DEVELOPMENT OF A LEARNING MEDIUM BASED ON EFAS TRADITIONAL GAME (ENGKLEK FUN AND SMART) TO IMPROVE STUDENTS' COMMUNICATION ABILITY IN THEMATIC LEARNING DOI Creative Commons
Bin Zhao, Nirwana Anas

Al-Bidayah Jurnal Pendidikan Dasar Islam, Год журнала: 2023, Номер 15(1), С. 165 - 182

Опубликована: Июнь 30, 2023

Traditional games must be adapted for the present since they have cultural values that need to conserved future generations. This study attempts create an EFAS (Engklek Fun and Smart) medium version of a typical game product. With research experience at IES Al-Ittihadiyah Berastagi, this applies Research Development (R&D) technique. Forty-five first graders Islamic Elementary School (IES) Berastagi became participants. The findings indicate is recognized as valid. "Very Valid" category showed 89.63% score medium. It also claimed useful. information came from survey students teachers’ opinions. Twenty-five completed questionnaire on medium, received 9.6% in Practical" category. A 97.5% response supplied statement. results two questionnaires teachers students’ replies are categorized being very practical. Third, deemed operational. was demonstrated by fact were able respond ASK DO question instruments both writing orally with 92% during learning process utilizing EFAS. Written responses infer it can "effective" whereas oral help develop their communication abilities. justifies declaration legitimate, applicable, useful enhancing students' skills.

Язык: Английский

Whodunit: A Forensic Chemistry Investigative Game Kit DOI

Rio Lourdes V. Hubahib,

Angelo Mark P. Walag

Journal of Chemical Education, Год журнала: 2025, Номер unknown

Опубликована: Янв. 22, 2025

Язык: Английский

Процитировано

0

The Education Office's Strategy for Primary School Mergers DOI

Abdurahman Abdurahman,

Cecep Sumarna,

Eman Sulaiman

и другие.

Jurnal Inovatif Manajemen Pendidikan Islam, Год журнала: 2025, Номер 4(1), С. 19 - 28

Опубликована: Янв. 1, 2025

Primary education plays a critical role in building the basic skills required for students' future academic success and social development. This research focuses on strategies combining primary schools to optimise services community, which previous has not discussed terms of local authority. The method used qualitative approach case study type. Data were collected using interviews, observations documentation, analysed by reduction, display conclusion confirmed through triangulation depenability. results this illustrate importance efficient decision-making regional leaders who continue listen input from their members, including swot analysis, optimising services, meeting challenges. Contribution is how optimation esecution leader with eraly giving positive. provides view that leadership must be able use its updating state so as create more qualified appropriate national institution.

Язык: Английский

Процитировано

0

Digital education: Augmented reality in EFL classroom DOI

Olga V. Telegina,

Olga A. Orlova, Alexey S. Shimichev

и другие.

AIP conference proceedings, Год журнала: 2025, Номер 3268, С. 060036 - 060036

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Influence of digital game-based learning on social collaboration, problem-solving skills, and motivation: An integrative approach of expectancy-value theory and flow theory DOI
Yingjun Pan,

X Shao,

Goodarz Shakibaei

и другие.

Learning and Motivation, Год журнала: 2025, Номер 90, С. 102123 - 102123

Опубликована: Март 25, 2025

Язык: Английский

Процитировано

0

The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study DOI

Zheng Zhong,

Xiaofang Zou, Shuaizhen Jin

и другие.

Education and Information Technologies, Год журнала: 2025, Номер unknown

Опубликована: Апрель 12, 2025

Язык: Английский

Процитировано

0

Knowledge Sharing Leads to Engagement During Covid-19 For Online Gamers DOI
Justin Paul, Mohsen Akbari, Subhra Rani Mondal

и другие.

Information & Management, Год журнала: 2024, Номер 61(4), С. 103948 - 103948

Опубликована: Март 30, 2024

Язык: Английский

Процитировано

2

Use of technology in University education bibliometric exploration DOI Creative Commons
Yulissa Navarro-Castillo, Mildher Ugaz-Rivero

Tierra nuestra, Год журнала: 2024, Номер 18(1), С. 11 - 28

Опубликована: Июнь 30, 2024

The aim of this article is to scrutinize the advancement and significance technology utilization in higher education, with purpose comprehending present trends identifying novel avenues inquiry that are academic community. A quantitative approach was employed by conducting a bibliometric analysis on 43 scientific articles retrieved from Scopus database, order obtain most pertinent metrics high-impact publications were produced up until 2023. research findings regarding implementation use at university level very dispersed underdeveloped, relevant topics being motivation human factor learning technologies. Furthermore, concentration found four countries 31% journals. This study unique because it applies methodology enhanced digital tool for underserved terms education level.

Язык: Английский

Процитировано

2

Analysis of Student Concept Mastery Using the Project Based Learning Model Seen from Parents' Work DOI Creative Commons

Misbah Misbah,

Alfajri Adha,

Gianluigi Segalerba

и другие.

International Journal of Education and Teaching Zone, Год журнала: 2024, Номер 3(2), С. 210 - 223

Опубликована: Июнь 23, 2024

The research that has been carried out aims to determine the influence of parents' work on students' mastery concepts after being given Project Based Learning (PjBL) learning model. method used was quantitative descriptive with population all students class XII MIPA at SMA 13 Bungo a sample 33 people selected using purposive sampling techniques. Data collection an essay test, where average student test score 72.61 lowest 44 and highest 92 indicating normal distribution. t daily scores, tcount -1.357 ttable 1.693 significance level 0.05. < (-1.357 1.693), so hypothesis Ho is accepted, Ha rejected. results show there no significant PjBL model outcomes in parental work, especially Dynamic Electricity material.

Язык: Английский

Процитировано

1

A Conception of an Instrument Supporting the Design of Educational Video Games for Cultural Heritage DOI Open Access
Yavor Dankov

IFAC-PapersOnLine, Год журнала: 2024, Номер 58(3), С. 363 - 368

Опубликована: Янв. 1, 2024

Educational video games in Cultural Heritage (CH) represent modern and relevant digital media intended to educate learners on the knowledge, preservation, protection of CH. Designers educators design create for education dedicated CH (intangible tangible) acquaint with multiple aspects respective cultural heritage's history, significance, information. At same time, these allow perceive this information acquire knowledge a interactive way - by playing educational game learning integrated didactic content specific object. This paper presents conception software instrument that supports assists designers (including who are not professionals field technologies) designing (CH). The is based applying author's Summary Model Design process (Summary DELIS-CH) using Classification Video Games Among main objectives provide facilitated opportunity an assisted supported initiation processes CH, as well recommendations classification serve IT specialists) future creating can use and, through its designed functionalities, generate particular custom-made description includes In addition, model essential user functionalities their description.

Язык: Английский

Процитировано

1

DEVELOPMENT OF DIGITAL ETIQUETTE FOR EFFECTIVE INTERACTION BETWEEN 1ST YEAR STUDENTS AND TEACHERS: STRATEGIES FOR COOPERATION IN THE ERA OF DIGITALIZATION DOI Open Access
Азиза Жунусбекова, Karakat Nagymzhanova, Samal Askarkyzy

и другие.

National Center for Higher Education Development, Год журнала: 2024, Номер 3(47)

Опубликована: Сен. 30, 2024

This article explores the importance of developing digital etiquette for effective interaction between 1st year students and their teacher in age. The uses a survey method using Google disk platform, with help this research method, author manages to determine level understanding by applicants «Concept etiquette». authors also propose rules cooperation that will participants successfully interact an educational environment where technologies are playing increasingly important role. To fully disclose concepts «Digital etiquette», conduct coaching session applicants. As part article, literary analysis on topic under study was carried out. emphasize Internet plays central role daily lives many people, is used search information, watch videos, read news, communicate social networks messengers, make purchases, listen music, play games via mobile phones, tablets or computers. reveals value provides recommendations improving teachers, key element successful work modern education online environment.

Язык: Английский

Процитировано

1