Marketing Intelligence & Planning,
Год журнала:
2024,
Номер
unknown
Опубликована: Окт. 23, 2024
Purpose
Extant
literature
shows
that
gamification
is
an
effective
tool
for
enhancing
customer
brand
engagement.
However,
there
a
need
structured
review
of
the
on
how
and
to
what
extent
fosters
This
hybrid
synthesizes
extant
research
its
impact
Design/methodology/approach
The
study
based
45
articles
drawn
from
33
journals
Scopus
database.
article
conducts
systematic
theory,
context,
characteristics
methods
employed
in
research,
identifies
contemporary
themes
presents
future
avenues.
It
also
bibliometric
analysis
identify
most
prominent
journals,
authors,
themes.
Findings
various
patterns
trends
psychological
capital
it
unfolds
four
major
–
engagement,
e-marketing,
sustainable
marketing
experience.
Practical
implications
offers
key
insights
into
managerial
implications.
Originality/value
one
first
endeavors
conduct
related
conceptual
framework
relationships
between
several
agendas
spur
scholarly
process
enhance
Asia Pacific Business Review,
Год журнала:
2025,
Номер
unknown, С. 1 - 21
Опубликована: Янв. 21, 2025
This
study
proposes
a
model
to
investigate
brand
advocacy
in
the
context
of
higher
education
marketing.
The
examines
impact
social
media
marketing,
instructor
behaviour,
reputation,
and
personality
on
engagement
subsequent
advocacy.
Data
were
collected
from
China
sample.
revealed
that
exert
positive
student
engagement,
which
subsequently
translates
into
moderating
role
value
congruity
altruism
is
verified.
findings
provide
institution
administrators
with
some
guidelines
strategize
their
marketing
branding
communication
foster
BACKGROUND
The
COVID-19
pandemic
has
significantly
altered
lifestyles,
with
an
increasing
reliance
on
digital
fitness
applications
and
devices
for
home
workouts.
Among
these,
the
Nike
Training
Club
(NTC)
app
Nintendo’s
Ring
Fit
Adventure
(RFA)
emerged
as
popular
solutions
young
individuals
seeking
to
maintain
physical
activity.
OBJECTIVE
This
study
aims
compare
usability
of
NTC
RFA
among
users
explore
influence
gender
their
evaluations.
METHODS
A
total
93
participants
aged
18–30
were
randomly
assigned
either
group
(n=42)
or
(n=51).
Over
four
weeks,
engaged
in
guided
workouts,
assessed
using
System
Usability
Scale
(SUS).
Data
analysis
included
descriptive
statistics
generalized
linear
models
(GLM)
identify
factors
influencing
scores.
RESULTS
Compared
group,
scored
higher
SUS,
particularly
aspects
such
"willingness
use"
"system
simplicity."
male
participants,
female
had
SUS
scores,
irrespective
product.
evaluations
also
positively
associated
participants’
self-reported
quality
life.
CONCLUSIONS
findings
highlight
potential
increase
activity
engagement.
RFA's
gamified
design
NTC's
structured
modules
cater
diverse
user
preferences.
Gender
differences
underscore
need
inclusive
considerations
maximize
satisfaction
health
outcomes.
Journal of Creative Communications,
Год журнала:
2025,
Номер
unknown
Опубликована: Фев. 15, 2025
This
research
investigates
the
psychological
mechanisms
underlying
customers
repurchase
behavioural
intention
on
e-commerce
livestreaming,
framed
by
theory
of
customer
inspiration
(CIT)
and
social
cognitive
(SCT).
Based
SCT
CIT,
study
identifies
factors
influencing
livestreaming
from
three
key
perspectives:
technical
environment
(i.e.,
interactivity),
personal
perceived
value,
self-efficacy),
experience
hedonic
outcome
expectation,
utilitarian
expectation),
which
in
turn
drive
intention.
A
structural
equation
model
examined
a
standpoint.
The
was
tested
using
Partial
Least
Squares
Structural
Equation
Modeling
(PLS-SEM)
based
data
collected
an
online
survey
158
participants.
found
that
value
expectation)
favourably
affect
customers’
‘inspired-by’
livestreaming.
‘inspired-to’
stage
follows,
causing
shows
connection
between
inspiration,
offering
novel
perspective
for
understanding
Furthermore,
it
examines
antecedents
via
lens
SCT,
initial
evidence
linking
to
consumer
behaviour.
Frontiers in Communication,
Год журнала:
2025,
Номер
10
Опубликована: Март 12, 2025
Background
Brand
loyalty
is
crucial
for
brand
marketing
effectiveness.
Typically,
companies
may
struggle
with
user
feedback
and
advertising
impact,
making
it
challenging
to
establish
consumer
habits
receive
positive
feedback.
Gamification
engages
consumers
actively
in
as
players.
However,
the
underlying
mechanisms
of
gamification
its
impact
on
effectiveness
remain
unclear,
especially
new
domains
lacking
targeted
experiences.
Methods
By
introducing
USE
model
that
incorporates
utilitarian,
social,
experiential
purposes,
we
critically
elevate
domain’s
game
evaluation
model.
Using
a
survey
component
online
applet,
examine
their
perceptions
experiences
gamified
marketing,
exploring
data
models
related
usage
motivations
influence
levels.
The
habits,
membership,
recommendations,
intentions
analyzed.
Results
Our
empirical
results
demonstrate
can
effectively
increase
consumers’
by
satisfying
utilitarian
motives
showing
strongest
significance.
Discussion
This
study
contributes
enhancing
perception
design,
enabling
improvements
effects
businesses.
European Journal of Business Management and Research,
Год журнала:
2025,
Номер
10(2), С. 16 - 27
Опубликована: Март 25, 2025
The
rapid
development
of
fintech
has
led
to
the
emergence
virtual
banks
(also
known
as
neobanks,
challenger
banks,
digital
or
online-only
banks).
These
new
by
eliminating
physical
branches,
reducing
costs,
and
offering
convenient
innovative
user
experiences,
are
transforming
traditional
banking.
In
Hong
Kong,
nearly
four
years
since
its
launch,
have
amassed
2.2
million
users
but
face
intense
competition
multiple
challenges
while
also
presenting
significant
growth
opportunities.
Analyzing
target
customers’
usage
intentions
related
factors
is
crucial
for
enhancing
service
quality,
market
strategies,
customer
relationships,
innovation.
This
study
explores
impact
system
interface,
security,
utilitarian
expectations,
word
mouth,
brand
image,
reward
systems
on
intentions.
Using
a
triangulation
method
that
combines
literature
review,
focus
groups,
pilot
surveys,
large-scale
259
valid
questionnaires
were
collected
via
snowball
sampling
analyzed
using
SPSS.
results
show
correlations
all
eight
hypothesized
factors.
research
aims
provide
insights
recommendations
industry
improve
overall
quality
increase
share,
benefiting
stakeholders.
PLoS ONE,
Год журнала:
2025,
Номер
20(4), С. e0321883 - e0321883
Опубликована: Апрель 29, 2025
This
study
investigated
the
impact
of
Octomodal
Mental
Imagery
(OMI)
on
brand
experience
and
authenticity
in
advocating
sustainable
development
responding
to
lack
customers’
growing
demand
for
authentic
brands.
The
research
employed
online
questionnaire
surveys
data
collection
via
Sojump,
resulting
428
valid
responses.
collected
were
subjected
quantitative
analysis,
study’s
hypotheses
tested
using
structural
equation
modeling.
results
showed
that
all
sensory
attributes
OMI
(visual,
auditory,
tactile,
gustatory,
olfactory)
positively
influenced
experience.
All
(autonomy,
spatial,
kinesthetic)
also
found
authenticity,
while
social
presence
moderated
relationship.
provides
branding
managers
scholars
with
a
new
reference
point
scientific
support
companies
implement
strategies
marketing
models,
which
will
help
brands
maintain
competitive
business
environment.