In-service teachers' perceptions of board games in teaching: Impact of the level of seriousness of the games and teachers’ characteristics
Teaching and Teacher Education,
Год журнала:
2025,
Номер
157, С. 104951 - 104951
Опубликована: Фев. 4, 2025
Язык: Английский
Learning With Board Games: Interplay of Context and Students’ Prior Knowledge
The Journal of Experimental Education,
Год журнала:
2024,
Номер
unknown, С. 1 - 24
Опубликована: Окт. 14, 2024
Board
games
can
support
engagement,
deep
information
processing
and
learning
outcomes
for
university
students.
The
instructional
context,
notably
the
way
an
activity
is
introduced
to
students,
influence
students'
behavior
outcomes.
Yet,
despite
its
potential
important
on
in-game
learning,
impact
of
context
used
introduce
a
game-based
has
not
received
much
attention.
In
two
studies,
we
examined
how
framing
with
serious
or
non-serious
first
study,
44
graduate
students
played
same
word
association
game
that
was
either
as
study
activity.
Results
showed
increased
recall
compared
gaming
context.
second
involving
87
participants
playing
game,
results
prior
experience
also
reduced
recall.
Overall,
grouped
analysis
led
poorer
than
recognition
measures,
even
when
considering
knowledge,
behavior,
experience.
Theoretical
practical
implications
educators
are
discussed.
Язык: Английский
In-service teachers’ gameful practices
Journal of Research in Innovative Teaching & Learning,
Год журнала:
2024,
Номер
unknown
Опубликована: Сен. 24, 2024
Purpose
This
study
aims
to
validate
a
typology
of
factors
previously
established
by
the
authors
that
influence
teachers'
gameful
practices
and
investigate
these
further
qualitatively.
Design/methodology/approach
A
focus
group
interview
was
conducted
with
four
experienced
teachers
gather
their
views
on
education.
The
also
included
metaphor
analysis
focusing
beliefs
about
compatibility
school
learning
gamefulness.
data
were
coded
using
deductive
approach,
qualitative
thematic
employed.
Findings
Individual
are
more
positive
influences
than
institutional
or
system-level
factors.
Teachers
stated
digital
equipment
is
not
essential
for
practices,
but
governmental
support
in
reshaping
exam-centric
education
systems
might
be
key
step
promoting
adoption.
Practical
implications
In
21st
century,
students'
needs
differ
from
past
generations,
creating
challenging
situations
cultures.
Gameful
could
help
introducing
an
engaging
motivating
environment
students.
paper
implement
decision-makers
innovative
target
lifelong
learning.
Originality/value
empirical
findings
validated
research
presents
best
implementing
methods
highlights
hindering
leaders
aiming
practices.
Язык: Английский