
Research Square (Research Square), Год журнала: 2023, Номер unknown
Опубликована: Март 14, 2023
Язык: Английский
Research Square (Research Square), Год журнала: 2023, Номер unknown
Опубликована: Март 14, 2023
Язык: Английский
Advances in educational technologies and instructional design book series, Год журнала: 2025, Номер unknown, С. 239 - 308
Опубликована: Янв. 17, 2025
This chapter explores the development of microlearning pedagogical practices aimed at enhancing student learning in higher education through a design-based research (DBR) approach. Recognizing microlearning's potential for quick, focused learning, study addresses lack strong foundations and practical implementation challenges. The progresses four phases: analyzing current teaching practices, designing key principles, developing strategies, evaluating their usability via expert feedback. Using surveys applied cognitive task analysis (ACTA), introduces AMPLIFY framework, which enhances with eight components: clear objectives, personalized continuous feedback, efficient delivery, engaging content, interactive experiences, social collaboration, seamless curriculum integration. offers insights systematic approach implementing strategies education, bridging literature gap setting stage future studies.
Язык: Английский
Процитировано
2International Journal of Educational Technology in Higher Education, Год журнала: 2023, Номер 20(1)
Опубликована: Июнь 15, 2023
Abstract Digital academic reading tools on computers bring multiple benefits to higher-education students. Through structural equation modeling methods, this study contributes the following findings: (1) Perceived ease of use, perceived usefulness, and lecturers’ positive responses significantly predict students’ attitudes toward digital computers; (2) lectures’ responses, expectations achievement are predictors usefulness these tools; (3) intentions use (4) experience predicts negative (5) for collaborative learning self-efficacy using tools. Findings in may contribute understanding external factors influencing acceptance with a substantial explanatory power proposed model (R 2 = 64.70–84.20%), which benefit researchers, instructors, students, technology designers.
Язык: Английский
Процитировано
34Education Sciences, Год журнала: 2023, Номер 13(6), С. 618 - 618
Опубликована: Июнь 16, 2023
This study aims to evaluate the impact of using augmented reality, gamification, and serious games in computer science education. The presents development process an educational mobile application, describes experiment that was conducted involved 117 higher education students, analyzes results a 49-item paper-based questionnaire. In total, 8 research questions were explored. revealed several benefits can be yielded when integrating such applications teaching learning activities actively involving students design process. particular, application assessed as effective tool could enrich improve create interactive, inclusive, student-centered environments. Its use led mostly positive effects experiences while maintaining negative ones minimum most expressed emotions. Students able learn more enjoyable interesting manner, their motivation, engagement, self-efficacy, immersion greatly increased. Students’ innate need for autonomy, competence, relatedness satisfactorily met both intrinsic extrinsic motivations triggered. They felt sense belonging cultivated social skills. potential students’ knowledge acquisition academic achievements also observed. enabled computational thinking critical Therefore, combining enhance cognitive social–emotional highlighted.
Язык: Английский
Процитировано
33Computers & Education, Год журнала: 2023, Номер 201, С. 104831 - 104831
Опубликована: Май 9, 2023
Язык: Английский
Процитировано
31Research Square (Research Square), Год журнала: 2023, Номер unknown
Опубликована: Март 14, 2023
Язык: Английский
Процитировано
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