International Journal of Human-Computer Interaction,
Год журнала:
2024,
Номер
unknown, С. 1 - 17
Опубликована: Окт. 7, 2024
Gamification
is
increasingly
recognized
as
a
promising
intervention
to
promote
individual
environmental
contributions.
However,
the
understanding
of
motivations
for
users'
continuous
engagement
intentions
with
gamified
environment
protection
remains
insufficient.
This
study
explores
Chinese
pro-environmental
gamification
Ant
Forest,
using
research
model
that
integrates
norm
activation
model,
warm
glow
theory,
and
technology
acceptance
model.
By
analyzing
quantitative
survey
data
collected
from
525
players
empirically
examined
through
structural
equation
modelling.
The
results
show
Forest
users
are
motivated
by
combination
altruistic,
egoistic,
pragmatic
factors.
identified
positive
impact
factors
include
personal
norms,
ascription
responsibility,
awareness
consequences,
perceived
glow,
ease
use,
usefulness
in
improving
contribution
efficiency.
Surprisingly,
find
enjoyable
game
irrespective
its
benefits,
but
they
not
primarily
driven
pure
fun
playing.
findings
only
offer
comprehensive
explanation
antecedents
also
provide
theoretical
practical
implications
design
contexts.
Scientific Reports,
Год журнала:
2023,
Номер
13(1)
Опубликована: Дек. 8, 2023
Gamification
entails
integrating
game
design
elements,
including
rewards,
points,
competition,
and
interactive
challenges,
into
non-game
contexts
to
engage
motivate
individuals.
In
the
context
of
green
consumption,
gamification
can
encourage
individuals
acquire
more
sustainable
consumption
behaviors.
The
proposed
study
aims
examine
influence
on
behavior
among
Chinese
university
students.
However,
students
are
considered
an
important
target
group
for
such
interventions
due
their
technological
savvy
high
interest
in
environmental
issues.
A
self-determination
theory
(SDT)
was
used
measure
motivating
factors
adopting
behavior-a
convenience
sampling
technique
which
survey-based
research
designs
were
collect
data.
survey
conducted
a
sample
332
China,
using
questionnaire
with
structural
equation
modeling
(SEM)
test
hypotheses
assess
relationships
between
variables.
finding
this
reveals
that
has
significant
negative
relation
behavior.
Further,
awareness,
hedonic
motivation,
perceived
enjoyment
significantly
mediate
relationship
Additionally,
virtual
CSR
moderates
enjoyment.
findings
could
have
implications
development
effective
policy
makers
industrialists
aimed
at
promoting
behaviors
China.
Sustainable Production and Consumption,
Год журнала:
2024,
Номер
47, С. 632 - 643
Опубликована: Май 3, 2024
In
an
era
marked
by
technological
progress
and
escalating
environmental
concerns,
businesses
must
swiftly
reconcile
sustainability
with
digital
innovation
evolving
consumer
expectations.
This
study
takes
a
distinct
consumer-oriented
approach
to
assess
the
adoption
of
circular
economy
across
businesses.
It
specifically
explores
integration
pro-environmental
behaviour,
transformation,
incentives
as
pivotal
dimensions
in
enhancing
corporate
circularity.
Employing
mixed-method
approach,
this
research
introduces
novel
circularity
readiness
index
developed
quantitatively
principles
landscape
Norway.
Analysing
12
companies
within
energy,
transportation,
fashion,
food,
retail
sectors,
methodology
evaluates
based
on
their
initiatives,
extent
technology
integration,
effectiveness
incentive
mechanisms
that
promote
sustainable
practices
among
customers.
reveals
sector-specific
insights
regarding
practices,
energy
sector
demonstrating
notable
advancements
due
thorough
incentives.
On
other
hand,
food
industry
encounters
challenges
when
implementing
highlighting
necessity
targeted
initiatives.
emphasizes
relevance
strategic
for
progressing
towards
economy.
Businesses
should
leverage
benchmark
efforts
pinpoint
areas
enhancement.
Policymakers
establish
favourable
circumstances
specific
policies
incentives,
thereby
engagement
both
consumers
practices.
contributes
academic
discourse
offers
practical
guidelines
stakeholders
aiming
foster
development.
Internet Research,
Год журнала:
2025,
Номер
unknown
Опубликована: Янв. 7, 2025
Purpose
Gamification
has
been
widely
applied
in
mobile
fitness
apps
to
motivate
users
exercise
continuously.
Based
on
the
affordances–psychological
outcomes–behavioral
outcomes
framework,
this
study
explores
roles
of
three
specific
gamification
affordances
(competition,
visibility
achievement
and
interactivity)
self-health
management
(continuous
use
behavior
health
behavior)
from
perspectives
satisfaction
exhaustion.
Design/methodology/approach
We
test
research
model
using
a
structural
equation
(SEM)
with
505
self-reported
data
points.
Furthermore,
we
apply
fuzzy-set
qualitative
comparative
analysis
(fsQCA)
explore
configurations
associated
behavior,
reinforcing
SEM
results.
Findings
Results
indicate
that
competition,
interactivity
can
enhance
satisfaction,
which
further
boosts
behavior.
However,
competition
also
cause
exhaustion,
undermines
some
extent.
Overall,
positive
impacts
outweigh
negative
impacts.
Practical
implications
This
provides
new
insights
for
relevant
practitioners
designing
affordances,
aiding
sustainable
development
their
long-term
effects
management.
Visibility
should
be
emphasized,
thoughtfully
designed
minimize
effects.
Originality/value
extends
framework
literature
by
applying
both
fsQCA
methodologies
examine
relationship
between
Aslib Journal of Information Management,
Год журнала:
2024,
Номер
unknown
Опубликована: Сен. 27, 2024
Purpose
As
the
new
frontier
in
online
healthcare
innovation,
mobile
health
consultation
(MHC)
is
transforming
how
traditional
delivered.
Despite
being
known
on
a
large
scale
for
its
benefits,
MHC
still
faces
consumer
resistance.
technology-enabled
service,
so
an
in-depth
analysis
of
resistance
from
perspective
technology
crucial
to
enhance
service
adoption.
This
study
sought
determine
mechanism
by
which
two
information
(IT)-specific
traits
–
IT
affordance
and
identity
influence
during
consumer–platform
interactions.
Design/methodology/approach
We
used
Credamo
platform
gather
data
786
users
with
medical
consulting
experience
validate
resulting
relationships.
Findings
Based
partial
least
squares
structural
equation
modeling,
three
six
affordances
(visibility,
searching
guidance
shopping)
exerted
significant
positive
identity,
while
trigger
attending
association
had
no
effect
identity.
Persistence
was
negatively
associated
influenced
MHC.
Originality/value
Academically,
this
empirical
paper
primarily
contributes
literature
theory
Practically,
several
valuable
platforms
provided.
Business Strategy & Development,
Год журнала:
2025,
Номер
8(1)
Опубликована: Март 1, 2025
ABSTRACT
This
study
explores
the
use
of
social
media
(SM)
for
corporate
responsibility
communication
(CSR‐C),
focusing
on
its
effectiveness
in
engaging
stakeholders
and
enhancing
organizational
communication.
Grounded
Stakeholder
Theory
Social
Exchange
Theory,
research
provides
a
robust
theoretical
foundation
understanding
how
CSR‐C
operates
SM.
The
primary
objective
is
to
identify
prioritize
critical
success
determinants
(CSDs)
that
influence
efficacy
employs
two‐step
methodology
first
identifies
nine
CSDs
through
comprehensive
literature
review
expert
insights.
These
are
evaluated
ranked
using
best‐worst
method
(BWM),
an
innovative
multi‐criteria
decision‐making
(MCDM)
technique.
A
tailored
online
questionnaire,
completed
by
industry
experts,
facilitated
BWM
process,
ensuring
expert‐driven
precise
prioritization
CSDs.
findings
reveal
“Sharing
Source”
as
most
influential
CSD,
emphasizing
importance
credible
trusted
sources
disseminating
CSR
messages.
“CSR
Co‐creation”
emerges
second
determinant,
highlighting
value
involving
designing
promoting
initiatives.
represents
pioneering
effort
prioritizing
SM,
offering
structured
framework
organizations
enhance
their
strategies.
underscores
need
strategic
content
planning,
transparency,
interactive
engagement
meet
evolving
expectations
informed
skeptical
stakeholders.
By
leveraging
these
insights,
can
improve
fostering
stronger
stakeholder
relationships
achieving
more
significant
impact.
Interactive Technology and Smart Education,
Год журнала:
2025,
Номер
unknown
Опубликована: Апрель 10, 2025
Purpose
This
study
aims
to
develop
a
theoretical
framework
explain
the
underlying
mechanisms
through
which
gamification
affordances
reduce
academic
burnout
in
online
learning,
with
particular
focus
on
mediating
role
of
positive
psychological
capital
(PsyCap)
and
moderating
cognitive
load.
As
learning
becomes
increasingly
severe,
understanding
how
enhance
learners’
PsyCap
alleviate
is
essential
for
improving
both
foundation
practical
applications
education.
Design/methodology/approach
Grounded
theory,
theory
“Affordances–Psychological–Behavioral
Outcomes”
framework,
this
research
proposes
new
model
that
categorizes
into
objective
(game
elements,
mechanics
dynamics)
subjective
(psychological
experiences
perceptions).
A
quantitative
method
was
used,
using
survey
data
from
learners.
Structural
equation
modeling
SPSS
were
used
statistical
analysis
test
proposed
hypotheses.
Findings
The
results
indicate
directly
PsyCap.
Moreover,
plays
role,
meaning
mitigate
indirectly
In
addition,
load
serves
as
moderator,
influencing
extent
affect
under
different
conditions.
Originality/value
research,
perspective
PsyCap,
introduces
conceptual
develops
novel
linking
affordances,
burnout.
By
extending
applicability
refining
conceptualization
provides
insights
guidance
optimizing
reducing