Optimizing Attitude Change: The Inverted U-Shaped Relationship between Effort in Counter-Attitudinal Tasks and Attitude Change Toward Favorite Video Games DOI
Jingmin Lin, Ru‐De Liu, Yi Ding

и другие.

Опубликована: Янв. 1, 2023

Download This Paper Open PDF in Browser Add to My Library Share: Permalink Using these links will ensure access this page indefinitely Copy URL DOI

Язык: Английский

Correlation Of Internet Gaming Disorder And Impulsivity Across Gender Differences Among Malaysian Youths DOI Open Access

K Chen,

Meng Chuan Ho,

Siew Tin Tan

и другие.

International Journal of Business and Society, Год журнала: 2024, Номер 25(2), С. 461 - 483

Опубликована: Авг. 18, 2024

A significant portion of prior research has indicated that internet gamers’ impulsivity is a risk factor and effect Internet Gaming Disorder (IGD) in which IGD cases are gradually increasing globally. Besides, male more prone to develop being impulsive compared with female historically referring from the evolutional perspectives. Yet, empirical studies still insufficient inconsistent ensure correlation between both variables across gender. This study aligned fifth Sustainable Development Goal: gender equality. was descriptive correlational utilised non-probability purposive sampling method. The present expanded existing by indicating positive impulsivity, where there no differences among sample 130 Malaysian youths (70 males 60 females) mean age 20.72 years old on average (S.D. = 2.30) relation variables. Findings this recommend future concentrate features related as an imperative contributor IGD.

Язык: Английский

Процитировано

0

Building the Neural Network-Based System for Identifying the Gaming Addiction Level in Children and Adolescents DOI

Anna Khoziasheva

Eurasian studies in business and economics, Год журнала: 2024, Номер unknown, С. 21 - 38

Опубликована: Янв. 1, 2024

Язык: Английский

Процитировано

0

Investigating the Effectiveness of a Virtual-Reality-Based Mindfulness Intervention on Internet Gaming Disorder DOI Creative Commons
Selma Tvrtković, Pınar Ünal‐Aydın

Behavioral Sciences, Год журнала: 2024, Номер 14(12), С. 1137 - 1137

Опубликована: Ноя. 27, 2024

Novel treatment approaches for Internet Gaming Disorder (IGD) include the use of mindfulness and technology-based interventions. Mindfulness has been shown as a protective factor against IGD, but dropout rates are high due to long sessions duration. Pathological gamers show approach bias towards technological gadgets, inclusion Virtual Reality effective in IGD treatment. Due effectiveness attractiveness VR, combined intervention could decrease time willingness Therefore, aim this study was examine brief VR-based on symptomatology. Nine participants meeting symptom criteria, ten recreational game users, eight healthy controls without gaming history participated study. The consisted four weekly 20-min-long Attentional Focus sessions. results indicate significant reduction symptoms weekend group. Despite small sample size group (n = 9) lack randomization, findings constitute valuable starting point. As cost- time-effective intervention, reduce increase adherence, especially younger gamers. Additional studies with larger size, longitudinal needed further validate found results.

Язык: Английский

Процитировано

0

Mental Health and the Role of New Communication Technologies DOI
Laura Orsolini, Giulio Longo, Umberto Volpe

и другие.

Sustainable development goals series, Год журнала: 2024, Номер unknown, С. 49 - 79

Опубликована: Янв. 1, 2024

Язык: Английский

Процитировано

0

Understanding Internet Gaming Disorder in the Technology Era DOI
Pınar Ünal‐Aydın, Selma Tvrtković, Orkun Aydın

и другие.

Integrated science, Год журнала: 2024, Номер unknown, С. 67 - 90

Опубликована: Янв. 1, 2024

Процитировано

0

Trastorno de Juego por Internet: revisión sistemática de instrumentos iberoamericanos DOI Creative Commons

Daniel Sebastián Hidalgo,

Facundo Juan Pablo Abal

Revista Iberoamericana ConCiencia., Год журнала: 2023, Номер 8(1), С. 94 - 114

Опубликована: Янв. 29, 2023

A pesar del carácter benigno propiciado al uso de videojuegos, ante el crecimiento exponencial la actividad gaming en población mundial, comunidad científica ha orientado sus esfuerzos análisis las posibles consecuencias negativas problemático o adictivo contexto inclusión Trastorno Juego por Internet (IGD) DSM-5. El objetivo este trabajo implicó revisión sistemática instrumentos evaluación IGD disponibles Iberoamérica. Se identificaron 11 artículos que incluyeron validaciones siete instrumentos. Estos fueron descritos a partir características generales y propiedades psicométricas. identificó nulo desarrollo herramientas región latinoamericana, presentando como desventaja no solo preponderancia mismas tienen origen continente europeo, sino además se vinculan modelos teóricos previos los criterios diagnósticos estipulados APA. Solo dos organizaron enunciados base nomenclatura IGD. Asimismo, resultaron escasas investigaciones brindaron datos sobre puntos corte consecuente sensibilidad especificidad, fin otorgar perfiles gamers con relación gravedad conducta estilo juego desplegado.

Процитировано

0

System for identifying the level of mobile gaming addiction in children and adolescents DOI Open Access

Anna Khoziasheva

Digital models and solutions, Год журнала: 2023, Номер 2(1)

Опубликована: Март 31, 2023

This research paper describes a system for identifying the level of mobile gaming addiction in children and adolescents using data collected from electronic devices. The includes application that collects usage on games uses neural network model based an "autoencoder" architecture to detect levels. error back propagation algorithm was trained parameters selected Chen Scale (CIAS) detection. A prototype created adequate estimates quality were obtained. Future work will involve validation with psychologists further improvement by increasing number observations adjusting architecture. results this study demonstrate potential networks technology identify monitor adolescents, which can aid early intervention prevention efforts.

Язык: Английский

Процитировано

0

The Identification of Digital Phenotypes Associated with Internet Gaming Disorder in Adolescents (Preprint) DOI
Kwangsu Cho, Minah Kim, Youngeun Cho

и другие.

Опубликована: Июль 18, 2023

BACKGROUND Limited awareness, social stigma, and access to mental health professionals hinder early detection intervention of internet gaming disorder (IGD), which has emerged as a significant concern among young individuals. Prevalence estimates vary between 0.7% 15.6%, its recognition in the <i>International Classification Diseases, 11th Revision</i> <i>Diagnostic Statistical Manual Mental Disorders, 5th Edition</i> underscores impact on academic functioning, isolation, challenges. OBJECTIVE This study aimed uncover digital phenotypes for IGD adolescents learning settings. By leveraging sensor data collected from student tablets, overarching objective is incorporate these indicators into daily school activities establish markers screening tool, facilitating identification cases. METHODS A total 168 voluntary participants were engaged, consisting 85 students with 83 without IGD. There 53% (89/168) female 47% (79/168) male individuals, all within age range 13-14 years. The individual learned their Korean literature mathematics lessons personal being automatically collected. Multiple regression bootstrapping multivariate ANOVA used, prioritizing interpretability over predictability, cross-validation purposes. RESULTS negative correlation Scale (IGDS) scores outcomes (<i>r</i><sub>166</sub>=–0.15; <i>P</i>=.047), suggesting that higher IGDS associated lower outcomes. identified 5 key linked IGD, explaining 23% score variance: stroke acceleration (β=.33; <i>P</i>&lt;.001), time interval keys (β=–0.26; <i>P</i>=.01), word spacing (β=–0.25; deletion (β=–0.24; horizontal length strokes (β=–0.21; <i>P</i>=.02). Multivariate cross-validated findings, revealing differences potential non-IGD groups. average effect size, measured by Cohen <i>d</i>, across was 0.40, indicating moderate effect. Notable distinctions included faster (Cohen <i>d</i>=0.68; <i>P</i>=&lt;.001), reduced <i>d</i>=.57; decreased behavior <i>d</i>=0.33; <i>P</i>=.04), longer <i>d</i>=0.34; <i>P</i>=.03) compared counterparts CONCLUSIONS aggregated findings show performance, highlighting effectiveness detecting importance phenotyping advancing care educational As schools adopt 1-device-per-student framework, emerges promising method shift could transform clinical approaches reactive proactive measures.

Язык: Английский

Процитировано

0

The impact of interactive digital technology exposure on generation Z students learning performance in computer graphics and simulations: A comparative study of Greece and Serbia DOI Creative Commons
Veljko Aleksić, Dionysios Politis

Inovacije u nastavi, Год журнала: 2023, Номер 36(2), С. 1 - 16

Опубликована: Янв. 1, 2023

As the functionality of modern digital societies is largely based on interactive technology, educational technology has inevitably gone through a process digitalization. Studying information computer science, or engineering in post-digital era makes it very hard for students to disjoin personal needs, learning necessities, and future career demands, putting them at great risk developing psychological disorders. The aim this international comparative study examine effects exposure performance graphics simulations. To conduct comparison 397 generation Z from Greece Serbia, was conducted evenly representing various geographic, economic, socio-cultural environments. research realized between October 2021 May 2022. type preferred gaming device most important predictor factors gain both Serbia. Unexpectedly, Internet disorder were not significant predictors academic success. resulting model dually provides teachers with opportunity adapt their activities more efficiently self-diagnostic tool helping improve field simulations effectively.

Язык: Английский

Процитировано

0

Homicide, Suicide, Cyber-Victimization, and Cyber-Bullying in Persons with Internet Gaming Disorder: A Case Series DOI Creative Commons
Ranganath R. Kulkarni,

Swapna A. Pandurangi,

Aditya Pandurangi

и другие.

Indian Journal of Psychological Medicine, Год журнала: 2023, Номер 46(6), С. 593 - 597

Опубликована: Окт. 19, 2023

Язык: Английский

Процитировано

0