How do video games affect mental health? A narrative review of 13 proposed mechanisms DOI Open Access
Nick Ballou, Thomas Hakman, Matti Vuorre

и другие.

Опубликована: Май 30, 2024

Researchers have proposed a variety of mechanisms through which playing video games might affect mental health: by displacing more psychosocially beneficial activities, satisfying or frustrating basic psychological needs, relieving stress, and many more. However, these are rarely enumerated, underlying causal structures made explicit. Here, we overview 13 effects gaming on health. For each, attempt to draw out (often implicit) counterfactuals—that is, what concrete aspect should be changed in hypothetical alternative universe produce the effect interest—and illustrate with example directed acyclic graphs (DAGs). In doing so, hope provide bird’s eye view field encourage focused collaborative efforts propose, falsify, iterate (causal) theories. Only so can realize its potential inform clinical interventions, regulation, game design, behavior players parents.

Язык: Английский

Biofeedback-Based Videogame May Improve Rage Attacks in Tourette Syndrome DOI
Jennifer Vermilion,

Nicole C. Walsh,

Matthew Tae

и другие.

Journal of Child and Adolescent Psychopharmacology, Год журнала: 2025, Номер unknown

Опубликована: Янв. 6, 2025

Approximately 20%-40% of individuals with Tourette syndrome (TS) have rage attacks (RAs), which are recurrent, explosive behavioral outbursts that can cause significant functional impairment. Despite the impact RA in TS, there has been limited research on treatment, and most studies focused pharmacologic interventions. Nonpharmacologic interventions potential to improve symptoms fewer side effects.

Язык: Английский

Процитировано

1

Evaluating the evidence: a systematic review of reviews of the effectiveness and safety of digital interventions for ADHD DOI Creative Commons
Elia Gabarrón, Kerstin Denecke, Guillermo López–Campos

и другие.

BMC Psychiatry, Год журнала: 2025, Номер 25(1)

Опубликована: Апрель 22, 2025

Attention-Deficit/Hyperactivity Disorder (ADHD) impacts academics, work and social relationships. Digital interventions, such as virtual reality, games, app other, offer accessible therapeutic options, yet understanding their efficacy potential adverse effects is crucial for safe use. The objective of this study to identify analyze the reported in systematic reviews digital interventions ADHD. We conducted a review assess safety searched relevant publications Scopus, PubMed, PsycINFO Cochrane Library. Both selection data extraction were performed duplicate ensure accuracy reduce bias. This followed PRISMA 2020 guidelines, PRISMA-harms checklist, we used AMSTAR-2 quality risk bias included reviews. A total 26 on ADHD included. These collectively involved 34,442 participants, with majority focusing children adolescents. analyzed video computerized cognitive training, apps, others. outcomes various positive effects, improvements inattention executive function, though evidence was generally low quality. Adverse 8 (30,1%), physical discomfort, emotional reactions, behavioral issues, game addiction. indicates that while show benefits, effectiveness remains inconclusive due particularly from have been but are inconsistently documented. Future research should focus rigorous assessments, standardized reporting, long-term effectiveness. registered Prospero: CRD42024521084.

Язык: Английский

Процитировано

0

How do video games affect mental health? A narrative review of 13 proposed mechanisms DOI Open Access
Nick Ballou, Thomas Hakman, Matti Vuorre

и другие.

Опубликована: Май 30, 2024

Researchers have proposed a variety of mechanisms through which playing video games might affect mental health: by displacing more psychosocially beneficial activities, satisfying or frustrating basic psychological needs, relieving stress, and many more. However, these are rarely enumerated, underlying causal structures made explicit. Here, we overview 13 effects gaming on health. For each, attempt to draw out (often implicit) counterfactuals—that is, what concrete aspect should be changed in hypothetical alternative universe produce the effect interest—and illustrate with example directed acyclic graphs (DAGs). In doing so, hope provide bird’s eye view field encourage focused collaborative efforts propose, falsify, iterate (causal) theories. Only so can realize its potential inform clinical interventions, regulation, game design, behavior players parents.

Язык: Английский

Процитировано

1