A sustainable game changer? Systematic review of serious games used for agriculture and research agenda
Agricultural Systems,
Год журнала:
2024,
Номер
222, С. 104178 - 104178
Опубликована: Ноя. 14, 2024
Язык: Английский
Discovering the potential of serious games for transformative sustainability research
Discover Sustainability,
Год журнала:
2025,
Номер
6(1)
Опубликована: Янв. 15, 2025
Abstract
Serious
Games
(SG)
have
shown
potential
as
transformative
tools
in
sustainability
research.
Despite
the
diverse
and
widespread
adoption
of
SG
multifunctional
within
collaborative
forms
knowledge
production,
their
contribution
to
research
processes
is
underexplored.
Likewise,
selection,
alignment,
integration
appropriate
tailored
specific
stages
a
process
lacks
clear
guidelines.
To
fill
this
gap,
we
aim
map
We
propose
facilitate
assessment
alignment
guide
based
on
three
dimensions:
complexity
levels,
engagement
generic
processes.
This
study
explores
organizes
space
uses
aforementioned
dimensions.
It
provides
guidelines
each
SG's
suitability
its
process.
operationalizes
proposed
conceptual
mapping
with
help
two
examples.
Future
work
should
empirically
validate
approach
across
contexts
address
scalability,
long-term
impacts,
ethical
considerations
resource-constrained
settings.
Язык: Английский
Serious gaming as an experiential learning tool: exploring the human–water perspectives in the case of Mt. Kenya water tower
Frontiers in Water,
Год журнала:
2025,
Номер
7
Опубликована: Март 21, 2025
Diverse
stakeholders
in
rural
landscapes
commonly
have
distinct
and
often
conflicting
needs
interests
for
the
available
water
resources
resulting
complex
human-water
interactions,
especially
water-scarce
regions.
In
such
landscapes,
resolving
among
individual
viewpoints
moving
toward
collective
human–water
perspectives
is
paramount
to
achieving
sustainable
management
of
decreasing
resources.
Serious
games
been
proposed
as
participatory
tools
(social)
learning
contested
however
impact
approaches
on
understudied.
This
study
addresses
this
knowledge
gap
by
evaluating
ENGAGE
(Exploring
New
Gaming
Approach
Guide
Enlighten)
game
a
tool
fostering
perspectives.
The
Upper
Ewaso
Ng’iro
basin
Kenya
was
selected
area
its
social-ecological
dynamics,
characterized
interplay
climatic
variability,
competing
demands,
governance
challenges
that
shape
resource
management.
Through
five
sessions,
participants’
were
assessed
at
three
points
time:
pre-game,
post-game,
post-post-game,
using
Q-method.
Findings
indicate
serious
gaming
enhanced
awareness
catchment-scale
challenges,
particularly
influence
geographic
location,
economic
drivers,
illegal
abstractions
availability.
While
immediate
post-game
assessments
showed
shifts
perspectives,
long-term
follow-ups
revealed
partial
reversion
pre-game
opinions,
emphasizing
need
sustained
engagement.
contributes
literature
interactions
demonstrating
potential
promoting
experiential
stakeholder
engagement
governance.
findings
are
relevant
socio-hydrological
scientists,
managers,
policymakers
seeking
innovative
conflict
resolution
Язык: Английский
Food system games for sustainability transformation – A review
Global Food Security,
Год журнала:
2025,
Номер
45, С. 100864 - 100864
Опубликована: Июнь 1, 2025
Язык: Английский
Farmer Options and Risks in Complex Ecological-Social systems: The FORCES game designed for agroforestry management of upper watersheds
Agricultural Systems,
Год журнала:
2023,
Номер
213, С. 103782 - 103782
Опубликована: Окт. 25, 2023
Serious
games
have
gained
popularity
as
an
innovative
participatory
approach
to
explore
the
complexity
of
social-ecological
systems,
managing
trade-offs
between
economic
and
ecological
targets.
can
be
abstract
generic,
or
more
complex
specific.
They
used
raise
awareness,
increase
shared
understanding
options
risks,
and/or
commitment
common
goals.
We
here
aim
clarify
design
principles
applied
in
FORCES
game
(Farmer
Options
its
Risk
Complex
Ecological-Social
systems)
single-player
easily
adaptable
diverse
(upper)
watershed
contexts.
Three
steps
involved
are
(balance
generic
site-specific
information),
use
(and
possibly
adaptation
to)
specified
context(s)
evaluation
contextualized
impacts.
The
was
based
on
three
contrasting
case
studies
East
Java,
Indonesia,
rather
than
single,
specific
study.
Game
development
consisted
preparation
(defining
context,
core
issues
objectives),
process
(ideating,
setting
actors,
resources,
elements,
mechanisms),
assessment
(prototyping,
exploration
solution
space,
trial
player
feedback).
Fifty-five
smallholders
played
landscapes
test
game's
performance
impact
participants'
insights.
Therefore,
we
recorded
every
session
performed
pre-
post-game
interviews
for
each
participant.
developed
focuses
decisions
individual
farmers
involving
plot-level
plant
(annual
crops,
trees)
choices
with
financial
cost-benefits
consequences
links
impacts
litter
layer,
water
balance,
erosion.
successfully
distinct
landscapes,
demonstrating
adaptability.
balance
supported
transferability
different
contexts,
while
fine-tuning
plot
management
reflect
local
variation
simple
due
solid
underlying
mechanics.
According
players,
reflects
dynamics
provides
a
realistic
experience,
triggering
participants
make
close
their
real-life
learn
from
consequences.
While
has
limited
representation
social
interactions
design,
allowed
relational
values
recognized
players'
responses.
Balancing
combination
elements
plays
essential
role
adaptability
reusability
locations.
adds
growing
array
that
support
farmers'
participation
higher-level
decision-making
processes
secure
environmental
services
productive
landscapes.
Язык: Английский
A picit jeu: Agent-based modelling with serious gaming for a fire-resilient landscape
Journal of Environmental Management,
Год журнала:
2024,
Номер
370, С. 122529 - 122529
Опубликована: Сен. 19, 2024
Язык: Английский
Editorial overview: Values and decisions: How can development trajectories transform
Current Opinion in Environmental Sustainability,
Год журнала:
2023,
Номер
65, С. 101365 - 101365
Опубликована: Окт. 3, 2023
Язык: Английский
Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation
Sustainability,
Год журнала:
2024,
Номер
16(9), С. 3551 - 3551
Опубликована: Апрель 24, 2024
Wild
boars
have
become
a
common
yet
controversial
species
in
France,
where
the
main
response
to
species’
development
and
problems
it
may
cause
is
an
increased
hunting
effort.
However,
wild
are
extremely
adaptive
species,
their
human
activities
(including
hunting)
not
fully
understood.
Moreover,
be
source
of
conflict
with
other
stakeholders
topic
for
public
debate,
which
questions
its
sustainability.
To
discuss
boar
behaviour,
as
well
(other)
means
coexist
these
animals,
we
developed
role-playing
board
game
framed
around
hunting.
In
this
paper,
outline
design
WILD
BOAR(D)
GAME
reflect
on
first
three
sessions,
conducted
our
research
areas
(Gorges
du
Gardon
Camargue
Biosphere
Reserves,
France).
We
show
that
continuous
back
forth
between
reality
allows
participants
elicit
knowledge
learn
from
participants,
contributes
filling
gaps
identified
previously
mitigating
conflicts
regarding
boars.
Finally,
interest
including
role
itself
agency.
Язык: Английский
Dossier « L’évaluation des jeux sérieux sur les thématiques agro-environnementales, territoriales et alimentaires » – Évaluation et ajustement chemin faisant de la mobilisation de jeux sérieux afin d’accompagner les éleveurs dans leurs changements de pratiques
Natures Sciences Sociétés,
Год журнала:
2024,
Номер
32(3), С. 293 - 305
Опубликована: Июль 1, 2024
Cet
article
propose
une
méthode
d’évaluation
chemin
faisant
d’une
démarche
mobilisant
des
jeux
sérieux
pour
accompagner
agriculteurs.
Cette
a
été
proposée
à
un
groupe
d’éleveurs
de
la
filière
AOP
Fourme
Montbrison
adapter
leurs
pratiques
fourragères
face
au
changement
climatique.
Quatre
ont
combinés
différentes
échelles
(exploitation,
territoire)
avec
d’autres
modalités
d’animation
(formations,
expérimentations
et
visites
sur
les
fermes)
pendant
deux
ans.
Le
modèle
Kirkpatrick
adapté
mobilisé
évaluer
quatre
niveaux
(réactions,
apprentissages,
comportements
résultats).
Plusieurs
séquences
suivi-ajustement
cours
du
processus
sont
mises
en
évidence
permettent
d’en
améliorer
pertinence
mise
application.
La
perspective
ce
travail
est
d’évaluer
effets
posteriori
l’ensemble
identifiant
changements
perception
agricoles.
champ
d’application
concerne
le
conseil
agricole.
The H2Ours game to explore water use, resources and sustainability: connecting issues in two landscapes in Indonesia
Hydrology and earth system sciences,
Год журнала:
2024,
Номер
28(16), С. 3807 - 3835
Опубликована: Авг. 22, 2024
Abstract.
Restoring
hydrological
functions
affected
by
economic
development
trajectories
faces
social
and
challenges.
Given
that
stakeholders
often
only
have
a
partial
understanding
of
functioning
socio-hydrological
systems,
it
is
expected
knowledge
sharing
will
help
them
to
become
more
aware
the
consequences
their
land
use
choices
options
manage
water
collectively.
This
facilitates
collective
learning
tools
needed
represent
essential
technical
aspects
system
in
simple
terms.
However,
data-driven
simplification
can
lead
very
site-specific
models
are
difficult
adapt
different
conditions.
To
address
these
issues,
this
study
aims
develop
highly
adaptable
serious
game
based
on
process
make
easily
applicable
any
situation
facilitate
co-learning
among
regarding
complex
problems.
We
developed
tested
revolves
around
balance
accounting,
with
environmental
financial
for
users.
The
system,
allowing
both
relevant
site
specificity
generic
replicability.
Here,
we
describe
Water:
Use,
Resources
Sustainability
(H2Ours)
explore
its
capacity
visualise,
discuss
issues
at
landscape
level.
H2Ours
was
designed
using
combination
Actors,
Resources,
Dynamics
Interaction
(ARDI)
Drivers,
Pressure,
State,
Impact
Responses
(DPSIR)
frameworks.
design
steps
constructing
led
version
two
localised
versions
landscapes
Indonesia:
mountain
slope
lowland
paddy
impacting
groundwater
availability
East
Java
peatland
drainage
rewetting,
oil
palm
conversion
fire
as
triggering
responses
West
Kalimantan.
Based
an
evaluation
referring
credibility,
salience
legitimacy
criteria,
met
purpose
tool
transfer,
action
triggering.
re-designing
adaptation
other
policy-relevant
issues.
Язык: Английский