The use of leaderboards in education: A systematic review of empirical evidence in higher education DOI Creative Commons
Chunqi Li, Lishi Liang, Luke K. Fryer

и другие.

Journal of Computer Assisted Learning, Год журнала: 2024, Номер unknown

Опубликована: Окт. 4, 2024

Abstract Background Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite emergence of relevant empirical studies, existing reviews only investigated holistic impact gamification. No previous systematic were identified examining use leaderboards. Objective To address this gap, review aims to systematically synthesise evidence concerning leaderboard education, examine designs effectiveness, propose design recommendations gamified educational settings. Method This drew upon 20 articles (22 studies; 29 interventions) published from 2014 2023. Results The results found that using can a beneficial influence learning motivation, engagement, performance, but effectiveness largely depends designs. Thus, examined specific practices proposed four corresponding based well‐established motivational theories as well pertinent studies. Discussions Conclusions Notably, all included undertaken higher education around half them had short durations (less than or equal 1 h). More longitudinal other levels (e.g., primary secondary schools) thus called for validity generalisability proposed.

Язык: Английский

Gamified mobile learning: An escape room chatbot to enhance medical terminology acquisition DOI
Yifan Wang, Mei‐Hua Hsu, Min Wang

и другие.

Health Education Journal, Год журнала: 2025, Номер unknown

Опубликована: Фев. 6, 2025

Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex into an enjoyable experience students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with adventures, the MTEG enhance students’ learning outcomes by making vocabulary memorization process more immersive. Method: This study involved 48 first-year nursing students, divided experimental group ( n = 24) control 24). utilized self-study, while relied on traditional methods. assessed through pre-tests post-tests used Learning Motivation Questionnaire assess motivation. Results: Results showed significantly improved motivation, average score increased from 3.82 4.33 5-point scale. A test result also revealed (mean score: 95.83, SD 5.22) performed better than 91.22, 6.21), larger effect size (Cohen’s d 1.52). Conclusion: These findings highlight potential gamification techniques acquisition language experience. incorporating elements, greatly enjoyment process, encouraged active participation motivation performance.

Язык: Английский

Процитировано

0

A bibliometric exploration of accreditation in civil engineering education: trends and insights DOI
Che Khairil Izam Che Ibrahim,

Norashikin Ahmad Kamal

Quality Assurance in Education, Год журнала: 2025, Номер unknown

Опубликована: Март 8, 2025

Purpose This study aims to analyze research trends in civil engineering education accreditation, focusing on influential authors, top journals, leading institutions and countries frequently cited articles. It also explores key themes proposes potential directions for future accreditation domain. Design/methodology/approach Data were retrieved from the Scopus database period 1985–2024, targeting articles referencing education. Performance analysis was conducted using Microsoft Excel, OpenRefine biblioMagika, while science mapping performed with Bibliometrix R Package VOSviewer. Findings The demonstrates a consistent growth publications since 2000, United States contributions Malaysia emerging as notable contributor among developing countries. Contributions 226 authors across worldwide identified. Six clusters uncovered: (1) curricula (2) analytical problem-solving skills, (3) construction practices safety engineering, (4) undergraduate programs, (5) professional standards (6) activities development. Practical implications findings provide valuable insights offering highlighting need align frameworks ensure educational quality. Emphasis is placed integrating elements such outcome-based education, competency development continuous quality improvement prepare graduates industry demands global standards. Originality/value By foundational framework understanding evolving landscape of this provides guidance aiming enhance achieve alignment international

Язык: Английский

Процитировано

0

The use of leaderboards in education: A systematic review of empirical evidence in higher education DOI Creative Commons
Chunqi Li, Lishi Liang, Luke K. Fryer

и другие.

Journal of Computer Assisted Learning, Год журнала: 2024, Номер unknown

Опубликована: Окт. 4, 2024

Abstract Background Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite emergence of relevant empirical studies, existing reviews only investigated holistic impact gamification. No previous systematic were identified examining use leaderboards. Objective To address this gap, review aims to systematically synthesise evidence concerning leaderboard education, examine designs effectiveness, propose design recommendations gamified educational settings. Method This drew upon 20 articles (22 studies; 29 interventions) published from 2014 2023. Results The results found that using can a beneficial influence learning motivation, engagement, performance, but effectiveness largely depends designs. Thus, examined specific practices proposed four corresponding based well‐established motivational theories as well pertinent studies. Discussions Conclusions Notably, all included undertaken higher education around half them had short durations (less than or equal 1 h). More longitudinal other levels (e.g., primary secondary schools) thus called for validity generalisability proposed.

Язык: Английский

Процитировано

0