Does self-paced learning in mobile flood protection unit construction in virtual reality have advantages over traditional measures? DOI Creative Commons

Patrick Querl,

Raymond Leonardo Chandra,

Djamel Berkaoui

и другие.

Frontiers in Virtual Reality, Год журнала: 2024, Номер 5

Опубликована: Дек. 18, 2024

Introduction The study explores the application of virtual reality (VR) in university education, specifically within context civil engineering. It aims to investigate potential an immersive lab employing self-paced learning for teaching complex tasks. focus is on construction a Mobile Flood Protection Unit (MFPU), traditionally taught through written instructions or video tutorials. Methods An experiment was conducted involving 48 students who were divided into two groups. One group learned build MFPU using VR tutorial, while other used traditional instructional video. effectiveness these tools assessed based factual and procedural knowledge transfer. Additionally, students' personal perceptions regarding use software evaluated. Results findings indicated positive effect transfer when VR. Moreover, expressed favorable towards utilizing as tool. Discussion suggests that can enhance acquisition well-received by educational settings. However, it also highlights need further research better understand its impact gain. Future studies could explore long-term effects different applications various fields education.

Язык: Английский

The impact of using virtual reality applications on academic success and retention in tour guding education DOI
Turan Okul, Güntekin Şimşek

Journal of Hospitality Leisure Sport & Tourism Education, Год журнала: 2025, Номер 36, С. 100540 - 100540

Опубликована: Фев. 14, 2025

Язык: Английский

Процитировано

0

Development and user experience of a three-dimensional object-based virtual reality-simulation tool for dental radiography training: a randomized controlled trial DOI Creative Commons
Ji-Eun Im,

Ja-Young Gu,

Jung‐Hee Bae

и другие.

BMC Medical Education, Год журнала: 2025, Номер 25(1)

Опубликована: Март 4, 2025

In dental radiography education, students typically observe instructor demonstrations and practice on mannequins or peers. However, owing to the large student-to-instructor ratio, providing individualized feedback is challenging. Repeated also hindered by radiation exposure from machines. Implementing three-dimensional (3D) object-based virtual reality (VR) simulations can address these concerns. We developed a 3D VR-simulation tool for learning (namely, 3DOVR-DR) evaluated user experiences. For development of 3DOVR-DR, room was constructed using objects. The intraoral process divided into 12 steps, Unity engine used create an interactive VR environment step-by-step learning. This study randomized controlled trial. To evaluate experience, 79 participants were randomly assigned control group (n = 39), which Google Cardboard VR, experimental 40), experience. A survey questionnaire 22 items administered all participants. Statistical analyses included descriptive statistics Mann-Whitney U test. 3DOVR-DR provided immersive experience simulating within setting. Users performed tasks related in space, adjusting repeating entire specific steps as needed their received guidance practiced 3DOVR-DR. User-experience ratings significantly higher (4.35±0.47) compared (3.63±0.66; P < 0.001). shows potential medium education. Further analysis examine impact mediating effects radiographic practice. Future research should include pedagogical educational effectiveness this tool.

Язык: Английский

Процитировано

0

From Picks to Pixels: An Exploration of Virtual Reality in Geoscience Education DOI
Jacob Young, Matthew Wood, Nadia Pantidi

и другие.

Опубликована: Март 8, 2025

Язык: Английский

Процитировано

0

Incorporating a Generative Learning Activity During Learning a Procedural Skill in Immersive Virtual Reality DOI
Cynthia Y. Delgado, Richard E. Mayer

Journal of Educational Computing Research, Год журнала: 2025, Номер unknown

Опубликована: Апрель 8, 2025

This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known be effective for declarative knowledge with conventional media, the context of procedural media. College students limited experience were instructed how use pipettes IVR, carried out serial dilution task IVR using pipettes, followed by in-person real and took test their about pipetting. Students explanation group asked remove head-mounted display type responses five lesson, while those no continued without pausing. groups did not differ significantly performance or tasks, test. results highlight challenges transferring strategies, successful teaching knowledge, understudied domain environments. It appears that logistics activity may have caused distraction.

Язык: Английский

Процитировано

0

VAction: A Lightweight and Integrated VR Training System for Authentic Film-Shooting Experience DOI
Shaocong Wang, Che Qu, Minjing Yu

и другие.

Опубликована: Апрель 24, 2025

Язык: Английский

Процитировано

0

Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings DOI Creative Commons

Ryan Hsu,

Connor McCabe, Caroline Ellison

и другие.

Multimodal Technologies and Interaction, Год журнала: 2024, Номер 8(11), С. 100 - 100

Опубликована: Ноя. 8, 2024

Managing complex behaviors in disability support settings requires competent de-escalation skills. However, the current training methods often lack sufficient opportunities for realistic practice. This study details a three-stage development and evaluation of virtual reality (VR) application staff to safely build skills through simulated interactions. The first phase involved creating VR prototype scenarios depicting escalations with adolescent clients. Next, 12 experts conducted content validation by refining confirm appropriateness realism. Finally, pilot tested tool’s usability examined initial construct validity 20 participants. achieved high ratings (average 81.0 (SD 10.7) on System Usability Scale). Additionally, positive correlation between performance empathy levels, as measured using Toronto Empathy Questionnaire, was found (Pearson’s r = 0.487, p 0.035). promising results highlight application’s potential transformative tool. Future research should expand scenario diversity compare traditional establish its efficacy diverse offer path enhance student capabilities challenging environments.

Язык: Английский

Процитировано

1

The Possibilities of Using Immersive Virtual Environments in Research on Wayfinding DOI
Zdeněk Stachoň,

Kateřina Jochecová,

Ondřej Kvarda

и другие.

International Journal of Human-Computer Studies, Год журнала: 2024, Номер unknown, С. 103442 - 103442

Опубликована: Дек. 1, 2024

Язык: Английский

Процитировано

1

Unlocking the power of immersive learning: The FAIRI instructional design proposition for adaptive immersive virtual reality DOI Creative Commons
Gilles Obourdin, Sven De Mæyer, Piet Van den Bossche

и другие.

Computers & Education X Reality, Год журнала: 2024, Номер 5, С. 100084 - 100084

Опубликована: Окт. 11, 2024

Язык: Английский

Процитировано

0

Review of research on the outcomes of embodied and collaborative learning in STEM in higher education with immersive technologies DOI
Mira Hajj-Hassan, Rawad Chaker, Maria Antonietta Impedovo

и другие.

Journal of Computing in Higher Education, Год журнала: 2024, Номер unknown

Опубликована: Ноя. 19, 2024

Язык: Английский

Процитировано

0

Does self-paced learning in mobile flood protection unit construction in virtual reality have advantages over traditional measures? DOI Creative Commons

Patrick Querl,

Raymond Leonardo Chandra,

Djamel Berkaoui

и другие.

Frontiers in Virtual Reality, Год журнала: 2024, Номер 5

Опубликована: Дек. 18, 2024

Introduction The study explores the application of virtual reality (VR) in university education, specifically within context civil engineering. It aims to investigate potential an immersive lab employing self-paced learning for teaching complex tasks. focus is on construction a Mobile Flood Protection Unit (MFPU), traditionally taught through written instructions or video tutorials. Methods An experiment was conducted involving 48 students who were divided into two groups. One group learned build MFPU using VR tutorial, while other used traditional instructional video. effectiveness these tools assessed based factual and procedural knowledge transfer. Additionally, students' personal perceptions regarding use software evaluated. Results findings indicated positive effect transfer when VR. Moreover, expressed favorable towards utilizing as tool. Discussion suggests that can enhance acquisition well-received by educational settings. However, it also highlights need further research better understand its impact gain. Future studies could explore long-term effects different applications various fields education.

Язык: Английский

Процитировано

0