Metaverse for digital health solutions
International Journal of Information Management,
Год журнала:
2025,
Номер
83, С. 102869 - 102869
Опубликована: Март 6, 2025
Язык: Английский
Exploring User Perceptions of Peak Experience in Extended Reality User Experiences in Immersive and Augmented Spaces: A Case Study of the Jadu Web3 Community
Journal of Humanistic Psychology,
Год журнала:
2025,
Номер
unknown
Опубликована: Апрель 12, 2025
Extended
reality
holds
the
potential
to
alter
human
experiences.
This
project
explores
user
perceptions
of
peak
experience
(PE),
a
state
self-actualization
and
fulfillment,
within
augmented
spaces
role
it
can
play
for
designers
developers
effectively
engage
immersive
World
Wide
Web
(Web3)
communities.
Semi-structured
interviews,
including
an
interactive
stimulus,
with
key
stakeholders
in
Web3
space
(staff
from
global
technology
entities,
brand
collaborators,
community
members,
n
=
15)
were
conducted.
The
findings
reveal
rich
opportunities
users
surprise,
delight,
sense
connection
belonging
these
spaces.
They
further
suggest
reshape
extend
current
experiences
by
moving
focus
design
toward
crafting
PEs.
great
value
achieve
fuller
content
creators
connect
their
communities
more
meaningful
ways.
Язык: Английский
Indulging in virtual luxuries: unveiling the allure of impulse buying in metaverse
Asia Pacific Journal of Marketing and Logistics,
Год журнала:
2024,
Номер
unknown
Опубликована: Ноя. 16, 2024
Purpose
This
study
aimed
to
examine
consumers’
impulse
purchases
of
luxury
products
in
the
metaverse,
specifically
by
exploring
how
motivational
and
emotional
experiences
affect
virtual
product
metaverse.
Design/methodology/approach
An
online
survey
was
administered
a
total
230
users
various
metaverse
platforms
China.
The
data
were
analysed
using
partial
least
squares
structural
equation
modelling
(PLS-SEM)
disjoint
two-stage
approach.
Findings
findings
indicated
that
experience
(goal
importance
goal
interest)
positive
emotion
(fantasy,
feeling
fun)
have
effects
on
buying
but
none
for
negative
emotions
(loneliness
isolation).
Practical
implications
understanding
leveraging
can
drive
their
behaviour
hence
providing
brand
retailers
with
testbed
before
they
launch
physical
market.
Originality/value
enriches
our
comprehension
delving
into
impacts
behaviours.
Язык: Английский
What drives metaverse retail environments (non)usage? A behavioral reasoning theory perspective
Technological Forecasting and Social Change,
Год журнала:
2024,
Номер
212, С. 123945 - 123945
Опубликована: Дек. 20, 2024
Язык: Английский
Avatars at risk: Exploring public response to sexual violence in immersive digital spaces
Computers in Human Behavior,
Год журнала:
2024,
Номер
163, С. 108500 - 108500
Опубликована: Ноя. 12, 2024
Язык: Английский
Play alone or play together? A comparative study of single- and multi-person interactions in virtual tourism
Journal of Hospitality and Tourism Technology,
Год журнала:
2024,
Номер
unknown
Опубликована: Ноя. 15, 2024
Purpose
This
paper
aims
to
compare
the
differences
between
single-
and
multi-person
interactions
in
virtual
tourism,
underpinned
by
stimulus-organism-response
(S-O-R)
framework
media
richness
theory
(MRT).
Design/methodology/approach
In
this
study,
quantitative
data
gathered
from
questionnaires
applied
558
individuals
was
analyzed
using
partial
least
squares
structural
equation
modeling.
The
moderating
role
of
interaction
type
tested
through
multigroup
analysis
(MGA).
Findings
results
showed
that
vividness
positively
influenced
telepresence,
perceived
attractiveness
authentic
experiences;
telepresence
affected
experiences
attractiveness;
impacted
willingness
visit
both
groups.
A
difference
detected
two
groups
perceptions
were
more
easily
transformed
into
a
group.
Interaction
moderated
effect
on
telepresence.
had
significant
among
those
who
participated
tourism
together.
Originality/value
model
developed
explain
how
considering
relationships
reality,
as
well
social
aspect.
Язык: Английский