The Impact of Immersive Technology in Museums on Visitors’ Behavioral Intention DOI Open Access
Qing Liu, Chonlavit Sutunyarak

Sustainability, Год журнала: 2024, Номер 16(22), С. 9714 - 9714

Опубликована: Ноя. 7, 2024

Museums are precious carriers of human civilization and history as well important places for cultural inheritance education. However, with the rapid development science technology, museums now facing challenge enhancing visitors’ experiences. The use immersive technology in can blur real virtual worlds to offer visitors a unique experience. Based on TAM flow theory, this study analyzes influence immersion behavioral intention. results show that, according TAM, perceived usefulness ease technologies affect attitudes satisfaction. Similarly, enjoyment concentration, described also these satisfaction levels. Additionally, impact their intentions. findings instructive enhance visitor experience promote sustainable museum development.

Язык: Английский

Research on College Students’ Behavior in Calligraphy Courses Within a Virtual Learning Environment Based on SVVR: A Convergent Model Approach of Coolness Theory, VAM and TAM DOI Creative Commons
Yang Li, Silu Bao, Yi Yang

и другие.

IEEE Access, Год журнала: 2024, Номер 12, С. 28538 - 28553

Опубликована: Янв. 1, 2024

Utilizing SVVR educational materials in calligraphy courses can yield diverse effects, while it remains a rather novel instructional approach for students. Considering that the popularity of directly influences teaching effectiveness, is imperative to do further research on students' cognition enhance their acceptance materials. Therefore, adopting Coolness Feeling Theory, Value Adoption Model (VAM), Technology Acceptance (TAM), and Innovation Diffusion Theory (IDT), we have developed structural equation model investigate behavioral inclination students toward utilizing The includes external variables such as perceived value (PV), enjoyment (PE), vividness (PVV), immersion (IM), information quality (IQ), coolness (PC). Simultaneously, self-innovation (SINN) regarded moderating variable relationship between usefulness (PU) (PV). A cohort 401 participants was verified, findings were examined (SEM). indicated college utilize strongly influenced by two factors: PU (β=0.252, P<0.01) ATT (β=0.572, P<0.001). Furthermore, PC (β=0.257, P<0.001) (β=0.646, exhibited positive effect ATT. 2) PV (β=0.404, P<0.001), PVV (β=0.348, IQ (β=0.239, had PU, IM (β=-0.182, negative PE (β=0.010) no direct PU. (β=0.657, positively correlated with PC. 3) Additionally, SINN negatively affects association within certain range. These provide useful insights guidance developing university art classes. validity convergence which provides an extended methodology applying theoretical model.

Язык: Английский

Процитировано

2

Evaluating the Use of Mixed Reality in CSI Training Through the Integration of the Task-Technology Fit and Technology Acceptance Model DOI Creative Commons
Meshal Albeedan, Hoshang Kolivand, Ramy Hammady

и другие.

IEEE Access, Год журнала: 2023, Номер 11, С. 114732 - 114752

Опубликована: Янв. 1, 2023

Despite the emerging literature on adopting Mixed Reality (MR) headsets in crime scene investigation (CSI) -, it is still debatable how to employ these and its application for training purposes higher education police academies. Hence, this research presents a novel hybrid theoretical framework that combines Task-technology Fit (TTF) Technology Acceptance Model (TAM) variables most prominent features of MR headsets—immersion, interactivity mobility. The main objective explore young investigators' behavioural intention adopt their applications practices. To validate developed model, questionnaire survey was primary method used collect data from 160 academy students using partial least squares-structural equation modelling (PLS-SEM) technique. empirical results revealed task technology fit has positive impact perceived usefulness headset no significant ease use devices. On contrary, individual effects were found regarding purposes. Furthermore, indicated mobility wearable devices positively influences study also addresses contributions practical implications outcomes.

Язык: Английский

Процитировано

4

Exploring the influence of expectancy, valence, and instrumentality on VR tourism intention: A framework based on TAM and expectancy theory DOI Creative Commons
T. Zhang,

Shaowei Xiong

Acta Psychologica, Год журнала: 2024, Номер 250, С. 104541 - 104541

Опубликована: Окт. 1, 2024

Язык: Английский

Процитировано

1

Retail value creation through augmented reality: The role of task-technology fit, consumer knowledge, and personality DOI Creative Commons
Farlane S. Rumokoy, Björn Frank

Journal of Retailing and Consumer Services, Год журнала: 2024, Номер 84, С. 104173 - 104173

Опубликована: Дек. 19, 2024

Язык: Английский

Процитировано

1

Why do travelers return to the Physical Museum? A push-pull-mooring framework DOI Creative Commons
Xiaofan Yu,

Yichen Ye,

Shan Wu

и другие.

Research Square (Research Square), Год журнала: 2024, Номер unknown

Опубликована: Фев. 15, 2024

Abstract This research aims to empirically investigate how travelers transition from online physical museums by utilizing and expanding the push-pull-mooring (PPM) model. Drawing earlier studies present condition of museum tourism, this study identifies three push factors (dissatisfaction, technostress, information overload), five pull (social interaction, perceived value, visual aesthetic, immersive experience, enjoyment), mooring (past habit switching cost). Travelers provided 434 legitimate questionnaires in total. The hypotheses were tested through structural equation modeling. primary conclusions drawn include: 1. Switching behavior is primarily influenced factors, habit, with being main driver behavior. 2. Perceived value key factor among while dissatisfaction factors. 3. Past experience diminishes influence on paper utilizes an expanded Push-Pull-Mooring framework traveler-switching tourism. Furthermore, offers valuable insights into converting museums.

Язык: Английский

Процитировано

0

Real-time identification and visualization of Egyptian blue using modified night vision goggles DOI Creative Commons
Marco Nicola, Roberto Gobetto,

Alessandro Bazzacco

и другие.

Research Square (Research Square), Год журнала: 2024, Номер unknown

Опубликована: Март 8, 2024

Abstract The possibility to use light in the visible spectrum induce near-infrared luminescence some materials, particularly Egyptian blue and related pigments, offers a significant advantage terms of their detection. Since 2008 this property has been exploited reveal presence even tiny amounts on ancient decayed surfaces, using technical-photography method. This paper presents new type imaging device that enables real-time, easy, inexpensive identification mapping materials. potential tool is demonstrated by showing its effectiveness detecting within prestigious sites: a) findings at Museo Egizio, Turin, b) underground Roman frescoes Domus Aurea, Rome, c) Renaissance Raphael, Triumph Galatea Loggia Cupid Psyche, Villa Farnesina, Rome. based night vision technology allows an unprecedented fast, versatile, user-friendly approach. It employable professionals including archaeologists, conservators, conservation scientists, as well un-trained individuals such students or tourists museums sites. overall aim not replace existing photographic techniques but develop rapid preliminary recognition, useful for planning work be carried out with conventional methods. ability immediately track through real-time vision, photos, videos, provide also kind immersive experience (Blue Vision) can foster modern these materials innovative applications future technologies.

Язык: Английский

Процитировано

0

فاعلية متحف إلكتروني تفاعلي في تنمية بعض مفاهيم الجغرافيا الطبيعية لدى طفل الروضة في ضوء التغيرات المناخية المعاصرة A program using the interactive electronic museum to develop some concepts of natural geography among kindergarten child in according to the contemporary climate changes DOI Open Access

د رنا علاء الدين عبد على

Mağallaẗ Al-Tarbiyyaẗ wa Ṯaqāfiẗ Al-Ṯifl, Год журнала: 2024, Номер 29(3), С. 57 - 137

Опубликована: Янв. 1, 2024

يهدف البحث الحالي إلى التحقق من فاعلية المتحف الإلكتروني التفاعلي في تنمية بعض مفاهيم الجغرافيا الطبيعية لدى طفل الروضة ضوء التغيرات المناخية المعاصرة، واستخدم المنهجين الوصفي التحليلي و شبه التجريبي، حيث اعتمدت الباحثة على المنهج فى إعداد الأدوات اللازمة للبحث خلال الإطلاع المراجع العربية والأجنبية والمجلات والدوريات العلمية والدراسات السابقة وتحديد أبعاد وعمل التجارب الإستطلاعية لأدوات البحث، ثم استخدمت التجريبي لتطبيق لقاءات البرنامج المجموعة التجريبية، وأعدت مجموعة أدوات تشمل: مقياس المصور لطفل الروضة، وبطاقة ملاحظة سلوكيات أطفال المرتبطة بمفاهيم برنامج التفاعلي، وتكونت عينة (60) طفلاً وطفلة تراوحت أعمارهم بين (6-7) سنوات بالمستوى الثاني بروضة مدرسة أحمد زويل التجريبية للغات بالعمرانية، وتم تقسيمهم مجموعتين إحداهما تجريبية وعدد (30) وطفلة، ومجموعة ضابطة وعددها وتوصلت نتائج متحف إلكتروني تفاعلي لتنمية كما توصلت أن مستمرة بعد فترة زمنية قدرها أسبوعين التطبيق.

Процитировано

0

Real-time identification and visualization of Egyptian blue using modified night vision goggles DOI Creative Commons
Marco Nicola, Roberto Gobetto,

Alessandro Bazzacco

и другие.

Rendiconti lincei. Scienze fisiche e naturali, Год журнала: 2024, Номер 35(2), С. 495 - 512

Опубликована: Апрель 22, 2024

Abstract The possibility to use light in the visible spectrum induce near-infrared luminescence some materials, particularly Egyptian blue and related pigments, offers a significant advantage terms of their detection. Since 2008, this property has been exploited reveal presence those pigments even tiny amounts on ancient decayed surfaces, using technical-photography method. This paper presents new type imaging device that enables real-time, easy, inexpensive identification mapping materials. potential tool is demonstrated by its effectiveness detecting within prestigious sites: (a) findings at Museo Egizio, Turin; (b) underground Roman frescoes Domus Aurea , Rome; (c) Renaissance Raphael, Triumph Galatea Loggia Cupid Psyche, Villa Farnesina, Rome. based night vision technology allows an unprecedented fast, versatile, user-friendly approach. It employable professionals including archeologists, conservators, conservation scientists, as well untrained individuals such students or tourists museums sites. overall aim not replace existing photographic techniques but develop rapid preliminary recognition, useful for planning work be carried out with conventional methods. ability immediately track through real-time vision, photos, videos, also provides kind immersive experience (Blue Vision) can foster modern these materials innovative applications future technologies.

Язык: Английский

Процитировано

0

Effects of User Interface Orientation on Sense of Immersion in Augmented Reality DOI
Xiangdong Li, Kailin Yin, Yifei Shan

и другие.

International Journal of Human-Computer Interaction, Год журнала: 2024, Номер unknown, С. 1 - 15

Опубликована: Май 24, 2024

The sense of immersion provided by overlying computer-generated graphics over actual items is one augmented reality's distinguishing features. It affected multiple factors such as the user interface orientation in virtual physical hybrid space. There have been many studies on realistic graphic rendering and multimodal interaction reality. Few studies, however, systematically investigated influence orientations, more specifically user-based (UO) object-based (OO), various aspects immersion. We developed UO OO prototypes evaluated terms engagement, engrossment, overall results showed that orientations reality had a significant users' perceived engagement whereas there was no difference Particularly, compared to interfaces, interfaces exhibited higher usability slower focus attention switching. Generalising implications for alternative are provided.

Язык: Английский

Процитировано

0

AI-Powered Augmented Reality App Satisfies My Beauty Needs and Want DOI
Asad Hassan Butt, Hassan Ahmad, Naeem Khan

и другие.

Review of Marketing Science, Год журнала: 2024, Номер 22(1), С. 87 - 115

Опубликована: Май 29, 2024

Abstract Purpose: Online shopping is changing because of augmented reality technology. The study aimed to understand reality’s impact on the consumer experience in an online context and further how its information, service, ease use can continuous intention. Design/Methodology/approach: This research based a sample 348 from China structural equation modeling using Smart-PLS. Findings: outcomes show that Chinese consumers are intrigued feel engaged with makeup app. Most users have shown positive results towards different constructs, which shows significance this adopt such technologies their immersive power enhances real environment while for cosmetic products. Originality: Augmented disruptive technology experience. current framework helps engagement contributes AR literature theory. insights provide strong base future strategy development integrate offline stores.

Язык: Английский

Процитировано

0