Digital enablers of entrepreneurial innovation: fsQCA and NCA analysis
Journal of Organizational Effectiveness People and Performance,
Год журнала:
2025,
Номер
unknown
Опубликована: Фев. 17, 2025
Purpose
The
objective
of
this
paper
is
to
analyze
the
country-level
causal
configurations
digital
enablers
that
result
in
entrepreneurial
innovation
new
ventures.
Entrepreneurial
a
complex
phenomenon
draws
on
combination
context-dependent
conditions,
which
explain
external
factors
integrate
into
process.
In
paper,
we
focus
contextual
role
information
and
communication
technologies
(ICT)
from
an
organizational
center-edge
approach.
Design/methodology/approach
This
study
employs
case-oriented
techniques,
specifically
fuzzy-set
qualitative
comparative
analysis
(fsQCA)
necessary
condition
(NCA),
identify
sufficient
conditions
lead
innovation.
A
dataset
comprising
61
countries
was
merged
World
Economic
Forum’s
Networked
Readiness
Index
Global
Entrepreneurship
Monitor
order
explore
combinations
ICT
adoption,
online
transactions
business-to-business,
business
model
Findings
fsQCA
demonstrates
can
be
attributed
two
configurations.
first
configuration
includes
business-to-business
absence
second
characterized
by
NCA
reveals
question
possess
varying
degrees
importance,
with
each
exerting
distinct
degree
influence
generation
levels
techniques
employed
research
have
yielded
preliminary
insights
relationship
between
innovation,
particularly
groups
necessity
these
enablers.
Practical
implications
Our
provides
framework
for
development
more
effective
strategic
mixes
identified
group
countries.
It
also
raises
theoretical
questions
about
national
encourage
particular
enabler
stimulate
specific
form
Originality/value
lieu
pursuing
definitive
explanations,
proposes
alternative
While
contingent
upon
distinctive
extending
level
required
yield
integration
offers
nuanced
understanding
define
ventures
than
alone.
Язык: Английский
Online Moral Conformity Revisited
International Journal of Psychology,
Год журнала:
2025,
Номер
60(2)
Опубликована: Фев. 27, 2025
ABSTRACT
This
article
presents
a
divergent
replication
of
recent
study
exploring
the
phenomenon
moral
conformity
in
online
video
interactions.
The
introduced
intentional
variations,
such
as
different
cultural
context—specifically,
Russian—and
varied
stimulus
materials
to
examine
cross‐cultural
stability
and
consistency
observed
effect.
research
utilised
well‐established
Asch
paradigm
encompassed
15
situations,
including
trolley‐type,
factual
Haidt's
scenarios.
recruited
total
104
participants,
aged
18–28,
comprising
68
females
36
males.
In
experimental
condition,
participants
confronted
dilemmas
presence
confederates
via
meeting
service,
while
control
condition
made
decisions
alone.
results
revealed
significant
differences
between
conditions
for
both
consequentialist
deontological
pressure,
well
overall
level,
affirming
robustness
effect
across
contexts.
No
difference
was
trolley‐type
dilemmas.
These
findings
suggest
that
is
stable
behavioural
transcends
boundaries,
highlighting
its
relevance
understanding
behaviour
Язык: Английский
Changes in Internet Activities and Influencing Factors for Problematic Internet Use During the COVID-19 Pandemic in Korean Adolescents: Repeated Cross-Sectional Study
JMIR Pediatrics and Parenting,
Год журнала:
2025,
Номер
8, С. e66448 - e66448
Опубликована: Фев. 11, 2025
Background
As
adolescents
increasingly
engage
with
digital
experiences,
the
internet
serves
as
a
platform
for
social
interaction,
entertainment,
and
learning.
The
COVID-19
pandemic
accelerated
this
trend,
remote
learning
restricted
physical
interactions
driving
changes
in
behavior.
Adolescents
spent
more
time
on
gaming
media,
reflecting
notable
shift
use
patterns.
Objective
We
hypothesized
that
changed
patterns
among
Korean
adolescents,
including
content
types,
web-based
activities,
pathological
prevalence.
Additionally,
we
anticipated
these
would
correlate
shifts
adolescents’
psychological
status
during
pandemic.
Methods
Data
from
827
aged
12
to
15
years
(n=144
2018,
n=142
2019,
n=126
2020,
n=130
2021,
n=143
2022,
2023)
were
gathered
over
6
43
middle
schools
across
16
regions
1
hospital
South
Korea.
demographic
data
collected
included
age,
sex,
school
year.
Participants
also
provided
information
their
levels
of
addiction.
status,
mood,
anxiety,
attention,
self-esteem,
was
assessed.
Results
There
significant
differences
depression
scale
(Patient
Health
Questionnaire
9).
Patient
9
scores
2023
decreased
compared
those
2022
(F5=3.07;
P=.007).
Regarding
behavior,
game
playing
after
before,
while
watching
videos
increased.
rate
problematic
highest
games
before
COVID-19,
but
it
videos,
trend
continued
until
(χ23=8.16,
P=.04).
Furthermore,
study
showed
Young’s
Internet
Addiction
Scale
(YIAS)
score
group
2018
other
groups
(F5=14.63;
P<.001).
In
both
video
had
higher
YIAS
than
(F5=9.37;
P<.001),
by
game,
video,
Social
Network
Service
did
not
differ
significantly.
degree
influence
severity
addiction
greatest
effect
greater
games.
Conclusions
During
pandemic,
academic
commercial
purposes,
classes
videoconferences,
increased
rapidly
worldwide,
leading
rise
overall
time.
demand
dependence
platforms
is
expected
grow
even
further
coming
era.
Until
now,
concerns
have
primarily
focused
games,
now
necessary
consider
what
types
behaviors
cause
problems
how
address
them.
Язык: Английский
The Impact of the COVID-19 Pandemic: A Longitudinal Analysis of Body Weight Variations and Their Implications for Daily Habits
International Journal of Environmental Research and Public Health,
Год журнала:
2024,
Номер
21(11), С. 1510 - 1510
Опубликована: Ноя. 13, 2024
Assessing
changes
in
lifestyle,
dietary
habits,
eating
behaviors,
and
stress
during
the
pandemic
their
impact
on
weight
is
crucial
for
developing
effective
interventions.
This
study
investigated
variations
among
Brazilians
associated
habit
over
nine
months
COVID-19
pandemic.
An
online
questionnaire
was
applied
(T0/T1,
T2).
Weight
variation
classifications
were
determined
from
T0
to
T1
evaluated
longitudinally
food
consumption,
behavior,
perceived
using
generalized
estimating
equations
(
Язык: Английский