Enhancing Education in Agriculture via XR-Based Digital Twins: A Novel Approach for the Next Generation
Applied System Innovation,
Год журнала:
2025,
Номер
8(2), С. 38 - 38
Опубликована: Март 17, 2025
Integrating
Artificial
Intelligence
(AI)
and
Extended
Reality
(XR)
technologies
into
agriculture
presents
a
transformative
opportunity
to
modernize
education
sustainable
food
production.
Traditional
training
remains
resource-intensive,
time-consuming,
geographically
restrictive,
limiting
scalability.
This
study
explores
an
AI-driven
Digital
Twin
(DT)
system
embedded
within
gamified
XR
environment
designed
enhance
decision-making,
resource
management,
practical
in
viticulture
as
well
woody
crop
management.
A
survey
among
stakeholders
the
viticultural
sector
revealed
that
participants
are
increasingly
open
adopting
Virtual
(VR)
combined
with
AI-enhanced
technologies,
signaling
readiness
for
digital
learning
transformation
field.
The
4.48/7
willingness
adopt
XR-based
training,
4.85/7
interest
solutions
precision
agriculture,
moderate
climate
change
concern
of
4.16/7,
indicating
strong
transformation.
Our
findings
confirm
combining
AI-powered
virtual
educators
DT
simulations
provides
interactive,
real-time
feedback,
allowing
users
experiment
vineyard
management
strategies
risk-free
setting.
Unlike
previous
studies
focusing
on
monitoring
or
AI-based
decision
support,
this
examines
potential
Twins
(DTs)
personal
assistants
improve
overall
productivity
agriculture.
Proof-of-concept
implementations
Unity
Oculus
Quest
3
demonstrate
how
NPC
can
personalize
simulate
adaptation
strategies,
stakeholder
engagement.
research
employs
design-oriented
approach,
integrating
feedback
from
industry
experts
end-users
refine
educational
applications
DTs
Furthermore,
highlights
proof-of-concept
using
cross
game
engine
platform,
showcasing
environments
where
students
interact
simulated
settings.
innovations
support
farmers
enhancing
yields
play
important
role
educating
next
generation
farmers.
Язык: Английский
Impact of Digital Storytelling on Improving Brand Image Among Consumers
Journal of Promotion Management,
Год журнала:
2024,
Номер
unknown, С. 1 - 29
Опубликована: Сен. 16, 2024
Язык: Английский
Acquisition and Development of Basic Competences in Collaborative Environments Through Quiz-Based Game Applications
Electronics,
Год журнала:
2024,
Номер
13(22), С. 4500 - 4500
Опубликована: Ноя. 15, 2024
This
experimental
study
aims
to
examine
students’
acceptance
and
attitude
towards
the
use
of
Quiz-Based
Game
Applications,
as
well
analyze
how
Applications
affect
acquisition
development
basic
competences.
To
achieve
this
purpose,
a
mixed-methods
approach
was
employed,
combining
quantitative
methodology
through
analysis
responses
from
online
questionnaires
completed
by
166
computer
science
students
using
Structural
Equation
Modeling
(SEM)
with
qualitative
based
on
focus
groups
observation.
The
theoretical
framework
widely
recognized
Technology
Acceptance
Model
(TAM).
findings
indicate
that
perceive
these
tools
useful
easy
use,
thereby
positively
influencing
their
implementation
game-based
learning.
Furthermore,
emphasizes
crucial
role
learning
strategies
in
effective
essential
competences
for
comprehensive
education
students.
These
underscore
importance
considering
Learning
(QGBLAs)
valuable
educational
strategy
enhance
develop
fundamental
skills
Язык: Английский