Challenges and opportunities in applying constructionist digital games in secondary mathematics education DOI
Ljerka Jukić Matić, Sônia Palha

International Electronic Journal of Mathematics Education, Год журнала: 2025, Номер 20(3), С. em0836 - em0836

Опубликована: Май 20, 2025

The growing integration of technology into society highlights the need for educational transformation to better equip students future challenges and evolving labor market. Digital game-based learning (DGBL) has emerged as a promising strategy enhancing using interactive digital games. This study investigates implementation DGBL in secondary mathematics classrooms, focusing on four math games grounded constructionist approach that enables adaptation by both teachers students. Employing mixed-methods research design, we collected analyzed qualitative quantitative data. findings reveal although integrated their instruction, they did not involve modifying or creating games, thereby leaving potential largely unexploited. contributes literature offering an perspective (both teachers) opportunities implementing education.

Язык: Английский

Challenges and opportunities in applying constructionist digital games in secondary mathematics education DOI
Ljerka Jukić Matić, Sônia Palha

International Electronic Journal of Mathematics Education, Год журнала: 2025, Номер 20(3), С. em0836 - em0836

Опубликована: Май 20, 2025

The growing integration of technology into society highlights the need for educational transformation to better equip students future challenges and evolving labor market. Digital game-based learning (DGBL) has emerged as a promising strategy enhancing using interactive digital games. This study investigates implementation DGBL in secondary mathematics classrooms, focusing on four math games grounded constructionist approach that enables adaptation by both teachers students. Employing mixed-methods research design, we collected analyzed qualitative quantitative data. findings reveal although integrated their instruction, they did not involve modifying or creating games, thereby leaving potential largely unexploited. contributes literature offering an perspective (both teachers) opportunities implementing education.

Язык: Английский

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