Опубликована: Янв. 1, 2023
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Язык: Английский
Опубликована: Янв. 1, 2023
Download This Paper Open PDF in Browser Add to My Library Share: Permalink Using these links will ensure access this page indefinitely Copy URL DOI
Язык: Английский
International Journal of Business and Society, Год журнала: 2024, Номер 25(2), С. 461 - 483
Опубликована: Авг. 18, 2024
A significant portion of prior research has indicated that internet gamers’ impulsivity is a risk factor and effect Internet Gaming Disorder (IGD) in which IGD cases are gradually increasing globally. Besides, male more prone to develop being impulsive compared with female historically referring from the evolutional perspectives. Yet, empirical studies still insufficient inconsistent ensure correlation between both variables across gender. This study aligned fifth Sustainable Development Goal: gender equality. was descriptive correlational utilised non-probability purposive sampling method. The present expanded existing by indicating positive impulsivity, where there no differences among sample 130 Malaysian youths (70 males 60 females) mean age 20.72 years old on average (S.D. = 2.30) relation variables. Findings this recommend future concentrate features related as an imperative contributor IGD.
Язык: Английский
Процитировано
0Eurasian studies in business and economics, Год журнала: 2024, Номер unknown, С. 21 - 38
Опубликована: Янв. 1, 2024
Язык: Английский
Процитировано
0Behavioral Sciences, Год журнала: 2024, Номер 14(12), С. 1137 - 1137
Опубликована: Ноя. 27, 2024
Novel treatment approaches for Internet Gaming Disorder (IGD) include the use of mindfulness and technology-based interventions. Mindfulness has been shown as a protective factor against IGD, but dropout rates are high due to long sessions duration. Pathological gamers show approach bias towards technological gadgets, inclusion Virtual Reality effective in IGD treatment. Due effectiveness attractiveness VR, combined intervention could decrease time willingness Therefore, aim this study was examine brief VR-based on symptomatology. Nine participants meeting symptom criteria, ten recreational game users, eight healthy controls without gaming history participated study. The consisted four weekly 20-min-long Attentional Focus sessions. results indicate significant reduction symptoms weekend group. Despite small sample size group (n = 9) lack randomization, findings constitute valuable starting point. As cost- time-effective intervention, reduce increase adherence, especially younger gamers. Additional studies with larger size, longitudinal needed further validate found results.
Язык: Английский
Процитировано
0Sustainable development goals series, Год журнала: 2024, Номер unknown, С. 49 - 79
Опубликована: Янв. 1, 2024
Язык: Английский
Процитировано
0Integrated science, Год журнала: 2024, Номер unknown, С. 67 - 90
Опубликована: Янв. 1, 2024
Процитировано
0Revista Iberoamericana ConCiencia., Год журнала: 2023, Номер 8(1), С. 94 - 114
Опубликована: Янв. 29, 2023
A pesar del carácter benigno propiciado al uso de videojuegos, ante el crecimiento exponencial la actividad gaming en población mundial, comunidad científica ha orientado sus esfuerzos análisis las posibles consecuencias negativas problemático o adictivo contexto inclusión Trastorno Juego por Internet (IGD) DSM-5. El objetivo este trabajo implicó revisión sistemática instrumentos evaluación IGD disponibles Iberoamérica. Se identificaron 11 artículos que incluyeron validaciones siete instrumentos. Estos fueron descritos a partir características generales y propiedades psicométricas. identificó nulo desarrollo herramientas región latinoamericana, presentando como desventaja no solo preponderancia mismas tienen origen continente europeo, sino además se vinculan modelos teóricos previos los criterios diagnósticos estipulados APA. Solo dos organizaron enunciados base nomenclatura IGD. Asimismo, resultaron escasas investigaciones brindaron datos sobre puntos corte consecuente sensibilidad especificidad, fin otorgar perfiles gamers con relación gravedad conducta estilo juego desplegado.
Процитировано
0Digital models and solutions, Год журнала: 2023, Номер 2(1)
Опубликована: Март 31, 2023
This research paper describes a system for identifying the level of mobile gaming addiction in children and adolescents using data collected from electronic devices. The includes application that collects usage on games uses neural network model based an "autoencoder" architecture to detect levels. error back propagation algorithm was trained parameters selected Chen Scale (CIAS) detection. A prototype created adequate estimates quality were obtained. Future work will involve validation with psychologists further improvement by increasing number observations adjusting architecture. results this study demonstrate potential networks technology identify monitor adolescents, which can aid early intervention prevention efforts.
Язык: Английский
Процитировано
0Опубликована: Июль 18, 2023
Язык: Английский
Процитировано
0Inovacije u nastavi, Год журнала: 2023, Номер 36(2), С. 1 - 16
Опубликована: Янв. 1, 2023
As the functionality of modern digital societies is largely based on interactive technology, educational technology has inevitably gone through a process digitalization. Studying information computer science, or engineering in post-digital era makes it very hard for students to disjoin personal needs, learning necessities, and future career demands, putting them at great risk developing psychological disorders. The aim this international comparative study examine effects exposure performance graphics simulations. To conduct comparison 397 generation Z from Greece Serbia, was conducted evenly representing various geographic, economic, socio-cultural environments. research realized between October 2021 May 2022. type preferred gaming device most important predictor factors gain both Serbia. Unexpectedly, Internet disorder were not significant predictors academic success. resulting model dually provides teachers with opportunity adapt their activities more efficiently self-diagnostic tool helping improve field simulations effectively.
Язык: Английский
Процитировано
0Indian Journal of Psychological Medicine, Год журнала: 2023, Номер 46(6), С. 593 - 597
Опубликована: Окт. 19, 2023
Язык: Английский
Процитировано
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