IEEE Pervasive Computing,
Год журнала:
2024,
Номер
23(1), С. 27 - 36
Опубликована: Янв. 1, 2024
If
a
metaverse
as
seamless
convergence
of
our
digital
and
physical
world
is
realized,
whose
values
philosophies
are
going
to
be
reflected?
Currently,
development
placed
in
the
hands
industry,
narrowing
perspectives
essential
human
conditions
for
healthy,
pluralistic
societies.
With
work,
we
broaden
this
view
by
exploring
citizens'
imaginations
perceptions
prospective
through
cross-cultural
discourse.
In
group-based
study
performed
mid-2023
Germany,
confronted
276
multinational
participants
with
selected
narratives
about
fictitious
use
cases
created
laypeople
Japan
elicit
value
discussions.
Our
survey
approach
encourages
joint
reflections
future
technological
development.
The
analysis
reveals
how
discuss
relations
between
technology
such
health,
knowledge,
equality,
autonomy,
security,
privacy
from
negative
well
positive
perspectives.
We
highlight
participants'
potential
harms
benefits
metaverse,
present
themes
that
at
forefront
minds
when
reflecting
on
socio-technical
construct.
Finally,
implications
ethical
Sustainability,
Год журнала:
2024,
Номер
16(2), С. 934 - 934
Опубликована: Янв. 22, 2024
The
Metaverse
technology
(MVTECH)
is
an
immersive
virtual
sphere
where
people
interact
with
each
other
via
avatars.
MVTECH
promised
to
provide
a
number
of
potentials
for
various
sectors
including
higher
education.
Despite
the
fact
that
promotes
social
interaction
between
(e.g.,
university
students),
there
lack
knowledge
on
what
affects
users’
perceptions
regarding
its
sustainability
in
HEIs,
specifically
developing
nations.
Therefore,
this
research
paper
aims
determine
variables
affect
learners’
toward
(SS)
educational
institutions
(HEIs)
Jordan.
A
study
model
was
formulated
by
integrating
core
factors
“unified
theory
acceptance
and
use
technology”
(UTAUT)
(“performance
expectancy,
PE;
effort
EE;
influence,
SI;
facilitating
conditions,
FC”)
“perceived
curiosity”
(PC)
“extraversion”
(EXT)
factors.
Both
PC
EXT
were
included
as
context-related
may
possibly
contribute
enhancing
applicability
UTAUT
wide
range
information
technologies
settings.
Data
collected
from
422
students
enrolled
Jordanian
universities
based
online
survey.
analysis
“structural
equation
modeling”
(SEM)
found
students’
significantly
influenced
PE,
FC,
EXT.
Furthermore,
construct
affected
EE
construct.
However,
SI
revealed
have
no
significant
impact
SS.
Drawing
these
results,
makes
theoretical
advances
clarifies
practical
implications
those
involved
development,
design,
decision-making
processes
support
HEIs.
Asia Pacific Journal of Marketing and Logistics,
Год журнала:
2024,
Номер
unknown
Опубликована: Май 15, 2024
Purpose
Technology
4.0
comes
with
a
challenge
to
understand
the
degree
of
users’
willingness
adopt
digital
transformation.
Metaverse,
being
transformation,
enables
real-world
activities
in
virtual
environment,
which
attracts
organizations
new
fascinating
technology.
This
paper
thus
explores
uses
and
gratification
factors
affecting
user
adoption
recommendation
metaverse
from
management
perspective.
Design/methodology/approach
The
study
adopts
mixed
approach
where
structural
topic
modeling
is
used
analyze
tweets
about
metaverse,
themes
uncovered
were
further
analyzed
through
data
collection
using
equation
modeling.
Findings
analyses
revealed
that
social
interaction,
escapism,
convenient
navigability,
telepresence
significantly
affect
intent
use
while
trendiness
showed
insignificance.
In
users
can
embody
avatars
or
representations,
express
themselves,
communicate
nonverbally,
interact
others
more
natural
intuitive
manner.
Originality/value
contributes
research
as
it
first
its
kind
explore
Uses
Gratification
theory
approach.
Moreover,
authors
performed
two-step
involving
both
qualitative
quantitative
techniques,
giving
perspective
metaverse-related
study.
International Journal of Human-Computer Interaction,
Год журнала:
2023,
Номер
40(22), С. 7043 - 7064
Опубликована: Окт. 2, 2023
AbstractThe
Metaverse
holds
immense
potential
for
individuals,
organizations,
and
society,
providing
immersive
innovative
experiences.
However,
its
adoption
is
a
complex
process
influenced
by
various
factors
yet
to
be
thoroughly
understood.
Therefore,
this
systematic
review
aims
identify
classify
the
drivers
barriers
affecting
adoption.
Of
279
papers
gathered
from
Web
of
Science
Scopus
databases,
29
studies
fulfilled
eligibility
requirements
underwent
detailed
analysis.
The
identified
in
selected
were
classified
into
distinct
categories,
including
motivational
psychological
factors,
social
technological
Metaverse-related
characteristics,
learning
experience-related
inhibitors,
privacy
security
conditional
quality
economic-related
personalization
immersion-related
factors.
We
have
then
proposed
comprehensive
framework
based
on
taxonomy
guide
future
empirical
studies.
also
suggested
several
agendas
as
road
map
research
Based
these
findings,
presents
theoretical
contributions
practical
implications
developers
marketers.Keywords:
DriversbarriersMetaversetechnology
adoptionsystematic
reviewtheoretical
frameworkresearch
agenda
AcknowledgementsThis
work
was
supported
Tenaga
Nasional
Berhad
(TNB)
UNITEN
through
BOLD
Refresh
Postdoctoral
Fellowships
under
project
code
J510050002-IC-6
BOLDREFRESH2025-Centre
Excellence.Disclosure
statementNo
conflict
interest
reported
author(s).Additional
informationFundingThis
Excellence.Notes
contributorsMohammed
A.
Al-SharafiMohammed
Al-Sharafi
PhD
holder
Information
Systems,
currently
working
at
Institute
Informatics
Computing
Energy
Universiti
Nasional.
His
current
explores
impacts
emerging
technologies
socio-economic
environmental
sustainability,
he
proficient
applying
Quantitative
Methods
IS
research.Mostafa
Al-EmranMostafa
Al-Emran
an
Assistant
Professor
British
University
Dubai.
He
among
top
2%
scientists
world,
according
reports
published
Stanford
October
2020,
2021,
2022.
has
over
135
publications,
journal
articles,
books,
conferences,
book
chapters,
editorials.Noor
Al-QaysiNoor
Al-Qaysi
Technology
Education,
fellow
Her
interests
include
educational
technology
human–computer
interaction.Mohammad
IranmaneshMohammad
Iranmanesh
Associate
attached
La
Trobe
Business
School,
University.
more
than
100
articles
range
leading
academic
journals.
Mohammad
named
Top
40
Australia's
early
achievers
(Rising
Stars)
2020.Nazrita
IbrahimNazrita
Ibrahim
Visual
Informatics,
serving
senior
lecturer
She
specializes
user
experience
design
information
visualization.
exploring
focusing
energy
decarbonization
association
with
human
behavior.
Heliyon,
Год журнала:
2024,
Номер
10(7), С. e28778 - e28778
Опубликована: Апрель 1, 2024
This
research
aims
to
find
out
the
factors
affecting
adoption
of
Metaverse
in
healthcare.
study
explores
effect
perceived
ease
use,
usefulness,
and
trust
on
adopting
healthcare
by
keeping
digital
division
metaculture
as
moderating
variables.
The
philosophical
foundation
is
rooted
positivism
paradigm,
methodology
quantitative,
approach
used
deductive.
Data
was
collected
Pakistan
China
through
judgmental
sampling
from
384
respondents.
Partial
Least
Square
Structural
Equation
Modelling
(PLS-SEM)
analyze
data.
findings
validate
relationship
between
use
metaverse
with
β-value
0.236,
t-value
5.207
p-value
0.000,
usefulness
0.233,
4.017
a
0.192,
3.589
0.000.
Results
also
show
that
divide
moderates
relation
having
0.078,
1.848
0.032.
Similarly,
does
not
moderate
relationships
metaverse.
Moreover,
meta
culture
contributes
theoretical
examining
various
necessary
for
its
development.
It
provides
guidelines
developers
adopters
suitable
technology.
Journal of Innovation & Knowledge,
Год журнала:
2024,
Номер
9(3), С. 100535 - 100535
Опубликована: Июль 1, 2024
The
last
decade
has
seen
major
transformations
in
the
tourism
sector,
influenced
by
changes
consumer
behaviour
and
integration
of
technology.
Metaverse
emerged
as
a
transformative
force
but
with
certain
limitations.
In
this
sense,
literature
highlights
need
to
address
research
gaps
terms
levels
acceptance
new
technology
regard
challenges
faced
small
medium-sized
enterprises
(SMEs)
sector.
Thus,
main
objective
paper
is
assess
adoption
intention
high
enterprises,
focusing
on
key
role
paradigm.
For
data
collection,
total
172
have
been
surveyed
using
double
methodology,
PLS-SEM
QCA,
for
analysis.
results
show
that
intend
adopt
technologies
associated
concept
Business
Satisfaction
rather
than
possible
performance
it
may
represent.
These
represent
an
important
advance
understanding
sector
type
companies,
where
can
help
diverse
strategies
business
environment
without
having
excessive
Resistance
Change,
helping
be
able
face
conjunction
other
capabilities.
Journal of Consumer Marketing,
Год журнала:
2024,
Номер
41(6), С. 674 - 689
Опубликована: Авг. 26, 2024
Purpose
Fashion
companies
have
been
among
the
first
to
ride
new
trend
and
develop
projects
for
Metaverse,
considering
Generation
Z
(Gen
Z)
as
a
relevant
target.
The
paper
aims
investigate
Gen
consumers’
intention
use
digital
fashion
items
in
Metaverse.
Design/methodology/approach
study
relies
on
technology
acceptance
model
(TAM).
authors
include
specific
aspects
of
Metaverse:
user-avatar
identification
development
an
alternative
identity;
innovativeness
is
discussed
moderator
variable.
tested
consumers,
with
329
survey
responses
collected
2022
analyzed
using
structural
equation
modeling
(SEM).
Findings
shows
that
two
external
explanatory
variables
added,
i.e.
identity,
positively
directly
impact
individual
attitude
Moreover,
according
proposed
research
model,
moderating
effect
concerning
has
positive
negative
consequences.
Originality/value
Using
TAM,
explored
perceptions
(perceived
usefulness
ease
use),
attitudes
intentions
regarding
context
(digital
Metaverse).
This
enriched
TAM
consumer
marketing
constructs
(user-avatar
identity)
their
relationships
also
contributed
by
exploring
relevance
effects
novel
contributes
academic
debate
focusing
personal
sphere
moving
Metaverse
environment.
marketing-focused
develops
consumers
provide
insights
possible
opportunities
marketers
Purpose
The
metaverse,
which
is
now
revolutionizing
how
brands
strategize
their
business
needs,
necessitates
understanding
individual
opinions.
Sentiment
analysis
deciphers
emotions
and
uncovers
a
deeper
of
user
opinions
trends
within
this
digital
realm.
Further,
sentiments
signify
the
underlying
factor
that
triggers
one’s
intent
to
use
technology
like
metaverse.
Positive
often
correlate
with
positive
experiences,
while
negative
may
issues
or
frustrations.
Brands
consider
these
implement
them
on
metaverse
platforms
for
seamless
experience.
Design/methodology/approach
current
study
adopts
machine
learning
sentiment
techniques
using
Support
Vector
Machine,
Doc2Vec,
RNN,
CNN
explore
individuals
toward
in
user-generated
context.
topics
were
discovered
topic
modeling
method,
was
performed
subsequently.
Findings
results
revealed
users
had
notion
about
experience
orientation
having
attitude
towards
economy,
data,
cyber
security.
accuracy
each
model
has
been
analyzed,
it
concluded
provides
better
an
average
89%
compared
other
models.
Research
limitations/implications
Analyzing
can
reveal
general
public
perceives
suggest
enthusiasm
readiness
adoption,
might
indicate
skepticism
concerns.
Given
notions
metaverse’s
orientation,
developers
should
continue
focus
creating
innovative
immersive
virtual
environments.
At
same
time,
users'
concerns
cybersecurity
economy
are
critical.
suggests
need
innovation
economic
models
Also,
platform
operators
prioritize
robust
data
security
measures.
Implementing
strong
encryption
two-factor
authentication
educating
best
practices
address
enhance
trust.
Social
implications
In
terms
societal
dynamics,
could
revolutionize
communication
relationships
by
altering
traditional
proximity
presence
its
users.
economies
emerge,
assets
real-world
value,
presenting
both
opportunities
challenges
industries
regulators.
Originality/value
contributes
research
as
first
kind
deep
evaluate
Tourism Economics,
Год журнала:
2025,
Номер
unknown
Опубликована: Янв. 17, 2025
This
study
elaborates
on
the
economics
of
Metaverse
in
tourism
and
hospitality.
It
identifies
stakeholders
from
a
perspective,
namely:
IT
companies
(infrastructure),
(Metaverse
presence),
hospitality
companies,
other
(non-tourism)
destination
management
organisations,
tourists,
public
authorities.
The
paper
activities
each
stakeholder
would
be
able
to
perform
associated
revenue
costs.
Based
this,
discusses
economic
relationships
between
stakeholders,
their
impacts
financial
performance
potential
externalities
Metaverse.
Theoretical,
managerial
policy
implications,
limitations
future
research
directions
are
outlined
as
well.