнала:
2023,
Номер
13(3), С. 1251 - 1266
Опубликована: Янв. 1, 2023
Implementing
Instruction
with
Metaverse:
Insights
from
the
TRINGO
Concept.
Objective:
The
purpose
of
this
study
is
to
investigate
implementation
learning
using
metaverse,
and
link
it
approach.
Methods:
Through
a
combined
meta-synthesis
narrative
approach,
results
show
positive
impact
metaverse
in
learning.
Findings:
"Ngerti"
process
Metaverse
creates
holistic
experience,
illustrated
by
Gemiverse.
"Ngrasa"
shows
sentiments
about
potential
improve
quality
Concrete
steps
"Nglakoni"
process,
such
as
addressing
privacy
increasing
technological
accessibility,
require
action
awareness
digital
literacy.
Conclusion:
Overall,
forms
basis
for
optimizing
enhance
understanding,
emotional
effectiveness.
Recommendations
concept
can
enrich
educational
sustainable
way
educators
researchers.
Keywords:
instructional
tringo,
education.
Abstrak:
Tujuan:
Studi
ini
bertujuan
mengkaji
implementasi
pembelajaran
menggunakan
dan
mengaitkannya
dengan
pendekatan
TRINGO.
Metode:
Melalui
kombinasi
meta-sintesis
naratif,
temuan
menunjukkan
dampak
positif
dalam
pembelajaran.
Temuan:
Proses
menciptakan
pengalaman
belajar
holistik,
diilustrasikan
oleh
sentimen
terhadap
potensi
meningkatkan
kualitas
Langkah-langkah
konkrit
proses
"Nglakoni,"
seperti
atasi
privasi
tingkatkan
aksesibilitas
teknologi,
memerlukan
tindakan
kesadaran
literasi
digital.
Kesimpulan:
Keseluruhan,
membentuk
dasar
untuk
mengoptimalkan
pemahaman,
emosional,
efektivitas
Rekomendasi
konsep
dapat
memperkaya
pendidikan
secara
berkelanjutan
bagi
pendidik
peneliti.
Kata
kunci:
pembelajaran,
pendidikan.
DOI:
http://dx.doi.org/10.23960/jpp.v13.i3.202327
IGI Global eBooks,
Год журнала:
2025,
Номер
unknown, С. 419 - 444
Опубликована: Март 14, 2025
This
chapter
explores
the
potential
and
challenges
of
"Meta-Preneurship"an
entrepreneurial
learning
capability
emerging
within
Metaverse.
It
reviews
immersive
technologies
such
as
virtual
reality
(VR),
augmented
(AR),
mixed
(MR)
their
contribution
to
simulating
tasks,
fostering
creativity,
adaptability,
collaboration.
Ethical
considerations
barriers
digital
inclusion
for
persons
with
disabilities
are
examined
in
relation
implementation
Metaverse
technologies,
which
carving
path
towards
inclusive
innovative
pedagogy.
The
could
bridge
gaps
between
traditional,
online,
equip
learners
skills
navigate
interconnected
societies
global
economies.
Library Hi Tech News,
Год журнала:
2024,
Номер
unknown
Опубликована: Янв. 19, 2024
Purpose
The
purpose
of
this
paper
is
to
present
an
alternative
platform,
namely
the
Metaverse,
enhance
and
revolutionize
concept
living
library
experiences.
fourth
industrial
revolution
has
disseminated
many
innovative
human
experiences
since
rapid
development
modern
technologies,
such
as
artificial
intelligence,
Internet
Things,
virtual/augmented
realities,
blockchain,
cloud
computing
so
on.
Various
combinations
these
technologies
have
triggered
newer
tools
platforms
for
beings.
One
combinations,
perhaps
most
unique
holistic
case,
which
promises
offer
immersive
users.
Many
stakeholders
been
discussing
applications
Metaverse
platforms,
developers
attempted
optimize
new
technology.
Libraries,
central
hub
intellectuality,
will
not
be
exception
integration.
Design/methodology/approach
authors
undertook
a
meticulous
examination
extensive
array
scholarly
works
across
various
databases
construct
comprehensive
literature
review.
This
exhaustive
exploration
encompassed
spanning
disciplines
education,
psychology,
sociology,
economics,
ICT
on,
included
renowned
like
PubMed,
Scopus,
IEEE
Xplore,
among
others.
Findings
In
paper,
concentrate
on
form
libraries:
“living
libraries,”
where
people
share
their
experiences,
knowledge
wisdom
with
others
book.
Moreover,
discuss
how
libraries
intersect
create
sharing
platform.
presents
several
illustrative
scenarios
diffusing
into
platforms.
Finally,
articulates
possible
challenges
that
intersection
may
current
condition.
Originality/value
To
best
authors’
knowledge,
one
first
papers
combining
two
concepts:
suggests
real-life
Minia Journal of Tourism and Hospitality Research,
Год журнала:
2024,
Номер
0(0), С. 1 - 22
Опубликована: Март 6, 2024
The
teaching
and
learning
process
in
higher
education
is
undergoing
significant
change
as
academic
interactions
between
educators,
students,
their
colleagues
alter
because
of
the
challenges
imposed
by
rigorous
globalization
pandemic
consequences.
As
a
result,
universities
have
regarding
traditional
campus-based
or
online
approaches.
These
factors
been
widely
acknowledged
to
negative
impact
on
students'
experiences,
there
need
focus
technology-enhanced
environments.
idea
improvement,
however,
necessitates
examining
necessary
changes
that
academics
professionals
charge
must
take
into
account.
This
research
offers
thorough
evaluation
Metaverse
resource
its
respective
fields
from
viewpoint
staff.
Through
descriptive
approach,
this
evaluates
technical
aspects,
prospects,
challenges,
educators'
perceptions
didactic
usefulness.
questionnaire
was
completed
407
faculty
lecturers
professors
varied
genders,
ages,
levels,
experience
who
work
various
faculties
institutes
Egypt.
Their
responses
were
descriptively
analyzed,
SPSS
statistics
used
confirm
existence
disparities
judgments
for
investigated.
Gaps
area
study
years
participants'
assessments
found
explored
within
major
findings.
also
presented
an
unambiguous
overview
many
facets
using
technology
tourism
hotel
education.
International Journal of Academic Research in Progressive Education and Development,
Год журнала:
2024,
Номер
13(1)
Опубликована: Фев. 18, 2024
A
systematic
review
of
the
application
metaverse
technology
in
entrepreneurship
education
can
help
relevant
teaching
and
research
personnel
better
grasp
current
development
trends,
utilize
cutting-edge
technologies
to
support
practice.
Therefore,
this
aims
latest
trends
with
question
"What
issues
be
applied
education?".
This
system
adopts
Reporting
Items
for
Systematic
Reviews
Meta
Analyses
(PRISMA)
,
collects
data
based
on
two
core
journal
databases,
Scopus
Web
Science,
while
using
Note
Express
Mendeley
as
supporting
databases.
total
27
articles
were
identified
through
a
search
("metaverse*"
OR
"cyberspace*"
"metaverse
technology*")
AND
("entrepreneurship
education*"
"enterprise
"entrepreneurial
education*").
The
results
shown
that
related
are
changing
entrepreneurial
intentions,
make
it
easier
entrepreneurs
access
resources,
improving
efficiency
education.
exploration
these
also
lays
foundation
subsequent
researchers
study
how
apply
IEEE Transactions on Learning Technologies,
Год журнала:
2024,
Номер
17, С. 2063 - 2075
Опубликована: Янв. 1, 2024
Diagnosing
aesthetic
perception
plays
a
crucial
role
in
deepening
our
understanding
of
student
creativity,
emotional
expression,
and
the
pursuit
lifelong
learning
within
art
education.
This
task
encompasses
evaluation
analysis
students'
sensitivity,
preference,
capacity
to
perceive
appreciate
beauty
across
different
sensory
domains.
Currently,
this
assessment
frequently
relies
on
subjective
evaluations
artworks.
There
are
two
limitations:
1)
diagnosis
is
possibly
limited
by
instructors'
bias;
2)
heavy
workload
instructors
for
conducting
comprehensive
assessments.
These
limitations
motivate
us
ask:
Can
we
automatically
objectively
conduct
diagnosis?
To
end,
propose
an
innovative
deep
hybrid
framework,
AestheNet,
evaluate
analyzing
numerous
collected
paitings.
More
specially,
first
utilize
Convolutional
Neural
Networks
(CNNs)
extract
significant
features
from
Then,
employ
Transformer
model
capture
intricate
relationships
among
multiple
dimensions
objective
diagnosis.
Finally,
validate
effectiveness
framework
creating
new
dataset
consisting
2,153
paintings
drawn
675
students.
annotated
human
experts
77
based
domain
expertise.
Extensive
experiments
have
shown
AestheNet
dedicated
overcoming
subjectivity
inherent
traditional
methods,
providing
new,
quantifiable,
standardized
way
perception.
research
not
only
opens
up
perspectives
development
during
education
process
but
also
explores
innovation
using
artificial
intelligence
(AI)
technologies
Revista Contemporânea,
Год журнала:
2024,
Номер
4(11), С. e6437 - e6437
Опубликована: Ноя. 5, 2024
As
tecnologias
vêm
sendo
utilizadas
com
sucesso
na
educação
como
meio
de
tornar
o
ensino
dinâmico
e
atraente,
minimizando
as
dificuldades
dos
alunos.
Dentre
ferramentas
tecnológicas
existentes,
metaverso
pode
servir
apoio
ao
ensino.
O
presente
artigo
aborda
uso
do
educação,
desde
a
Educação
Básica
à
Superior.
Os
trabalhos
contemplados
neste
estudo
utilizam
visando
torná-lo
mais
dinâmico,
envolvente
intuito
contribuir
para
melhorias
no
processo
aprendizagem
estudantes.
Este
apresenta,
ainda,
vantagens,
desvantagens
perspectivas
aplicação
educação.
Journal of Metaverse,
Год журнала:
2024,
Номер
4(2), С. 165 - 176
Опубликована: Дек. 29, 2024
Understanding
these
perceptions
is
crucial
for
successful
adoption
and
implementation,
particularly
in
the
context
of
higher
education
institutions
Jiangsu
Province,
China,
as
little
known
about
university
teachers’
technologies
their
potential
applications
educational
settings.
This
study
employed
a
quantitative
research
approach,
collecting
data
through
questionnaire
sent
to
389
teachers
from
offering
Bachelor’s
programs.
The
were
analyzed
using
SPSS
26,
applying
statistical
techniques
such
independent
sample
t-tests,
Analysis
Variance
(ANOVA),
factor
analysis
examine
influence
demographic
variables
on
perceptions.
revealed
that
factors,
including
age,
academic
qualifications,
years
teaching
experience,
attitudes
toward
new
technologies,
significantly
influenced
application
Metaverse
education.
findings
contribute
growing
body
knowledge
technology
acceptance
contexts
offer
practical
implications
policymakers
educators
aiming
integrate
innovative
into
learning
practices.
Deleted Journal,
Год журнала:
2024,
Номер
25(1), С. 32 - 52
Опубликована: Май 21, 2024
The
purpose
of
this
paper
is
to
understand
the
role
metaverse
in
libraries
and
librarians.
new
conceptions;
such
as
virtual
reality,
augmented
second
life,
metaverse,
metamodernism,
metaliteracy,
metalibrarian,
have
been
discussed
context
real-world
librarians
article.
organization
article
has
divided
into
four
sections,
which
are
interconnected
with
first
section
starts
reality
(VR)
(AR)
technologies
underlines
important
roles
library
continues
Second
Life
(SL),
pre-period
points
out
importance
libraries.
Finally,
fourth
last
focuses
on
it
a
contradictory
concept
digital
age,
discusses
metamodernism
within
age
by
providing
tasks
for
both
librarians,
will
be
called
“metalibrarian”
thereafter.
A
systematic
literature
review
used
position
metalibrarians
among
other
target
groups
educators,
communicators,
designers,
et
al.
at
age.
As
existing
indicates
that
heavy
duties
their
shoulders
design
curricula
metalibrary
users,
manage
information
resources.
Research
proposed
roles,
tasks,
responsibilities,
competencies
embrace
environment.