Virtual Reality-360° vs. Screen-360° Medium and Ecological vs. Recreational Story Type Impact on Sustainable Travel Intention
International Journal of Human-Computer Interaction,
Год журнала:
2025,
Номер
unknown, С. 1 - 15
Опубликована: Фев. 12, 2025
Язык: Английский
Adaptive exit choices of pedestrians during emergency evacuation: A study combining virtual experiments, survey and modelling
Advanced Engineering Informatics,
Год журнала:
2025,
Номер
65, С. 103302 - 103302
Опубликована: Апрель 6, 2025
Язык: Английский
The Effect of Electroencephalogram Feedback in Virtual Reality Interactive System on Creativity Performance, Attention Value, and Cognitive Load
International Journal of Human-Computer Interaction,
Год журнала:
2024,
Номер
unknown, С. 1 - 18
Опубликована: Июль 8, 2024
This
study
aimed
to
systematically
investigate
the
impacts
of
virtual
reality
(VR)
technology
integrated
with
electroencephalogram
(EEG)
vibrotactile
feedback
on
undergraduate
students'
creativity
performance,
attention
value,
and
cognitive
load.
4P's
model
was
adopted
as
macro
strategy,
load
theory
constructivist
serving
a
micro
strategy.
A
2
×
quasi-experimental
factor
design
utilized.
total
149
students
varying
spatial
abilities
were
randomly
assigned
an
experimental
group
(using
VR
interactive
system
EEG
feedback)
control
(without
feedback).
Covariance
analysis
(ANCOVA)
variance
(ANOVA)
employed
identify
significant
differences
among
systems
examine
interaction
effects
variables.
The
quantitative
results
provided
empirical
evidence
that
exhibited
significantly
higher
levels
performance
value
than
group.
Furthermore,
ability
demonstrated
lower
load,
superior
compared
those
ability.
also
revealed
positively
learning
in
university
education
holds
promising
potential
for
improving
traditional
training
systems.
These
findings
contribute
valuable
insights
future
research
application
creativity.
Язык: Английский
Unlocking the Puzzle: Investigating Problem-Solving Patterns in 2D and 3D Virtual Reality Environments Through Mixed Methods Analysis
International Journal of Human-Computer Interaction,
Год журнала:
2024,
Номер
unknown, С. 1 - 15
Опубликована: Июнь 27, 2024
This
research
investigates
the
intricate
relationship
between
problem-solving
patterns
and
various
factors,
including
demographics,
cognitive
style,
learning
styles,
puzzle
completion,
emotional
behavioral
responses
in
context
of
2D
3D
virtual
reality
(VR)
puzzle-solving
tasks.
The
study
employed
an
explanatory
sequential
mixed
methods
design,
where
data
were
collected
from
52
participants
who
voluntarily
engaged
activities
a
VR
environment.
first
phase
involved
collecting
quantitative
to
determine
styles
participants.
second
gathering
qualitative
data,
observations,
audio,
video,
screen
recordings
during
Findings
revealed
profound
associations
gender,
education
level,
dominant
hand,
previous
experience.
Notably,
females
tended
analyze
pieces
more
thoroughly,
with
higher
levels
exhibited
remarkable
analytical
tendencies.
style
also
influenced
for
using
two
hands
controller.
Puzzle
completion
times
correlated
systematic/random
arrangement,
starting
big
localization
skills.
Emotional
linked
patterns,
systematic
placement
associated
lower
negative
emotions
joy,
while
random
arrangement
led
emotions.
Язык: Английский