Efficacy of exergaming dance and aerobic dance on young adults’ enjoyment, situational motivation, self-efficacy, and steps DOI Creative Commons

Kai Tan,

Anna Kate Autry,

John Oginni

и другие.

Frontiers in Psychology, Год журнала: 2025, Номер 16

Опубликована: Май 1, 2025

This study explored differences in young adults' enjoyment, situational motivation, self-efficacy, and physical activity between two content-identical exercise formats: exergaming aerobic dance traditional dance. A total of 40 adults (20 females; Mage = 20.38) from a Chinese university participated separate 12-min sessions: (1) non-stop using the Xbox 360, Kinect Just Dance (2) led by an experienced instructor. Psychological measures motivation (including intrinsic identified regulation, external amotivation) were assessed validated questionnaires after each session. Physical levels measured research-grade pedometer to track steps. repeated-measures MANOVA compared outcomes modalities. Statistically significant observed sessions for overall model (p < 0.05). Participants reported higher enjoyment during session [F (1,39) 3.59, p 0.05, η2 0.07]. Intrinsic significantly than format 3.83, 0.09]. However, participants achieved more steps per minute 39.79, 0.01, 0.51]. No other found remaining outcomes. These findings suggest that may enhance perceived leading time spent on or activity, though it results fewer are practically relevant promoting long-term through game-like exercises, as play crucial role maintaining activity.

Язык: Английский

The Impact of Acute Exergaming on Short Video-Related Inhibitory Control: An Event-Related Potential Study DOI
Gordon Cheng, Biye Wang, Shiqi Yu

и другие.

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Efficacy of exergaming dance and aerobic dance on young adults’ enjoyment, situational motivation, self-efficacy, and steps DOI Creative Commons

Kai Tan,

Anna Kate Autry,

John Oginni

и другие.

Frontiers in Psychology, Год журнала: 2025, Номер 16

Опубликована: Май 1, 2025

This study explored differences in young adults' enjoyment, situational motivation, self-efficacy, and physical activity between two content-identical exercise formats: exergaming aerobic dance traditional dance. A total of 40 adults (20 females; Mage = 20.38) from a Chinese university participated separate 12-min sessions: (1) non-stop using the Xbox 360, Kinect Just Dance (2) led by an experienced instructor. Psychological measures motivation (including intrinsic identified regulation, external amotivation) were assessed validated questionnaires after each session. Physical levels measured research-grade pedometer to track steps. repeated-measures MANOVA compared outcomes modalities. Statistically significant observed sessions for overall model (p < 0.05). Participants reported higher enjoyment during session [F (1,39) 3.59, p 0.05, η2 0.07]. Intrinsic significantly than format 3.83, 0.09]. However, participants achieved more steps per minute 39.79, 0.01, 0.51]. No other found remaining outcomes. These findings suggest that may enhance perceived leading time spent on or activity, though it results fewer are practically relevant promoting long-term through game-like exercises, as play crucial role maintaining activity.

Язык: Английский

Процитировано

0