
Physical Education Theory and Methodology, Год журнала: 2024, Номер 24(3), С. 368 - 374
Опубликована: Июнь 4, 2024
Objectives. This study aimed to investigate the impact of gamification in physical education on enhancing self-esteem, satisfaction, and motor skills 7-9-year-old elementary school students. Materials methods. employed a pre-experimental method using one-group pretest-posttest design without control group. The participants were 90 students aged 7-9 years Salatiga City (Indonesia), selected through purposive sampling. research instruments included sports assessment tools that have been validated tested for reliability. gamified intervention was implemented instruction over eight weeks. statistical analysis conducted descriptive statistics, prerequisite tests, variance (ANOVA), paired samples t-tests. Results. study’s findings indicate significant changes observed variables following intervention, with significance value (Sig) 0.000 < 0.05. calculated t-values all three more than critical t-value 1.990, level (Sig. 2-tailed) Therefore, this implies has statistically positive students’ skills. Conclusions. elucidate implementation proven effective satisfaction learning, abilities. practical implications these underscore importance considering integration process into instructional as strategy enhance quality learning schools.
Язык: Английский