Combining augmented and virtual reality simulation training to improve geriatric oral care performance in healthcare assistants: A randomized controlled trial DOI Creative Commons
Yi‐Ching Lin, Pei‐Chen Lin, Pei‐Chao Lin

и другие.

Digital Health, Год журнала: 2023, Номер 9

Опубликована: Янв. 1, 2023

Healthcare assistants (HCAs) are frontline caregivers for older adults. This study evaluated the effectiveness of combining augmented reality (AR) and virtual (VR) to implement oral healthcare simulation training HCAs.

Язык: Английский

Can extended reality in the metaverse revolutionise health communication? DOI Creative Commons
Adéla Plechatá, Guido Makransky, Robert Böhm

и другие.

npj Digital Medicine, Год журнала: 2022, Номер 5(1)

Опубликована: Сен. 2, 2022

In the metaverse, users will actively engage with 3D content using extended reality (XR). Such XR platforms can stimulate a revolution in health communication, moving from information-based to experience-based content. We outline three major application domains and describe how affordances (presence, agency embodiment) improve healthy behaviour by targeting users' threat coping appraisal. discuss communication via help address long-standing challenges.

Язык: Английский

Процитировано

61

A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality DOI Open Access
Aske Mottelson, Andreea Muresan, Kasper Hornbæk

и другие.

ACM Transactions on Computer-Human Interaction, Год журнала: 2023, Номер 30(5), С. 1 - 42

Опубликована: Апрель 1, 2023

Body ownership illusions (BOIs) occur when participants experience that their actual body is replaced by a shown in virtual reality (VR). Based on systematic review of the cumulative evidence BOIs from 111 research articles published 2010 to 2021, this article summarizes findings empirical studies BOIs. Following PRISMA guidelines, points diverse experimental practices for inducing and measuring ownership. The two major components embodiment measurement, agency, are examined. avatars generally leads modest slightly higher agency. We also find BOI lacks statistical power standardization across tasks, measurement instruments, analysis approaches. Furthermore, reviewed showed lack clarity fundamental terminology, constructs, theoretical underpinnings. These issues restrict scientific advances BOIs, together impede rigor theory-building.

Язык: Английский

Процитировано

41

Trust in science and belief in misinformation mediate the effects of political orientation on vaccine hesitancy and intention to be vaccinated DOI Creative Commons
Alessandro Santirocchi, Pietro Spataro,

Federica Alessi

и другие.

Acta Psychologica, Год журнала: 2023, Номер 237, С. 103945 - 103945

Опубликована: Май 19, 2023

In previous studies, anti-vaccination attitudes have been attributed either to far-right voters or both far-left and voters. The present study investigated the associations of political orientation with vaccine hesitancy intention be vaccinated against COVID-19, potential mediating roles trust in science belief misinformation. A total 750 Italian respondents completed an online questionnaire period between second third wave COVID-19 (from 9th March May 2021). results showed that had direct indirect intention, mediated by Specifically, right-wing adherents were less trustful scientists believed COVID-19-related misinformation more than left-wing adherents, these two factors accounted for their higher reduced willingness receive anti-COVID-19 vaccination. Our findings are line predictions mindsponge theory suggest communicative campaigns aimed at improving rates acceptance should specifically focused on enhancing reducing

Язык: Английский

Процитировано

27

Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non‐WEIRD sample DOI Creative Commons
Guido Makransky, Sara Klingenberg

Journal of Computer Assisted Learning, Год журнала: 2022, Номер 38(4), С. 1127 - 1140

Опубликована: Март 29, 2022

Abstract Objective Many industries struggle with training dynamic risk assessment, and how to bridge the gap between safety behavior in real life scenarios. In this article, we focus on assessment during a mooring operation investigate potential value of using immersive virtual reality (VR) simulations compared standard procedures an international maritime organization. Methods pilot study, two ways implementing VR simulation (stand‐alone or post‐simulation reflection) manual personal trainer condition between‐subjects design 86 students school. Based results stand‐alone non‐Western, Educated, Industrialized, Rich, Democratic (WEIRD) sample 28 seafarers from Kiribati Islands at Results The group reported significantly higher perceived enjoyment (d = 1.28), intrinsic motivation 0.96), learning 0.90), behavioral change 0.88), lower extraneous cognitive load 0.82) group, but differences self‐efficacy, attitudes were not significant. Discussion support train that are difficult world suggest technologies can be useful for providing just time anywhere, anytime, global market where employees increasingly cross‐cultural dislocated.

Язык: Английский

Процитировано

35

Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality DOI
Tiffany Luong, Yi Fei Cheng,

Max Möbus

и другие.

IEEE Transactions on Visualization and Computer Graphics, Год журнала: 2023, Номер 29(11), С. 4633 - 4643

Опубликована: Окт. 3, 2023

Virtual Reality (VR) systems have traditionally required users to operate the user interface with controllers in mid-air. More recent VR systems, however, integrate cameras track headset's position inside environment as well user's hands when possible. This allows directly interact virtual content mid-air just by reaching out, thus discarding need for hand-held physical controllers. However, it is unclear which of these two modalities—controller-based or free-hand interaction—is more suitable xmlns:xlink="http://www.w3.org/1999/xlink">efficient input, xmlns:xlink="http://www.w3.org/1999/xlink">accurate interaction, and xmlns:xlink="http://www.w3.org/1999/xlink">long-term use under xmlns:xlink="http://www.w3.org/1999/xlink">reliable tracking conditions. While interacting introduces weight, also requires less finger movement invoke actions (e.g., pressing a button) hold on xmlns:xlink="http://www.w3.org/1999/xlink">physical object during interaction.

In this paper, we investigate effect input modality (controller vs. interaction) exertion, agency, task performance, motor behavior across interaction techniques (touch, raycast) tasks (selection, trajectory-tracing). Participants reported felt control, were faster accurate using compared raycast setting. Regarding personal preference, participants chose but touch. Our correlation analysis revealed that participants' exertion increased selection speed, quantity arm motion, variation motion bad postures, following ergonomics metrics such consumed endurance rapid upper limb assessment. We found negative between participant's sense accuracy.

Язык: Английский

Процитировано

14

Metaverse and microorganism digital twins: A deep transfer learning approach DOI
Mohammad Jamshidi, Saleh Sargolzaei, Salimeh Foorginezhad

и другие.

Applied Soft Computing, Год журнала: 2023, Номер 147, С. 110798 - 110798

Опубликована: Сен. 2, 2023

Язык: Английский

Процитировано

13

Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review DOI Creative Commons
Hina Hakim, S. Michelle Driedger, Dominique Gagnon

и другие.

JMIR Serious Games, Год журнала: 2024, Номер 12, С. e47257 - e47257

Опубликована: Янв. 2, 2024

Background Gamification has been used successfully to promote various desired health behaviors. Previous studies have gamification achieve behaviors or facilitate their learning about health. Objective In this scoping review, we aimed describe digital gamified tools that implemented evaluated across populations encourage vaccination, as well any reported effects of identified tools. Methods We searched Medline, Embase, CINAHL, the Web Science Core Collection, Cochrane Database Systematic Reviews, Central Register Controlled Trials, Academic Search Premier, PsycInfo, Global Health, and ERIC for peer-reviewed papers describing with without evaluations. also conducted web searches Google identify lacking associated publications. consulted 12 experts in field behavior might missed. extracted data target population tools, interventions themselves (eg, type tool platform, disease/vaccine, design study), synthesized narratively. Results Of 1402 records, included 28 (2%) 10 The added 1 met inclusion criteria. Our final set therefore 11 papers, 7 (25%) explained development tool, 16 (57%) described evaluation, 2 (7%) both evaluation tool. on 25 different these (44%) were web-based 8 (32%) mobile (native mobile-enabled web) apps, 6 (24%) virtual reality Overall, showed increases knowledge intentions receive vaccines, mixed attitudes, positive beliefs. did not observe discernible advantages one (web based, mobile, reality) over others. However, a few randomized controlled trials, publication bias may led such having higher likelihood appearing literature. Conclusions Digital appear potential improving vaccine uptake by fostering beliefs increasing vaccine-related intentions. Encouraging comparative features types could advance identifying yield more contexts. Further work area should seek inform implementation acceptance effective communication, thus yielding meaningful social impacts.

Язык: Английский

Процитировано

5

Digitale Innovationen in der Impfkommunikation DOI Creative Commons
Robert Böhm,

Rian Gross,

Sabrina Forst

и другие.

Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz, Год журнала: 2025, Номер unknown

Опубликована: Фев. 13, 2025

Процитировано

0

Advancements and challenges in CT image segmentation for COVID-19 diagnosis through augmented and virtual Reality: A systematic review and future perspectives DOI
Kahina Amara, Oussama Kerdjidj, Mohamed Amine Guerroudji

и другие.

Journal of Radiation Research and Applied Sciences, Год журнала: 2025, Номер 18(2), С. 101374 - 101374

Опубликована: Март 23, 2025

Язык: Английский

Процитировано

0

Participant engagement in a moderated Facebook group to promote COVID-19 vaccination DOI
Tien-Chin Wu, Lorien C. Abroms, Melissa A. Napolitano

и другие.

Health Education Research, Год журнала: 2025, Номер 40(2)

Опубликована: Янв. 1, 2025

Abstract Interventions with high levels of engagement have been found to be more effective at changing health behavior than those low levels. Few prior studies examined whether in interventions using social media groups is associated higher program effectiveness. This study participant a moderated private Facebook group aimed COVID-19 vaccination was improvements immunization intentions (N = 263). Engagement the (i.e. emoji reactions, comments, poll votes and posts) change vaccine were assessed through retrospective review metrics self-reported surveys 4 weeks. Overall, 59% participants engaged least once. Participants on average made 11.9 total engagements during 4-week (SD 25.5), which 6.3 15.2) 4.0 12.3) 1.4 2.2) 0.2 0.7) post. No significant differences between sociodemographic characteristics or size. Emoji reactions increased intentions. Each reaction used 4% increase odds intention vaccinate adjusted ratio (aOR) 1.04, 95% CI: 1.01–1.08, P 0.015). Future should encourage users use posts.

Язык: Английский

Процитировано

0