TasksZE: A Task-Based and Challenge-Based Math Serious Game Using Facial Emotion Recognition DOI Creative Commons
Humberto Marín-Vega, Giner Alor‐Hernández, Maritza Bustos-López

и другие.

Future Internet, Год журнала: 2024, Номер 16(12), С. 440 - 440

Опубликована: Ноя. 25, 2024

Serious games play a significant role in the teaching and learning process by focusing on educational objectives rather than purely entertainment. By addressing specific needs, these provide targeted experiences. The integration of emotion recognition technology into serious can further enhance identifying areas where students may need additional support, game facilitates mathematics allowing identification emotional impact creation tailored experience for student. This study proposes challenge-based task-based math that integrates facial named TasksZE. TasksZE introduces novel approach adjusting gameplay based detected emotions, which includes real-time analysis cross-validation emotions. We conducted usability evaluation using System Usability Scale (SUS) as reference, results indicate feel is easy to use, functions are well integrated, most people learn use it very quickly. answered they would this system frequently since felt motivated attributes, rewards, level progression. These elements contributed more engaging effective experience.

Язык: Английский

Eliciting the Nexus Between Hotel Service Attributes and Customer Advocacy: Moderating Effect of Brand Resonance DOI
Muhammad Haroon Shoukat, Kareem M. Selem, Hossein Olya

и другие.

Journal of Quality Assurance in Hospitality & Tourism, Год журнала: 2025, Номер unknown, С. 1 - 26

Опубликована: Янв. 24, 2025

Язык: Английский

Процитировано

1

The role of user participation and psychological distance in consumer brand attitudes in gamified marketing DOI Creative Commons
Xiaolin Li,

Yilun Xie,

Guofeng Dong

и другие.

Scientific Reports, Год журнала: 2025, Номер 15(1)

Опубликована: Янв. 2, 2025

Язык: Английский

Процитировано

0

Exploring the influence of perceived economic mobility on leisure consumption: The moderating effect of social capitals DOI
Yanghee Kim, Wei Tian, Taewoo Roh

и другие.

Journal of Retailing and Consumer Services, Год журнала: 2025, Номер 85, С. 104300 - 104300

Опубликована: Март 30, 2025

Язык: Английский

Процитировано

0

Linking social capital to green purchasing intentions in livestreaming sessions: the moderating role of perceived visible heterogeneity DOI Creative Commons

Haipeng Zhao,

Fumitaka Furuoka

Humanities and Social Sciences Communications, Год журнала: 2025, Номер 12(1)

Опубликована: Апрель 5, 2025

Язык: Английский

Процитировано

0

How gamification affordances reduce academic burnout in online learning: the mediating role of positive psychological capital DOI
Xiuquan Wang, Saeid Motevalli, Wei Huang

и другие.

Interactive Technology and Smart Education, Год журнала: 2025, Номер unknown

Опубликована: Апрель 10, 2025

Purpose This study aims to develop a theoretical framework explain the underlying mechanisms through which gamification affordances reduce academic burnout in online learning, with particular focus on mediating role of positive psychological capital (PsyCap) and moderating cognitive load. As learning becomes increasingly severe, understanding how enhance learners’ PsyCap alleviate is essential for improving both foundation practical applications education. Design/methodology/approach Grounded theory, theory “Affordances–Psychological–Behavioral Outcomes” framework, this research proposes new model that categorizes into objective (game elements, mechanics dynamics) subjective (psychological experiences perceptions). A quantitative method was used, using survey data from learners. Structural equation modeling SPSS were used statistical analysis test proposed hypotheses. Findings The results indicate directly PsyCap. Moreover, plays role, meaning mitigate indirectly In addition, load serves as moderator, influencing extent affect under different conditions. Originality/value research, perspective PsyCap, introduces conceptual develops novel linking affordances, burnout. By extending applicability refining conceptualization provides insights guidance optimizing reducing

Язык: Английский

Процитировано

0

Virtual brand communities unveiled: A comprehensive bibliometric exploration DOI Creative Commons
Christiam Méndez-Lazarte,

Alfredo Galdo-Jiménez,

Ammer Ghouleh Grundl

и другие.

Digital Business, Год журнала: 2025, Номер unknown, С. 100122 - 100122

Опубликована: Апрель 1, 2025

Язык: Английский

Процитировано

0

Play to Participate: Effects of Gamification Affordances on Consumer Participation in Livestreaming Commerce DOI Creative Commons
Congcong Yang, Yuanyue Feng, Xiaona Li

и другие.

Journal of theoretical and applied electronic commerce research, Год журнала: 2025, Номер 20(2), С. 84 - 84

Опубликована: Апрель 25, 2025

Despite the ubiquitous application of gamification in livestreaming commerce, mechanisms driving its impact on consumer participation remain underexplored. To address this research gap, study integrated two theoretical frameworks: “Gamification Affordances–Psychological Outcomes–Behavioral Outcomes” framework and Uses Gratifications Theory. We investigated how affordances (achievement visualization, rewards, interaction, competition) relate to fulfillment consumers’ diverse psychological needs (cognitive, affective, social, personal integrative, social integrative). Furthermore, we examined whether meeting these influences intentions continue watching purchase. surveyed 354 commerce consumers employed structural equation modeling analyze data. The findings revealed that can motivate continuous purchasing behavior by satisfying their different needs. conclude discussing managerial implications our findings.

Язык: Английский

Процитировано

0

Green and gamification: a win-win combination for hotels and Ant Forest DOI
Qizhen Wang, Qiang Guo

Current Issues in Tourism, Год журнала: 2025, Номер unknown, С. 1 - 31

Опубликована: Май 17, 2025

Язык: Английский

Процитировано

0

How gaming team participation fosters consumers’ social networks, communication and commitment DOI
Thi Tuan Linh Pham, Gen‐Yih Liao, Sheng-Pao Shih

и другие.

Journal of Retailing and Consumer Services, Год журнала: 2024, Номер 81, С. 103962 - 103962

Опубликована: Июнь 15, 2024

Язык: Английский

Процитировано

1

Integración de Minería de Texto y Análisis de Redes Sociales Complejas para la Caracterización Cuantitativa de la Evolución Discursiva en Inteligencia Artificial a través de Plataformas de Streaming DOI Open Access
Fred Torres‐Cruz, Yudi Janeh Yucra Mamani,

Marco Fidel Mayta-Quispe

и другие.

VISUAL REVIEW International Visual Culture Review / Revista Internacional de Cultura Visual, Год журнала: 2024, Номер 16(5), С. 271 - 278

Опубликована: Июль 29, 2024

Este estudio ofrece una caracterización cuantitativa de la evolución discursiva en Inteligencia Artificial (IA) a través plataformas streaming(Youtube), integrando minería texto y análisis redes sociales complejas. Mediante un corpus extenso obtenido líderes, se implementaron algoritmos procesamiento lenguaje natural para analizar el contenido textual, identificando patrones, temáticas emergentes cambios los discursos sobre IA. Paralelamente, realizó examinar las estructuras interacción influencia distintos actores divulgación información. Los resultados revelan tendencias significativas presentación percepción IA, destacando temas específicos, diferencias entre diversos grupos, factores como avances tecnológicos eventos globales.

Процитировано

0