Journal of Computing in Higher Education, Год журнала: 2024, Номер unknown
Опубликована: Дек. 30, 2024
Язык: Английский
Journal of Computing in Higher Education, Год журнала: 2024, Номер unknown
Опубликована: Дек. 30, 2024
Язык: Английский
Опубликована: Май 18, 2025
This study focused on the development and evaluation of Math Venture, a gamified remedial intervention material for Mathematics 7 at Muntindilaw National High School, Schools Division Office Antipolo, during academic year 2023–2024. The survey questionnaire served as data collection tool descriptive design. Twenty-one (21) experts eighteen (18) high school math teachers. teachers developed Venture Game in terms of: fun, continued user Intention, visual attractiveness, challenge, balance, immersion, perceived ease use, usefulness is inferred to have Very Acceptability with grand weighted mean 4.92 4.79, respectively. suggestions made by respondents informed researcher how further improve material. suggest: resolve minimal errors, rephrase directions into simpler one; hint not necessary; allow users save their game cloud using email; make interface or theme interconnected, apply different sounds, it more colorful, questions presented randomly set time limit only one map, but per level based difficulties.
Язык: Английский
Процитировано
0Journal of Computing in Higher Education, Год журнала: 2024, Номер unknown
Опубликована: Дек. 30, 2024
Язык: Английский
Процитировано
0