Biofeedback-Based Videogame May Improve Rage Attacks in Tourette Syndrome
Journal of Child and Adolescent Psychopharmacology,
Год журнала:
2025,
Номер
unknown
Опубликована: Янв. 6, 2025
Approximately
20%-40%
of
individuals
with
Tourette
syndrome
(TS)
have
rage
attacks
(RAs),
which
are
recurrent,
explosive
behavioral
outbursts
that
can
cause
significant
functional
impairment.
Despite
the
impact
RA
in
TS,
there
has
been
limited
research
on
treatment,
and
most
studies
focused
pharmacologic
interventions.
Nonpharmacologic
interventions
potential
to
improve
symptoms
fewer
side
effects.
Язык: Английский
Evaluating the evidence: a systematic review of reviews of the effectiveness and safety of digital interventions for ADHD
BMC Psychiatry,
Год журнала:
2025,
Номер
25(1)
Опубликована: Апрель 22, 2025
Attention-Deficit/Hyperactivity
Disorder
(ADHD)
impacts
academics,
work
and
social
relationships.
Digital
interventions,
such
as
virtual
reality,
games,
app
other,
offer
accessible
therapeutic
options,
yet
understanding
their
efficacy
potential
adverse
effects
is
crucial
for
safe
use.
The
objective
of
this
study
to
identify
analyze
the
reported
in
systematic
reviews
digital
interventions
ADHD.
We
conducted
a
review
assess
safety
searched
relevant
publications
Scopus,
PubMed,
PsycINFO
Cochrane
Library.
Both
selection
data
extraction
were
performed
duplicate
ensure
accuracy
reduce
bias.
This
followed
PRISMA
2020
guidelines,
PRISMA-harms
checklist,
we
used
AMSTAR-2
quality
risk
bias
included
reviews.
A
total
26
on
ADHD
included.
These
collectively
involved
34,442
participants,
with
majority
focusing
children
adolescents.
analyzed
video
computerized
cognitive
training,
apps,
others.
outcomes
various
positive
effects,
improvements
inattention
executive
function,
though
evidence
was
generally
low
quality.
Adverse
8
(30,1%),
physical
discomfort,
emotional
reactions,
behavioral
issues,
game
addiction.
indicates
that
while
show
benefits,
effectiveness
remains
inconclusive
due
particularly
from
have
been
but
are
inconsistently
documented.
Future
research
should
focus
rigorous
assessments,
standardized
reporting,
long-term
effectiveness.
registered
Prospero:
CRD42024521084.
Язык: Английский
How do video games affect mental health? A narrative review of 13 proposed mechanisms
Опубликована: Май 30, 2024
Researchers
have
proposed
a
variety
of
mechanisms
through
which
playing
video
games
might
affect
mental
health:
by
displacing
more
psychosocially
beneficial
activities,
satisfying
or
frustrating
basic
psychological
needs,
relieving
stress,
and
many
more.
However,
these
are
rarely
enumerated,
underlying
causal
structures
made
explicit.
Here,
we
overview
13
effects
gaming
on
health.
For
each,
attempt
to
draw
out
(often
implicit)
counterfactuals—that
is,
what
concrete
aspect
should
be
changed
in
hypothetical
alternative
universe
produce
the
effect
interest—and
illustrate
with
example
directed
acyclic
graphs
(DAGs).
In
doing
so,
hope
provide
bird’s
eye
view
field
encourage
focused
collaborative
efforts
propose,
falsify,
iterate
(causal)
theories.
Only
so
can
realize
its
potential
inform
clinical
interventions,
regulation,
game
design,
behavior
players
parents.
Язык: Английский