Systems thinking and modelling to support transformative change: key lessons from inter-disciplinary analysis of socio-ecological systems in applied land systems research
Discover Sustainability,
Год журнала:
2025,
Номер
6(1)
Опубликована: Апрель 1, 2025
Язык: Английский
Discovering the potential of serious games for transformative sustainability research
Discover Sustainability,
Год журнала:
2025,
Номер
6(1)
Опубликована: Янв. 15, 2025
Abstract
Serious
Games
(SG)
have
shown
potential
as
transformative
tools
in
sustainability
research.
Despite
the
diverse
and
widespread
adoption
of
SG
multifunctional
within
collaborative
forms
knowledge
production,
their
contribution
to
research
processes
is
underexplored.
Likewise,
selection,
alignment,
integration
appropriate
tailored
specific
stages
a
process
lacks
clear
guidelines.
To
fill
this
gap,
we
aim
map
We
propose
facilitate
assessment
alignment
guide
based
on
three
dimensions:
complexity
levels,
engagement
generic
processes.
This
study
explores
organizes
space
uses
aforementioned
dimensions.
It
provides
guidelines
each
SG's
suitability
its
process.
operationalizes
proposed
conceptual
mapping
with
help
two
examples.
Future
work
should
empirically
validate
approach
across
contexts
address
scalability,
long-term
impacts,
ethical
considerations
resource-constrained
settings.
Язык: Английский
Exploring opportunities to improve crop-livestock integration and production in mixed farms with a serious game: The case of semi-arid Burkina Faso
Agricultural Systems,
Год журнала:
2025,
Номер
227, С. 104364 - 104364
Опубликована: Май 2, 2025
Язык: Английский
Farmer Options and Risks in Complex Ecological-Social systems: The FORCES game designed for agroforestry management of upper watersheds
Agricultural Systems,
Год журнала:
2023,
Номер
213, С. 103782 - 103782
Опубликована: Окт. 25, 2023
Serious
games
have
gained
popularity
as
an
innovative
participatory
approach
to
explore
the
complexity
of
social-ecological
systems,
managing
trade-offs
between
economic
and
ecological
targets.
can
be
abstract
generic,
or
more
complex
specific.
They
used
raise
awareness,
increase
shared
understanding
options
risks,
and/or
commitment
common
goals.
We
here
aim
clarify
design
principles
applied
in
FORCES
game
(Farmer
Options
its
Risk
Complex
Ecological-Social
systems)
single-player
easily
adaptable
diverse
(upper)
watershed
contexts.
Three
steps
involved
are
(balance
generic
site-specific
information),
use
(and
possibly
adaptation
to)
specified
context(s)
evaluation
contextualized
impacts.
The
was
based
on
three
contrasting
case
studies
East
Java,
Indonesia,
rather
than
single,
specific
study.
Game
development
consisted
preparation
(defining
context,
core
issues
objectives),
process
(ideating,
setting
actors,
resources,
elements,
mechanisms),
assessment
(prototyping,
exploration
solution
space,
trial
player
feedback).
Fifty-five
smallholders
played
landscapes
test
game's
performance
impact
participants'
insights.
Therefore,
we
recorded
every
session
performed
pre-
post-game
interviews
for
each
participant.
developed
focuses
decisions
individual
farmers
involving
plot-level
plant
(annual
crops,
trees)
choices
with
financial
cost-benefits
consequences
links
impacts
litter
layer,
water
balance,
erosion.
successfully
distinct
landscapes,
demonstrating
adaptability.
balance
supported
transferability
different
contexts,
while
fine-tuning
plot
management
reflect
local
variation
simple
due
solid
underlying
mechanics.
According
players,
reflects
dynamics
provides
a
realistic
experience,
triggering
participants
make
close
their
real-life
learn
from
consequences.
While
has
limited
representation
social
interactions
design,
allowed
relational
values
recognized
players'
responses.
Balancing
combination
elements
plays
essential
role
adaptability
reusability
locations.
adds
growing
array
that
support
farmers'
participation
higher-level
decision-making
processes
secure
environmental
services
productive
landscapes.
Язык: Английский
How Effective are Tabletop Role-Playing (Serious) Games in Understanding and Validating the Predictive Capabilities of Disaster Response Agent-based Models?
American Journal of Multidisciplinary Research and Innovation,
Год журнала:
2024,
Номер
3(4), С. 49 - 61
Опубликована: Июль 3, 2024
Tabletop
Role-Playing
Games
(TRPGs)
for
disaster
response
management
are
collaborative
exercises
in
which
participants
take
on
the
roles
of
characters,
guided
by
a
“Game
Master.”
TRPG
useful
tools
training,
improving
preparedness
emergency
responders,
and
understanding/validating
Agent-Based
Models
(ABMs).
This
study
evaluates
knowledge
assessed
effectiveness
utilizing
validating
NetLogo
model.
Medical
doctors
master’s
students
were
divided
into
two
groups,
who
participated
exercise
based
defined
strategies.
The
central
components
ABM
transformed
Disaster
Response
Game
(DRTRPG).
degree
assigned
to
groups
that
is
Multichoice
pre-
post-assessment
tests
used
evaluate
each
group’s
knowledge,
while
performance
scoring
matrix
was
generate
data
from
in-game
activity.
Data
analyzed
using
Pandas
MS
Excel
analytical
tools.
Pre
test
results
(n
=
8)
showed
an
11.5%
3.1%
increase
medical
healthcare
decision-making,
respectively.
Visual
comparison
between
DRTRPG
reveals
partial
model
validity.
However,
statistical
shows
clear
variation
outcomes.
“Alternate”
policy
strategy
resulted
better
design
implementation
understanding
communication
ABMS
with
promising
results.
there
significant
differences
both
methodologies,
highlighting
challenge
predictive
capabilities
RPGs.
Язык: Английский
Editorial overview: Values and decisions: How can development trajectories transform
Current Opinion in Environmental Sustainability,
Год журнала:
2023,
Номер
65, С. 101365 - 101365
Опубликована: Окт. 3, 2023
Язык: Английский
The H2Ours game to explore water use, resources and sustainability: connecting issues in two landscapes in Indonesia
Hydrology and earth system sciences,
Год журнала:
2024,
Номер
28(16), С. 3807 - 3835
Опубликована: Авг. 22, 2024
Abstract.
Restoring
hydrological
functions
affected
by
economic
development
trajectories
faces
social
and
challenges.
Given
that
stakeholders
often
only
have
a
partial
understanding
of
functioning
socio-hydrological
systems,
it
is
expected
knowledge
sharing
will
help
them
to
become
more
aware
the
consequences
their
land
use
choices
options
manage
water
collectively.
This
facilitates
collective
learning
tools
needed
represent
essential
technical
aspects
system
in
simple
terms.
However,
data-driven
simplification
can
lead
very
site-specific
models
are
difficult
adapt
different
conditions.
To
address
these
issues,
this
study
aims
develop
highly
adaptable
serious
game
based
on
process
make
easily
applicable
any
situation
facilitate
co-learning
among
regarding
complex
problems.
We
developed
tested
revolves
around
balance
accounting,
with
environmental
financial
for
users.
The
system,
allowing
both
relevant
site
specificity
generic
replicability.
Here,
we
describe
Water:
Use,
Resources
Sustainability
(H2Ours)
explore
its
capacity
visualise,
discuss
issues
at
landscape
level.
H2Ours
was
designed
using
combination
Actors,
Resources,
Dynamics
Interaction
(ARDI)
Drivers,
Pressure,
State,
Impact
Responses
(DPSIR)
frameworks.
design
steps
constructing
led
version
two
localised
versions
landscapes
Indonesia:
mountain
slope
lowland
paddy
impacting
groundwater
availability
East
Java
peatland
drainage
rewetting,
oil
palm
conversion
fire
as
triggering
responses
West
Kalimantan.
Based
an
evaluation
referring
credibility,
salience
legitimacy
criteria,
met
purpose
tool
transfer,
action
triggering.
re-designing
adaptation
other
policy-relevant
issues.
Язык: Английский