Effects and Acceptability of a 1-Week Home-Based Virtual Reality Training for Supporting the Management of Stress and Anxiety: A Randomized Pilot Trial (Preprint) DOI Creative Commons
Federica Pallavicini, Eleonora Orena,

L. B. Arnoldi

и другие.

JMIR Serious Games, Год журнала: 2024, Номер 13, С. e50326 - e50326

Опубликована: Ноя. 20, 2024

Virtual reality (VR) is helpful for the management of stress and anxiety. However, current interventions have limitations related to location (ie, therapist's office or hospitals) content virtual experiences only relaxation). This randomized pilot trial aims investigate efficacy acceptability a brief remote VR-based training supporting anxiety in sample Italian health care workers. A total 29 doctors nurses (n=21; 72% female; mean age 35.6, SD 10.3 years) were recruited VR intervention group control passive condition. Participants assigned received consisting 3 sessions at home delivered 1 week using psychoeducational experience "MIND-VR" 360° relaxing video "The Secret Garden." The primary outcome measures stress, anxiety, depression, knowledge assessed baseline posttreatment. We also evaluated immediate effect on perceived state negative positive emotions. secondary measure was usability system content. significantly reduced levels as by Perceived Stress Scale (6.46, 95% CI 2.77 10.5; P=.046) increased ad hoc questionnaire adopted (-2.09, -3.86 -0.529; P=.046). home-based did not yield similar reductions depression Depression, Anxiety, Scale-21 items trait through State-Trait Anxiety Inventory Form Y-1. After with VR, there significant decrease anger, sadness an increase happiness levels. Analyses questionnaires indicated that workers found easy without adverse effects cybersickness. Of 33 participants, (88%) adhered protocol. results this study suggest week-long intervention, created specifically purpose available free charge, can help individuals manage encouraging further research investigating potential support mental health. ClinicalTrials.gov NCT04611399; https://tinyurl.com/scxunprd.

Язык: Английский

Beyond Textbooks and Standard Practices DOI
Raquel Simões de Almeida

Advances in healthcare information systems and administration book series, Год журнала: 2024, Номер unknown, С. 20 - 46

Опубликована: Фев. 14, 2024

This chapter examines the concept of mental health literacy (MHL) and its pivotal role in promoting well-being global agendas. MHL, rooted recognition, understanding, management disorders, has emerged as a critical component fostering individual community resilience. The delves into transformative potential digital tools enhancing MHL through innovative education approaches, focusing on platforms, mobile apps, virtual reality, artificial intelligence, gamified learning to disseminate personalized information efficiently, transcending barriers time stigma. comprehensively explores state-of-the-art integration not only healthcare professionals training curricula but also populations. Through some examples real case study, effectiveness different interventions is highlighted, culminating practical recommendations for seamlessly incorporating initiatives.

Язык: Английский

Процитировано

20

Metaverse Future of Digital Medical Tourism DOI

Mohammad Badruddoza Talukder,

Md. Nurul Huda, Sanjeev Kumar

и другие.

Advances in healthcare information systems and administration book series, Год журнала: 2025, Номер unknown, С. 173 - 198

Опубликована: Янв. 17, 2025

The chapter advances a theory on digital medical tourism, examining its implications for the internationalization of healthcare and markets. They discuss how telehealth, AI in diagnosis, virtual visits, electronic health records are boon to tourism. analyzes findings literature review market study concerning trends developments. results show that implementation technology significantly enhanced patient satisfaction reduced costs. Based concept, global provision will become showcased business expand customer supplier choices. Members industry, government, experts can only remove hitches bring change tourism through technology. thus postulates stresses Asia, Latin America, Eastern Europe emerging markets outsourcing owing investment requirements data protection, privacy, legal issues, divide fully unlock value

Язык: Английский

Процитировано

0

‘It's not everybody's snapshot. It's just an insight into that world’: A qualitative study of multiple perspectives towards understanding the mental health experience and addressing stigma in healthcare students through virtual reality DOI Creative Commons
Raul Szekely, Oliver Mason, Dávid Fröhlich

и другие.

Digital Health, Год журнала: 2024, Номер 10

Опубликована: Янв. 1, 2024

The resurgence of virtual reality (VR) technologies has led to their increased use in contemporary healthcare education. One promising application is simulating the experiences individuals with mental health conditions (MHCs) reduce stigma among future professionals. This study set out explore what those impacted by, or involved in, education students think about using VR this way.

Язык: Английский

Процитировано

3

Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy Building DOI Open Access
Mohammad Rashidujjaman Rifat, Reem Ayad, Ashratuz Zavin Asha

и другие.

Опубликована: Май 11, 2024

Lack of interfaith communication often gives rise to prejudice and group-based conflict in multi-faith societies. Nurturing this via learning may reduce by fostering empathy. HCI has a dearth knowledge on coexistence empathy building. To address gap, we present the design, implementation, usability Cohabitant: virtual reality (VR) application that promotes Cohabitant's design is theoretically underpinned Allport's intergroup contact theory informed insights from participatory workshop ran with members three religious groups: Christians, Hindus, Muslims. Our evaluation study, combining quantitative qualitative data 30 participants, suggests Cohabitant enhance general interpersonal empathy, but falls short for ethnocultural We discuss possible policy implications using kind VR technology

Язык: Английский

Процитировано

2

Virtu-act: a virtual reality program for mental health stigma DOI
Julia A. Martínez, María Jesús Lirola Manzano, José Alberto Jaén Gallego

и другие.

Current Psychology, Год журнала: 2024, Номер 43(35), С. 28306 - 28315

Опубликована: Авг. 21, 2024

Язык: Английский

Процитировано

1

Acceptability, feasibility, and preliminary evaluation of an animated VR game for reducing mental health stigma in health-care students and trainees: a mixed-method study DOI
Raul Szekely, Oliver Mason, Dávid Fröhlich

и другие.

Deleted Journal, Год журнала: 2024, Номер 1(2), С. 173 - 192

Опубликована: Июнь 20, 2024

Purpose This study aims to pilot-test the acceptability, feasibility, preliminary efficacy and user experience of an animated virtual reality (VR) game (“Goliath: Playing with Reality”) aimed at reducing stigma related psychosis schizophrenia among health-care students trainees. Design/methodology/approach A mixed-methods design was used. Sixteen trainee clinical psychologists working service users psychosis/schizophrenia engaged VR using a headset controllers, completed measures before after. Quantitative assessing intervention appropriateness feasibility were collected analysed descriptively. These complemented by qualitative feedback on experience, through content analysis. Pre- post-intervention mental health stigma-related also inferentially. Findings Most participants found acceptable, appropriate feasible for stigma. Although there no significant changes in measures, impressed immersive storytelling symbolic portrayal psychosis. Participants valued educational aspect, empathised people living experienced range emotional reactions. However, noted usability concerns, suggestions improvement made. Originality/value is one first studies show potential “Goliath: Reality” as Drawing narrative theory immersive-interactive techniques, provides experiences that can foster engagement connection, potentially enhancing its effectiveness reduction efforts.

Язык: Английский

Процитировано

0

Effects and Acceptability of a 1-Week Home-Based Virtual Reality Training for Supporting the Management of Stress and Anxiety: A Randomized Pilot Trial (Preprint) DOI Creative Commons
Federica Pallavicini, Eleonora Orena,

L. B. Arnoldi

и другие.

JMIR Serious Games, Год журнала: 2024, Номер 13, С. e50326 - e50326

Опубликована: Ноя. 20, 2024

Virtual reality (VR) is helpful for the management of stress and anxiety. However, current interventions have limitations related to location (ie, therapist's office or hospitals) content virtual experiences only relaxation). This randomized pilot trial aims investigate efficacy acceptability a brief remote VR-based training supporting anxiety in sample Italian health care workers. A total 29 doctors nurses (n=21; 72% female; mean age 35.6, SD 10.3 years) were recruited VR intervention group control passive condition. Participants assigned received consisting 3 sessions at home delivered 1 week using psychoeducational experience "MIND-VR" 360° relaxing video "The Secret Garden." The primary outcome measures stress, anxiety, depression, knowledge assessed baseline posttreatment. We also evaluated immediate effect on perceived state negative positive emotions. secondary measure was usability system content. significantly reduced levels as by Perceived Stress Scale (6.46, 95% CI 2.77 10.5; P=.046) increased ad hoc questionnaire adopted (-2.09, -3.86 -0.529; P=.046). home-based did not yield similar reductions depression Depression, Anxiety, Scale-21 items trait through State-Trait Anxiety Inventory Form Y-1. After with VR, there significant decrease anger, sadness an increase happiness levels. Analyses questionnaires indicated that workers found easy without adverse effects cybersickness. Of 33 participants, (88%) adhered protocol. results this study suggest week-long intervention, created specifically purpose available free charge, can help individuals manage encouraging further research investigating potential support mental health. ClinicalTrials.gov NCT04611399; https://tinyurl.com/scxunprd.

Язык: Английский

Процитировано

0