The impact of using virtual reality applications on academic success and retention in tour guding education
Journal of Hospitality Leisure Sport & Tourism Education,
Год журнала:
2025,
Номер
36, С. 100540 - 100540
Опубликована: Фев. 14, 2025
Язык: Английский
Development and user experience of a three-dimensional object-based virtual reality-simulation tool for dental radiography training: a randomized controlled trial
BMC Medical Education,
Год журнала:
2025,
Номер
25(1)
Опубликована: Март 4, 2025
In
dental
radiography
education,
students
typically
observe
instructor
demonstrations
and
practice
on
mannequins
or
peers.
However,
owing
to
the
large
student-to-instructor
ratio,
providing
individualized
feedback
is
challenging.
Repeated
also
hindered
by
radiation
exposure
from
machines.
Implementing
three-dimensional
(3D)
object-based
virtual
reality
(VR)
simulations
can
address
these
concerns.
We
developed
a
3D
VR-simulation
tool
for
learning
(namely,
3DOVR-DR)
evaluated
user
experiences.
For
development
of
3DOVR-DR,
room
was
constructed
using
objects.
The
intraoral
process
divided
into
12
steps,
Unity
engine
used
create
an
interactive
VR
environment
step-by-step
learning.
This
study
randomized
controlled
trial.
To
evaluate
experience,
79
participants
were
randomly
assigned
control
group
(n
=
39),
which
Google
Cardboard
VR,
experimental
40),
experience.
A
survey
questionnaire
22
items
administered
all
participants.
Statistical
analyses
included
descriptive
statistics
Mann-Whitney
U
test.
3DOVR-DR
provided
immersive
experience
simulating
within
setting.
Users
performed
tasks
related
in
space,
adjusting
repeating
entire
specific
steps
as
needed
their
received
guidance
practiced
3DOVR-DR.
User-experience
ratings
significantly
higher
(4.35±0.47)
compared
(3.63±0.66;
P
<
0.001).
shows
potential
medium
education.
Further
analysis
examine
impact
mediating
effects
radiographic
practice.
Future
research
should
include
pedagogical
educational
effectiveness
this
tool.
Язык: Английский
From Picks to Pixels: An Exploration of Virtual Reality in Geoscience Education
Опубликована: Март 8, 2025
Язык: Английский
Incorporating a Generative Learning Activity During Learning a Procedural Skill in Immersive Virtual Reality
Journal of Educational Computing Research,
Год журнала:
2025,
Номер
unknown
Опубликована: Апрель 8, 2025
This
study
examined
whether
answering
focused
explanative
questions
during
pauses
in
an
immersive
virtual
reality
(IVR)
lesson
on
pipetting
procedures
could
enhance
learning.
The
goal
was
to
take
a
generative
learning
activity,
known
be
effective
for
declarative
knowledge
with
conventional
media,
the
context
of
procedural
media.
College
students
limited
experience
were
instructed
how
use
pipettes
IVR,
carried
out
serial
dilution
task
IVR
using
pipettes,
followed
by
in-person
real
and
took
test
their
about
pipetting.
Students
explanation
group
asked
remove
head-mounted
display
type
responses
five
lesson,
while
those
no
continued
without
pausing.
groups
did
not
differ
significantly
performance
or
tasks,
test.
results
highlight
challenges
transferring
strategies,
successful
teaching
knowledge,
understudied
domain
environments.
It
appears
that
logistics
activity
may
have
caused
distraction.
Язык: Английский
VAction: A Lightweight and Integrated VR Training System for Authentic Film-Shooting Experience
Опубликована: Апрель 24, 2025
Язык: Английский
Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings
Multimodal Technologies and Interaction,
Год журнала:
2024,
Номер
8(11), С. 100 - 100
Опубликована: Ноя. 8, 2024
Managing
complex
behaviors
in
disability
support
settings
requires
competent
de-escalation
skills.
However,
the
current
training
methods
often
lack
sufficient
opportunities
for
realistic
practice.
This
study
details
a
three-stage
development
and
evaluation
of
virtual
reality
(VR)
application
staff
to
safely
build
skills
through
simulated
interactions.
The
first
phase
involved
creating
VR
prototype
scenarios
depicting
escalations
with
adolescent
clients.
Next,
12
experts
conducted
content
validation
by
refining
confirm
appropriateness
realism.
Finally,
pilot
tested
tool’s
usability
examined
initial
construct
validity
20
participants.
achieved
high
ratings
(average
81.0
(SD
10.7)
on
System
Usability
Scale).
Additionally,
positive
correlation
between
performance
empathy
levels,
as
measured
using
Toronto
Empathy
Questionnaire,
was
found
(Pearson’s
r
=
0.487,
p
0.035).
promising
results
highlight
application’s
potential
transformative
tool.
Future
research
should
expand
scenario
diversity
compare
traditional
establish
its
efficacy
diverse
offer
path
enhance
student
capabilities
challenging
environments.
Язык: Английский
The Possibilities of Using Immersive Virtual Environments in Research on Wayfinding
International Journal of Human-Computer Studies,
Год журнала:
2024,
Номер
unknown, С. 103442 - 103442
Опубликована: Дек. 1, 2024
Язык: Английский
Unlocking the power of immersive learning: The FAIRI instructional design proposition for adaptive immersive virtual reality
Computers & Education X Reality,
Год журнала:
2024,
Номер
5, С. 100084 - 100084
Опубликована: Окт. 11, 2024
Язык: Английский
Review of research on the outcomes of embodied and collaborative learning in STEM in higher education with immersive technologies
Journal of Computing in Higher Education,
Год журнала:
2024,
Номер
unknown
Опубликована: Ноя. 19, 2024
Язык: Английский
Does self-paced learning in mobile flood protection unit construction in virtual reality have advantages over traditional measures?
Frontiers in Virtual Reality,
Год журнала:
2024,
Номер
5
Опубликована: Дек. 18, 2024
Introduction
The
study
explores
the
application
of
virtual
reality
(VR)
in
university
education,
specifically
within
context
civil
engineering.
It
aims
to
investigate
potential
an
immersive
lab
employing
self-paced
learning
for
teaching
complex
tasks.
focus
is
on
construction
a
Mobile
Flood
Protection
Unit
(MFPU),
traditionally
taught
through
written
instructions
or
video
tutorials.
Methods
An
experiment
was
conducted
involving
48
students
who
were
divided
into
two
groups.
One
group
learned
build
MFPU
using
VR
tutorial,
while
other
used
traditional
instructional
video.
effectiveness
these
tools
assessed
based
factual
and
procedural
knowledge
transfer.
Additionally,
students'
personal
perceptions
regarding
use
software
evaluated.
Results
findings
indicated
positive
effect
transfer
when
VR.
Moreover,
expressed
favorable
towards
utilizing
as
tool.
Discussion
suggests
that
can
enhance
acquisition
well-received
by
educational
settings.
However,
it
also
highlights
need
further
research
better
understand
its
impact
gain.
Future
studies
could
explore
long-term
effects
different
applications
various
fields
education.
Язык: Английский