
Frontiers in Sports and Active Living, Год журнала: 2024, Номер 6
Опубликована: Дек. 16, 2024
The rapid growth of esports underscores its increasing need to be taken seriously by commerce, nations and sports organisations. Born from rooted in the digital age, furthermore manifests ideas ways being engaged performing that generate a wealth novel questions for research academic discussion. Esports has thus unsurprisingly emerged as rich subject inquiry, with researchers exploring whether is suitably physical considered sport (1)(2)(3)(4)(5), could become an Olympic discipline (6), but also specific issues relating health (7), gender (8)(9)(10), spectatorship (11)(12)(13), economics (14)(15)(16), matters governance, management institutionalization (17)(18)(19)(20)(21), well different ethical rapidly emerging within around (22)(23)(24)(25)(26). Researchers have moreover active interest kinds bodily practices (27)(28)(29)(30), performances serving potentially illuminating cases broader discussions cognitive science on relationship between cognition, embodiment other virtual technologies (31)(32)(33)(34)(35)(36)(37)(38).With this topic, held together original methodologically diverse contributions fifteen authors, aim add further nuance phenomenon performances.Starting often-debated feature performance, namely hybrid, virtualphysical nature (5,39,40) Stapley et al. contextualize hybrid case Arena Games Triathlon (ATG). As competitive platform, partially borne out Covid-19 pandemic, ATG virtualizes cycling running elements integrating these platforms. authors explore discuss both ATG-specific practical challenges incorporating platforms running, opportunities afforded doing so. This includes ATG's high media engagement (compared World Triathlon) unique training-and evaluation-specific virtualized offer. Notably, injection into ongoing debate about esports' Olympics (6,41), contemplate possibilities fitting future Olympics-based initiatives.Staying topic hybridity, Østergaard turn impact activity performance. In regard, performance long interested (42)(43)(44)(45). Specifically, eye towards younger players (for whom traditional endurance-and strength-training might resonate comparatively less) focus playful forms relevant training. through interviews observations coaches, demonstrate significance activities participants' find more valuable, deployed tend relate particular played participants. study's results existing conceptual empirical research, pointing close play (27,28,30,(46)(47)(48).Looking illuminate coverage, Rong & Li's study explores role insiders regard off-season, player transfers. examine structures practices, before turning complex dynamics transfer market. Focusing platform CS:GO, analyse data collected Perfect APP HLTV websites. Identifying increase popularity information since 2019, authors' show progressively important overall ecology platform. Touching upon not always apparent, provide detailed picture platform's ecology, some distinct social dynamics.With two contributions, Rogers their attention specifically first-person shooters contexts. Their first contribution moves recognising lack game-based metrics quantitative assessments shooting positive assessment one possible software gauging precisely kind trainer KovaaK's. second study, operationalizing Kovaak's gauge, investigate caffeine intake context shooters. point correlation increased precision reaction time. What noteworthy here no significant difference KovaaK's-specific performative effects higher doses (3 mg•kg-1 BM) lower (1 mg•kg -1 caffeine. Given prevalence consumption amongst players, amateur professional (49)(50)(51), contribute informed ingestion culture players. Furthermore, (and similar studies) are urgently needed inform use enhancing drugs esports, limits should set certain substances, related training esports.
Язык: Английский