Interactive Multimedia in Physical Education: The Effectiveness of Powtoon in Improving Learning Outcomes in Elementary Schools DOI Open Access

Oman,

Shofiatul Khusnah,

Arita Marini

и другие.

Jurnal Edutech Undiksha, Год журнала: 2024, Номер 12(2), С. 302 - 311

Опубликована: Дек. 25, 2024

The low learning outcomes in physical education among elementary school students are attributed to the use of less interactive and engaging media. This condition hinders students' engagement process, necessitating media innovation enhance their interest comprehension. study aims develop Powtoon-based multimedia improve fourth-grade education. research employed a development (R&D) method by adapting model encompassing needs analysis, design, development, product evaluation stages. Data were collected through pretest post-test outcome assessments conducted before after analysis included normality tests using Kolmogorov-Smirnov test homogeneity SPSS version 24, indicating that data normally distributed homogeneous. t-test results demonstrated significant difference between outcomes, showing improved significantly multimedia. These findings indicate is effective enhancing outcomes. Therefore, it can be concluded has positive impact on improving students.

Язык: Английский

El Futuro del Aprendizaje: Preparando a los Estudiantes de Primaria para el Mundo Digital DOI Creative Commons

William Iván Rosero-Cárdenas,

Paulina Gabriela Ruiz-Gaona,

Rocío Nataly Sislema-López

и другие.

Journal of Economic and Social Science Research, Год журнала: 2024, Номер 4(4), С. 73 - 88

Опубликована: Окт. 31, 2024

El artículo aborda la integración de tecnología en educación primaria, destacando su relevancia preparación los estudiantes para el mundo digital. estudio, basado una revisión bibliográfica cualitativa, analiza desafíos y las oportunidades incorporar herramientas tecnológicas aprendizaje. Los principales hallazgos revelan que formación continua docentes es esencial adopción efectiva tecnología, ya muchos educadores carecen competencias necesarias pedagógica. Además, persisten barreras significativas acceso equitativo a dispositivos conectividad, especialmente comunidades bajos recursos. La investigación también señala beneficios gamificación aprendizaje personalizado mejorar motivación compromiso estudiantil. Sin embargo, se discuten dificultades relacionadas con seguridad datos sostenibilidad iniciativas tecnológicas. En conclusión, maximizar impacto educación, necesario un enfoque integral aborde docente, equidad actualización curricular, garantizando entorno educativo inclusivo resiliente.

Процитировано

0

SUPERVISION IN EDUCATION AND SOCIAL INSTITUTIONS REGARDING THE USE OF DIGITAL TECHNOLOGIES DOI Creative Commons
Yelyzaveta Matviienko, Uliana Avramenko, Mykhailo Savchyn

и другие.

OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, Год журнала: 2024, Номер 17, С. 79 - 95

Опубликована: Янв. 1, 2024

The use of digital technologies in the modern space is becoming increasingly important for various professionals. However, mastering these challenging without formal and informal supervision skills, which related to their rapid development high flexibility. research aims identify professionals' needs develop recommendations improving literacy. We analyzed state technology skills experience implementing improve digital-technological competencies among social educational empirical study was conducted across spaces centers Zaporizhzhia region. survey addressed assessment technologies. results showed that many professionals are aware proposed applications programs. Special attention paid questions about using large language models such as Chat GPT, Gemini, Claude optimizing work responsibilities. findings indicated most respondents do not them. Part devoted analyzing practices. examined statistics on colleagues regarding over past five years. Through questionnaires, it established although positively evaluate computer certain still need further development. Supervision serves an effective tool bridging gaps, though its application Ukrainian realities has peculiarities. can be used professional programs, promote a form development, formulate supporting competence.

Язык: Английский

Процитировано

0

Islamic Education in the Era of Industrial Revolution 4.0 and the Utilization of Digital Technology in the Teaching and Learning Process DOI Creative Commons

Muhammad Faiq Hirzulloh,

Tazkia Arifa Annadhif

JURNAL IQRA, Год журнала: 2024, Номер 9(2), С. 409 - 437

Опубликована: Дек. 31, 2024

This study explored how Islamic education proved its existence in the era of Industrial Revolution 4.0 and adapts by using digital technology teaching learning process. adopts a qualitative approach Systematic Literature Review (SLR) as method. The SLR was chosen because it has several advantages, one which is systematic standardized procedures. In this study, 120 articles were found to be filtered PRISMA Model analyzed more deeply about adapted shows that very worthy appreciation; not only interpreted transfer knowledge values but also gives birth human-centred technology-based creativity innovation. can answer society’s need live meaningful life utilizing technological tools improve quality education, science, technology, imtaq, well moral intellectual human resources. aligns with use process helping students teachers, itself, personalized or self-study, freedom choose all approaches, project-based learning, applicable field practice.

Язык: Английский

Процитировано

0

Interactive Multimedia in Physical Education: The Effectiveness of Powtoon in Improving Learning Outcomes in Elementary Schools DOI Open Access

Oman,

Shofiatul Khusnah,

Arita Marini

и другие.

Jurnal Edutech Undiksha, Год журнала: 2024, Номер 12(2), С. 302 - 311

Опубликована: Дек. 25, 2024

The low learning outcomes in physical education among elementary school students are attributed to the use of less interactive and engaging media. This condition hinders students' engagement process, necessitating media innovation enhance their interest comprehension. study aims develop Powtoon-based multimedia improve fourth-grade education. research employed a development (R&D) method by adapting model encompassing needs analysis, design, development, product evaluation stages. Data were collected through pretest post-test outcome assessments conducted before after analysis included normality tests using Kolmogorov-Smirnov test homogeneity SPSS version 24, indicating that data normally distributed homogeneous. t-test results demonstrated significant difference between outcomes, showing improved significantly multimedia. These findings indicate is effective enhancing outcomes. Therefore, it can be concluded has positive impact on improving students.

Язык: Английский

Процитировано

0