Technological Forecasting and Social Change,
Год журнала:
2024,
Номер
208, С. 123716 - 123716
Опубликована: Авг. 31, 2024
Following
social
constructivism,
the
Metaverse
can
be
seen
as
a
"boundary
object,"
allowing
"interpretative
flexibility"
across
communities
while
maintaining
"common
identity"
to
facilitate
interactions
and
consensus.
Understanding
construction
of
requires
acknowledging
diverse
perspectives
that
shape
discourse
surrounding
it.
This
research
employed
an
internet-based
Q
methodology
study
examine
such
"boundaries"
within
discourse.
The
involved
46
participants
from
14
countries
sectors
global
industry,
who
engaged
in
online
card
ranking
exercises
using
statements
covering
five
essential
aspects
Metaverse:
Terminology,
Cultural
Values,
Societal
Impact,
Economics,
Regulation.
factor
analysis
revealed
four
prominent
frames
perspective:
1)
Debating
Liberal
Globalism;
2)
Critiques
Threat
Humanity;
3)
Neoliberalization;
4)
New
Prometheans:
Techno-Optimism
Digital
Revolution.
These
underscore
polarized
perceptions
related
political-economic
development,
particularly
concerning
affordability,
infrastructure
limitation,
digital
literacy,
all
crucial
for
preventing
divisions.
findings
contribute
policy
dialogues
focused
on
impact
technology
innovation.
Additionally,
this
provides
hands-on
experience
designing
implementing
digitalized
methodology,
resulting
more
systematic
transparent
exercise
procedures.
•
examined
through
lens
constructivism
theory.
spans
terminology,
culture,
societal
impact,
economics,
regulation.
Internet-based
improves
processes
transparency
qualitative-quantitative
research.
Global
experts
countries.
Four
expose
views
Metaverse's
aspects.
The Journal of Marketing Theory and Practice,
Год журнала:
2025,
Номер
unknown, С. 1 - 18
Опубликована: Янв. 8, 2025
Individuals
are
motivated
to
switch
alternatives
when
their
existing
retailers
do
not
meet
expectations.
The
study
intends
examine
the
factors
affecting
decision
of
consumers
walking
out
physical
stores
and
opting
for
metaverse
shopping
through
PPM
(Push,
Pull,
Mooring)
framework.
data
is
gathered
using
a
structured
online
questionnaire
Google
Forms
SMART-PLS
software
used
evaluate
results.
revealed
that
expectation
disconfirmation
alternative
attractiveness
both
significantly
impacted
switching
intention.
Buyers'
intention
was
positively
influenced
by
social
influence,
content
creation,
tranquility.
Remarkably,
costs
had
no
impact
on
customer's
This
paper
contributes
research
as
it
first
its
kind
explore
from
offline
results
provide
valuable
insights
help
retail
brand
owners,
understand
identify
key
attractions
consumers.
Young Consumers Insight and Ideas for Responsible Marketers,
Год журнала:
2025,
Номер
unknown
Опубликована: Апрель 9, 2025
Purpose
This
study
aims
to
explore
the
dimensions
of
outdoor
servicescape
motorcycle
ride-hailing
transportation,
focusing
on
experiences
early
adults
as
defined
by
Levinson’s
adult
development
theory.
Design/methodology/approach
Using
a
qualitative
thematic
analysis,
this
investigates
servicescapes,
centering
adults’
(aged
23–40)
perspectives.
demographic’s
transitional
life
stage,
coupled
with
their
reliance
digital
platforms
and
shared
resources,
positions
them
key
stakeholders
in
sharing
economy.
Findings
The
identifies
dimensions:
spatial
layout
functionality
(motorcycle
type/size,
seat
comfort,
vehicle
readiness,
engine
condition,
safety
equipment
passenger
helmets);
signs
symbols
(license
plates
drivers’
attributes);
interaction
behavior
(communication,
route
proficiency,
driving
conduct
general
etiquette);
online
[in-app
communication,
map
features,
payment
methods
user
interface
(UI)
or
experience
(UX)].
These
findings
highlight
interplay
between
physical
motorcycle,
social
driver
application,
all
within
resource-sharing
dynamics
that
define
an
environment.
Research
limitations/implications
focuses
exclusively
adults,
limiting
generalizability
other
age
groups,
such
teenagers
older
who
may
also
be
frequent
users
services.
Practical
implications
Theoretically,
extends
research
outdoor,
utilitarian
contexts
economy,
addressing
gaps
literature
focused
static,
indoor
hedonic
environments.
Practically,
offer
actionable
for
enhancing
service
quality
regions
like
Southeast
Asia
Africa,
where
services
are
prevalent.
Companies
should
implement
strict
maintenance,
provide
comprehensive
training
optimize
app
design
features
seamless
UI/UX,
accurate
maps,
options
transparent
pricing
improve
satisfaction
trust.
Originality/value
To
best
authors’
knowledge,
is
among
first
examine
servicescapes
context
offering
novel
insights
into
relevance
adults.
Journal of Computer Assisted Learning,
Год журнала:
2025,
Номер
41(3)
Опубликована: Май 5, 2025
ABSTRACT
Background
Study
Gamification
is
an
effective
and
interactive
approach
to
engaging
students
in
teaching
learning.
As
digital
technology
develops,
higher
education
institutions
(HEIs)
must
embrace
keep
pace
with
gamification
for
learning
approaches.
Objective
The
purpose
of
this
study
review
HEIs
based
on
a
science
mapping
technique
using
bibliometric
analysis.
Method
A
total
1251
journal
publications
were
retrieved
from
the
Web
Science
(WoS)
analysed
Two
analyses
applied:
bibliographic
coupling
co‐word
analysis
discover
knowledge
structure
subject
within
current
research
streams
future
trends.
Results
themes
discovered
relate
student
engagement
motivation
predictors
toward
gamification.
Implications
practice
pedagogical
discussed
student‐instructor
implementation.
Conclusions
include
design
development
strategies
during
pre‐game,
game
post‐game
stages
achieve
best
experience.
Furthermore,
should
be
viewed
developed
by
policymakers
stakeholders
create
atmosphere
that
can
cater
educational
curriculum
development.