Play alone or play together? A comparative study of single- and multi-person interactions in virtual tourism DOI
Lina Zhong, Mengyao Zhu, Meiling Li

и другие.

Journal of Hospitality and Tourism Technology, Год журнала: 2024, Номер unknown

Опубликована: Ноя. 15, 2024

Purpose This paper aims to compare the differences between single- and multi-person interactions in virtual tourism, underpinned by stimulus-organism-response (S-O-R) framework media richness theory (MRT). Design/methodology/approach In this study, quantitative data gathered from questionnaires applied 558 individuals was analyzed using partial least squares structural equation modeling. The moderating role of interaction type tested through multigroup analysis (MGA). Findings results showed that vividness positively influenced telepresence, perceived attractiveness authentic experiences; telepresence affected experiences attractiveness; impacted willingness visit both groups. A difference detected two groups perceptions were more easily transformed into a group. Interaction moderated effect on telepresence. had significant among those who participated tourism together. Originality/value model developed explain how considering relationships reality, as well social aspect.

Язык: Английский

Metaverse for digital health solutions DOI

Nida Shamim,

Mingxue Wei,

Suraksha Gupta

и другие.

International Journal of Information Management, Год журнала: 2025, Номер 83, С. 102869 - 102869

Опубликована: Март 6, 2025

Язык: Английский

Процитировано

0

Exploring User Perceptions of Peak Experience in Extended Reality User Experiences in Immersive and Augmented Spaces: A Case Study of the Jadu Web3 Community DOI

Sunil Thaker,

Maxi Heitmayer

Journal of Humanistic Psychology, Год журнала: 2025, Номер unknown

Опубликована: Апрель 12, 2025

Extended reality holds the potential to alter human experiences. This project explores user perceptions of peak experience (PE), a state self-actualization and fulfillment, within augmented spaces role it can play for designers developers effectively engage immersive World Wide Web (Web3) communities. Semi-structured interviews, including an interactive stimulus, with key stakeholders in Web3 space (staff from global technology entities, brand collaborators, community members, n = 15) were conducted. The findings reveal rich opportunities users surprise, delight, sense connection belonging these spaces. They further suggest reshape extend current experiences by moving focus design toward crafting PEs. great value achieve fuller content creators connect their communities more meaningful ways.

Язык: Английский

Процитировано

0

Indulging in virtual luxuries: unveiling the allure of impulse buying in metaverse DOI
Teck Weng Jee, Shirley Zhao,

Gabriel Wei-En Wee

и другие.

Asia Pacific Journal of Marketing and Logistics, Год журнала: 2024, Номер unknown

Опубликована: Ноя. 16, 2024

Purpose This study aimed to examine consumers’ impulse purchases of luxury products in the metaverse, specifically by exploring how motivational and emotional experiences affect virtual product metaverse. Design/methodology/approach An online survey was administered a total 230 users various metaverse platforms China. The data were analysed using partial least squares structural equation modelling (PLS-SEM) disjoint two-stage approach. Findings findings indicated that experience (goal importance goal interest) positive emotion (fantasy, feeling fun) have effects on buying but none for negative emotions (loneliness isolation). Practical implications understanding leveraging can drive their behaviour hence providing brand retailers with testbed before they launch physical market. Originality/value enriches our comprehension delving into impacts behaviours.

Язык: Английский

Процитировано

1

What drives metaverse retail environments (non)usage? A behavioral reasoning theory perspective DOI Creative Commons
Waqar Nadeem, Abdul R. Ashraf, Shadma Shahid

и другие.

Technological Forecasting and Social Change, Год журнала: 2024, Номер 212, С. 123945 - 123945

Опубликована: Дек. 20, 2024

Язык: Английский

Процитировано

1

Avatars at risk: Exploring public response to sexual violence in immersive digital spaces DOI
Navneet Kumar Singh, Rajeev Kumar Ray,

Nikee Silayach

и другие.

Computers in Human Behavior, Год журнала: 2024, Номер 163, С. 108500 - 108500

Опубликована: Ноя. 12, 2024

Язык: Английский

Процитировано

0

Play alone or play together? A comparative study of single- and multi-person interactions in virtual tourism DOI
Lina Zhong, Mengyao Zhu, Meiling Li

и другие.

Journal of Hospitality and Tourism Technology, Год журнала: 2024, Номер unknown

Опубликована: Ноя. 15, 2024

Purpose This paper aims to compare the differences between single- and multi-person interactions in virtual tourism, underpinned by stimulus-organism-response (S-O-R) framework media richness theory (MRT). Design/methodology/approach In this study, quantitative data gathered from questionnaires applied 558 individuals was analyzed using partial least squares structural equation modeling. The moderating role of interaction type tested through multigroup analysis (MGA). Findings results showed that vividness positively influenced telepresence, perceived attractiveness authentic experiences; telepresence affected experiences attractiveness; impacted willingness visit both groups. A difference detected two groups perceptions were more easily transformed into a group. Interaction moderated effect on telepresence. had significant among those who participated tourism together. Originality/value model developed explain how considering relationships reality, as well social aspect.

Язык: Английский

Процитировано

0