The H2Ours game to explore water use, resources and sustainability: connecting issues in two landscapes in Indonesia DOI Creative Commons
Lisa Tanika, Rika Ratna Sari, Arief Lukman Hakim

и другие.

Hydrology and earth system sciences, Год журнала: 2024, Номер 28(16), С. 3807 - 3835

Опубликована: Авг. 22, 2024

Abstract. Restoring hydrological functions affected by economic development trajectories faces social and challenges. Given that stakeholders often only have a partial understanding of functioning socio-hydrological systems, it is expected knowledge sharing will help them to become more aware the consequences their land use choices options manage water collectively. This facilitates collective learning tools needed represent essential technical aspects system in simple terms. However, data-driven simplification can lead very site-specific models are difficult adapt different conditions. To address these issues, this study aims develop highly adaptable serious game based on process make easily applicable any situation facilitate co-learning among regarding complex problems. We developed tested revolves around balance accounting, with environmental financial for users. The system, allowing both relevant site specificity generic replicability. Here, we describe Water: Use, Resources Sustainability (H2Ours) explore its capacity visualise, discuss issues at landscape level. H2Ours was designed using combination Actors, Resources, Dynamics Interaction (ARDI) Drivers, Pressure, State, Impact Responses (DPSIR) frameworks. design steps constructing led version two localised versions landscapes Indonesia: mountain slope lowland paddy impacting groundwater availability East Java peatland drainage rewetting, oil palm conversion fire as triggering responses West Kalimantan. Based an evaluation referring credibility, salience legitimacy criteria, met purpose tool transfer, action triggering. re-designing adaptation other policy-relevant issues.

Язык: Английский

A sustainable game changer? Systematic review of serious games used for agriculture and research agenda DOI Creative Commons
Sylvain Dernat, Myriam Grillot, Federico Andreotti

и другие.

Agricultural Systems, Год журнала: 2024, Номер 222, С. 104178 - 104178

Опубликована: Ноя. 14, 2024

Язык: Английский

Процитировано

5

Discovering the potential of serious games for transformative sustainability research DOI Creative Commons
Mahsa Motlagh, Andra‐Ioana Horcea‐Milcu, Bettina König

и другие.

Discover Sustainability, Год журнала: 2025, Номер 6(1)

Опубликована: Янв. 15, 2025

Abstract Serious Games (SG) have shown potential as transformative tools in sustainability research. Despite the diverse and widespread adoption of SG multifunctional within collaborative forms knowledge production, their contribution to research processes is underexplored. Likewise, selection, alignment, integration appropriate tailored specific stages a process lacks clear guidelines. To fill this gap, we aim map We propose facilitate assessment alignment guide based on three dimensions: complexity levels, engagement generic processes. This study explores organizes space uses aforementioned dimensions. It provides guidelines each SG's suitability its process. operationalizes proposed conceptual mapping with help two examples. Future work should empirically validate approach across contexts address scalability, long-term impacts, ethical considerations resource-constrained settings.

Язык: Английский

Процитировано

0

Serious gaming as an experiential learning tool: exploring the human–water perspectives in the case of Mt. Kenya water tower DOI Creative Commons
Charles Nduhiu Wamucii, Pieter van Oel, Adriaan J. Teuling

и другие.

Frontiers in Water, Год журнала: 2025, Номер 7

Опубликована: Март 21, 2025

Diverse stakeholders in rural landscapes commonly have distinct and often conflicting needs interests for the available water resources resulting complex human-water interactions, especially water-scarce regions. In such landscapes, resolving among individual viewpoints moving toward collective human–water perspectives is paramount to achieving sustainable management of decreasing resources. Serious games been proposed as participatory tools (social) learning contested however impact approaches on understudied. This study addresses this knowledge gap by evaluating ENGAGE (Exploring New Gaming Approach Guide Enlighten) game a tool fostering perspectives. The Upper Ewaso Ng’iro basin Kenya was selected area its social-ecological dynamics, characterized interplay climatic variability, competing demands, governance challenges that shape resource management. Through five sessions, participants’ were assessed at three points time: pre-game, post-game, post-post-game, using Q-method. Findings indicate serious gaming enhanced awareness catchment-scale challenges, particularly influence geographic location, economic drivers, illegal abstractions availability. While immediate post-game assessments showed shifts perspectives, long-term follow-ups revealed partial reversion pre-game opinions, emphasizing need sustained engagement. contributes literature interactions demonstrating potential promoting experiential stakeholder engagement governance. findings are relevant socio-hydrological scientists, managers, policymakers seeking innovative conflict resolution

Язык: Английский

Процитировано

0

Food system games for sustainability transformation – A review DOI Creative Commons

Demi J.A. Hordijk,

Federico Andreotti, H.H.E. van Zanten

и другие.

Global Food Security, Год журнала: 2025, Номер 45, С. 100864 - 100864

Опубликована: Июнь 1, 2025

Язык: Английский

Процитировано

0

Farmer Options and Risks in Complex Ecological-Social systems: The FORCES game designed for agroforestry management of upper watersheds DOI Creative Commons
Rika Ratna Sari, Lisa Tanika, Erika N. Speelman

и другие.

Agricultural Systems, Год журнала: 2023, Номер 213, С. 103782 - 103782

Опубликована: Окт. 25, 2023

Serious games have gained popularity as an innovative participatory approach to explore the complexity of social-ecological systems, managing trade-offs between economic and ecological targets. can be abstract generic, or more complex specific. They used raise awareness, increase shared understanding options risks, and/or commitment common goals. We here aim clarify design principles applied in FORCES game (Farmer Options its Risk Complex Ecological-Social systems) single-player easily adaptable diverse (upper) watershed contexts. Three steps involved are (balance generic site-specific information), use (and possibly adaptation to) specified context(s) evaluation contextualized impacts. The was based on three contrasting case studies East Java, Indonesia, rather than single, specific study. Game development consisted preparation (defining context, core issues objectives), process (ideating, setting actors, resources, elements, mechanisms), assessment (prototyping, exploration solution space, trial player feedback). Fifty-five smallholders played landscapes test game's performance impact participants' insights. Therefore, we recorded every session performed pre- post-game interviews for each participant. developed focuses decisions individual farmers involving plot-level plant (annual crops, trees) choices with financial cost-benefits consequences links impacts litter layer, water balance, erosion. successfully distinct landscapes, demonstrating adaptability. balance supported transferability different contexts, while fine-tuning plot management reflect local variation simple due solid underlying mechanics. According players, reflects dynamics provides a realistic experience, triggering participants make close their real-life learn from consequences. While has limited representation social interactions design, allowed relational values recognized players' responses. Balancing combination elements plays essential role adaptability reusability locations. adds growing array that support farmers' participation higher-level decision-making processes secure environmental services productive landscapes.

Язык: Английский

Процитировано

8

A picit jeu: Agent-based modelling with serious gaming for a fire-resilient landscape DOI Creative Commons
Ingrid Vigna, James Millington, Davide Ascoli

и другие.

Journal of Environmental Management, Год журнала: 2024, Номер 370, С. 122529 - 122529

Опубликована: Сен. 19, 2024

Язык: Английский

Процитировано

1

Editorial overview: Values and decisions: How can development trajectories transform DOI Open Access
Meine van Noordwijk, Grace B. Villamor, Gert Jan Hofstede

и другие.

Current Opinion in Environmental Sustainability, Год журнала: 2023, Номер 65, С. 101365 - 101365

Опубликована: Окт. 3, 2023

Язык: Английский

Процитировано

3

Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation DOI Open Access

Deborah Coz,

Raphaël Mathevet

Sustainability, Год журнала: 2024, Номер 16(9), С. 3551 - 3551

Опубликована: Апрель 24, 2024

Wild boars have become a common yet controversial species in France, where the main response to species’ development and problems it may cause is an increased hunting effort. However, wild are extremely adaptive species, their human activities (including hunting) not fully understood. Moreover, be source of conflict with other stakeholders topic for public debate, which questions its sustainability. To discuss boar behaviour, as well (other) means coexist these animals, we developed role-playing board game framed around hunting. In this paper, outline design WILD BOAR(D) GAME reflect on first three sessions, conducted our research areas (Gorges du Gardon Camargue Biosphere Reserves, France). We show that continuous back forth between reality allows participants elicit knowledge learn from participants, contributes filling gaps identified previously mitigating conflicts regarding boars. Finally, interest including role itself agency.

Язык: Английский

Процитировано

0

Dossier « L’évaluation des jeux sérieux sur les thématiques agro-environnementales, territoriales et alimentaires » – Évaluation et ajustement chemin faisant de la mobilisation de jeux sérieux afin d’accompagner les éleveurs dans leurs changements de pratiques DOI Creative Commons
Rébecca Etienne, Sylvain Dernat, Cyrille Rigolot

и другие.

Natures Sciences Sociétés, Год журнала: 2024, Номер 32(3), С. 293 - 305

Опубликована: Июль 1, 2024

Cet article propose une méthode d’évaluation chemin faisant d’une démarche mobilisant des jeux sérieux pour accompagner agriculteurs. Cette a été proposée à un groupe d’éleveurs de la filière AOP Fourme Montbrison adapter leurs pratiques fourragères face au changement climatique. Quatre ont combinés différentes échelles (exploitation, territoire) avec d’autres modalités d’animation (formations, expérimentations et visites sur les fermes) pendant deux ans. Le modèle Kirkpatrick adapté mobilisé évaluer quatre niveaux (réactions, apprentissages, comportements résultats). Plusieurs séquences suivi-ajustement cours du processus sont mises en évidence permettent d’en améliorer pertinence mise application. La perspective ce travail est d’évaluer effets posteriori l’ensemble identifiant changements perception agricoles. champ d’application concerne le conseil agricole.

Процитировано

0

The H2Ours game to explore water use, resources and sustainability: connecting issues in two landscapes in Indonesia DOI Creative Commons
Lisa Tanika, Rika Ratna Sari, Arief Lukman Hakim

и другие.

Hydrology and earth system sciences, Год журнала: 2024, Номер 28(16), С. 3807 - 3835

Опубликована: Авг. 22, 2024

Abstract. Restoring hydrological functions affected by economic development trajectories faces social and challenges. Given that stakeholders often only have a partial understanding of functioning socio-hydrological systems, it is expected knowledge sharing will help them to become more aware the consequences their land use choices options manage water collectively. This facilitates collective learning tools needed represent essential technical aspects system in simple terms. However, data-driven simplification can lead very site-specific models are difficult adapt different conditions. To address these issues, this study aims develop highly adaptable serious game based on process make easily applicable any situation facilitate co-learning among regarding complex problems. We developed tested revolves around balance accounting, with environmental financial for users. The system, allowing both relevant site specificity generic replicability. Here, we describe Water: Use, Resources Sustainability (H2Ours) explore its capacity visualise, discuss issues at landscape level. H2Ours was designed using combination Actors, Resources, Dynamics Interaction (ARDI) Drivers, Pressure, State, Impact Responses (DPSIR) frameworks. design steps constructing led version two localised versions landscapes Indonesia: mountain slope lowland paddy impacting groundwater availability East Java peatland drainage rewetting, oil palm conversion fire as triggering responses West Kalimantan. Based an evaluation referring credibility, salience legitimacy criteria, met purpose tool transfer, action triggering. re-designing adaptation other policy-relevant issues.

Язык: Английский

Процитировано

0