Creative Education,
Год журнала:
2023,
Номер
14(13), С. 2777 - 2792
Опубликована: Янв. 1, 2023
Augmented
Reality
Smart
Glasses
are
an
emerging
technology
that
gains
interest
more
and
among
the
research
community.
Their
unique
affordances
such
as
hands-free
access
transmition
of
first
person
view,
differentiate
them
from
other
mobile
wearable
technologies.
The
present
study
presents
overview
by
emphasizing
on
field
education.
It
includes
presentation
AR
ARSG
activity
effect
Also,
factors
can
influence
their
acceptance
well
students’
views
viewing
augmented
books
through
glasses
presented.
Finally,
suggestions
for
future
in
made.
Sensors,
Год журнала:
2024,
Номер
24(20), С. 6740 - 6740
Опубликована: Окт. 20, 2024
With
the
rapid
development
of
wearable
biosensor
technology,
combination
head-mounted
displays
and
augmented
reality
(AR)
technology
has
shown
great
potential
for
health
monitoring
biomedical
diagnosis
applications.
However,
further
optimizing
its
performance
improving
data
interaction
accuracy
remain
crucial
issues
that
must
be
addressed.
In
this
study,
we
develop
smart
glasses
based
on
eye
tracking
technology.
Through
real-time
information
with
server,
realize
accurate
scene
perception
analysis
user's
intention
combine
mixed-reality
display
to
provide
dynamic
intelligent
services.
A
multi-level
hardware
architecture
optimized
processing
process
are
adopted
during
research
enhance
system's
accuracy.
Meanwhile,
combining
deep
learning
method
geometric
model
significantly
improves
ability
perceive
user
behavior
environmental
in
complex
environments.
The
experimental
results
show
when
distance
between
subject
is
1
m,
can
reach
1.0°
an
error
no
more
than
±0.1°.
This
study
demonstrates
effective
integration
AR
dramatically
functional
multiple
scenarios.
Future
will
optimize
glasses'
algorithms
performance,
their
application
daily
medical
diagnosis,
possibilities
innovative
devices
management.
International Journal of Innovative Science and Research Technology (IJISRT),
Год журнала:
2024,
Номер
unknown, С. 1012 - 1017
Опубликована: Апрель 27, 2024
People
with
visual
impairment
may
face
struggles
in
their
daily
activities,
as
these
affect
them
socially,
physically,
and
psychologically.
This
study
aims
to
address
this
problem
by
utilizing
quantitative
experimental
research
come
up
Object
Recognition
Eyeglasses
out
of
ImageAI.
device
assist
the
visually
impaired
person
recognizing
object
front
giving
an
audio
output
name
object.
Throughout
testing
process,
showed
accuracy
different
objects
varieties.
It
also
its
capability
recognize
from
far
distances,
a
maximum
distance
45
meters,
efficiency
delivering
timely
recognition
average
time
interval
1.61
0.63
seconds
respectively.
Based
on
results,
stands
accurate,
efficient,
capable
assistive
that
can
help
people
day-to-day
lives.
However,
still
needs
improvement
terms
convenience
using
phone
instead
modifying
it
not
require
any
internet
connection.
Cogent Business & Management,
Год журнала:
2024,
Номер
11(1)
Опубликована: Дек. 9, 2024
This
research's
goal
is
to
identify
the
variables
that
influence
consumers'
decisions
when
they
buy
prescription
drugs
online.
study
investigates
factors
influencing
regarding
online
pharmacies
through
a
comprehensive
investigation
of
purchasing
decisions.
The
Unified
Theory
Adoption
and
utilize
Technology
(UTAUT
2)
extended
include
already
available
two
variables;
Performance
Expectancy
Price
Value
extension
has
been
established
by
including
Intention
as
mediator
among
PE,
PV
Consumer
Buying
Behavior
(CBB).
Partial
least
squares
(PLS)
analysis
used
in
this
examine
sample
size
384
users.
results
showed
performance
expectancy
no
direct
impact
on
adoption
intentions
which
quite
opposite
previous
studies'
findings.
Also,
findings
revealed
value
strong
effect
intention.
also
shed
light
mediating
intention
choices
products
from
internet
pharmacies,
providing
knowledge
enhance
pharmacy
experience
support
industry
stakeholders
their
strategic
decision-making.
In
findings,
work
provides
organizations
with
useful
guidance
how
establish
platforms
implement
recommendations
for
purchases.
Journal of Soft Computing Exploration,
Год журнала:
2024,
Номер
5(4), С. 413 - 422
Опубликована: Дек. 30, 2024
Augmented
reality
(AR)
technology
integrates
virtual
content
into
real
environments
using
two
main
methods:
marker-based
and
markerless
tracking.
Marker-based
tracking
relies
on
printed
markers
for
object
placement,
while
uses
environmental
features
flexibility
accuracy.
This
research
aims
to
evaluate
the
combined
impact
of
factors-distance,
angle,
lighting-on
these
methods.
The
Multimedia
Development
Life
Cycle
(MDLC)
methodology
was
applied
by
testing
72
combinations
indicators:
distance
(5-120
cm),
angle
(30°,
45°,
90°),
light
color
(red,
blue,
green,
yellow)
Xiaomi
Note
8
Google
Pixel
4.
Results
show
is
superior
in
all
conditions,
achieving
a
94.4%
success
rate
both
devices.
In
contrast,
only
achieved
72.2%
(Xiaomi
8)
77.8%
(Google
4).
Markerless
optimally
performed
from
50
cm
away
up
close,
degraded
performance
at
long
distances
red
lighting.
proved
be
more
reliable
consistent,
suitable
dynamic
diverse
environments,
methods
remained
relevant
short
controlled
These
findings
provide
guidance
AR
developers
choosing
according
application
needs.
Advances in transdisciplinary engineering,
Год журнала:
2024,
Номер
unknown
Опубликована: Апрель 9, 2024
Augmented
reality
smart
glasses
(ARSG)
have
been
available
as
a
commercial
product
since
2015.
Many
potential
usage
areas
identified,
including
industrial
use.
The
needs
from
industry
evolved,
with
more
emphasis
being
put
on
sustainability.
While
ARSG
can
help
improve
efficiency
and
sustainability,
there
are
also
similarly
associated
costs
to
their
implementation
This
paper
aims
present
process
for
how
choose
specific
use
cases
assembly
operator
support
while
considering
the
sustainability
of
implementation.
A
narrative
review
literature
was
made
identify
current
understanding
environmental
impact
ARSG,
well
what
has
considered
in
regards
integrated
into
manufacturing
environment.
analysis
resulted
proposed
decision
process.
serves
baseline
guide
whether
could
be
suitable
solution
and,
if
so,
aspects
consider
choosing
model.
Future
work
includes
collaboration
further
based
empirical
input.
IEEE Access,
Год журнала:
2024,
Номер
12, С. 143252 - 143262
Опубликована: Янв. 1, 2024
The
development
of
augmented
reality
(AR)
has
brought
innovation
to
the
working
mode
in
multiple
fields
improve
efficiency
multi-party
cooperation
and
safety
rate
operations.
However,
when
users
use
AR
technology,
they
will
inevitably
suffer
from
cybersickness,
which
may
cause
symptoms
such
as
nausea,
dizziness,
eye
fatigue,
headaches,
severely
reducing
their
experience.
Still,
there
is
limited
research
on
compared
cybersickness
virtual
(VR).
causes
VR
are
different,
therefore
some
conclusions
not
be
applicable.
Also,
current
scenarios
related
lack
diversity,
conducive
study
cybersickness.
paper
mainly
studies
railway
inspection
scenarios,
including
(latency
number
interactions)
symptoms.
54
volunteers
were
recruited
for
experiment,
we
defined
three
latency
types
interaction
based
criteria.
Then
designed
a
3
*
experiment
with
quantity
variables.
We
conducted
statistical
analysis
ARSQ
data
experimental
data.
results
show
that
severity
inspections
significantly
positively
correlated
interactions
latency.
Oculomotor
also
two
variables,
while
disorientation
Besides,
it
was
observed
AR,
oculomotor
much
higher
than
disorientation.
Mixed
Reality
(MR)
and
Artificial
Intelligence
(AI)
are
increasingly
becoming
integral
parts
of
our
daily
lives.
Their
applications
range
in
fields
from
healthcare
to
education
entertainment.
MR
has
opened
a
new
frontier
for
such
as
well
methods
enhancing
user
engagement.
In
this
paper,
We
propose
system
one
that
combines
the
power
Large
Language
Models
(LLMs)
mixed
reality
provide
personalized
companion
educational
purposes.
present
an
overview
its
structure
components
tests
measure
performance.
found
is
better
generating
coherent
information,
however
it's
rather
limited
by
documents
provided
it.
This
interdisciplinary
approach
aims
experience
enhance
The
can
interact
with
through
custom-design
smart
watch,
glasses
mobile
app.
Data & Metadata,
Год журнала:
2024,
Номер
4, С. 578 - 578
Опубликована: Дек. 14, 2024
In
recent
years,
the
potential
of
Augmented
Reality
(AR)
to
revolutionize
vocational
education
has
garnered
significant
attention,
offering
innovative
solutions
bridge
gap
between
theoretical
knowledge
and
practical
skills.
This
systematic
literature
review
aims
explore
latest
trends,
challenges,
opportunities
related
implementation
AR
in
training
over
past
decade.
The
data
utilized
this
study
were
sourced
from
articles
published
2014
2024,
extracted
Scopus
Web
Science
(WoS)
databases
ensure
comprehensive
high-quality
coverage.
PRISMA
method
was
applied
guarantee
a
transparent
reproducible
process,
consisting
several
stages:
identifying
relevant
studies,
filtering
based
on
predefined
inclusion
exclusion
criteria,
assessing
quality,
extracting
data.
Following
protocol,
67
research
papers
initially
identified,
after
multiple
stages
refinement,
24
selected
for
detailed
analysis.
findings
indicate
that
can
enhance
engagement
learning
effectiveness
education.
However,
its
is
still
hindered
by
limitations
infrastructure
need
improved
teacher
training.
To
fully
harness
AR,
further
essential
develop
more
inclusive
pedagogical
models
support
integration
into
curricula