
International Journal of Game-Based Learning, Год журнала: 2024, Номер 14(1), С. 1 - 17
Опубликована: Ноя. 1, 2024
Early adolescence is a major time for friendship development, and interpersonal emotion regulation (iER) vital skill social interactions. Serious games are an exciting way to engage young people with psychoeducational content. The authors developed serious game teaching iER strategies early adolescents in interdisciplinary participatory approach by working industry professionals including the target group throughout development process. In pilot feasibility study, player experience intended learning outcomes of were tested 166 adolescents. Results show positive experience, highest ratings Usability, Personal Gratification Enjoyment. about effects on (ER) mixed, personal ER increasing decreasing. This shows potential include engaging socio-emotional schools, but also reveals several areas improvement need more rigorous testing future.
Язык: Английский