Multimodal Technologies and Interaction,
Год журнала:
2024,
Номер
8(12), С. 112 - 112
Опубликована: Дек. 20, 2024
Virtual
reality
(VR)
can
realize
evacuation
training
in
an
immersive,
interactive,
safe,
three-dimensional
virtual
world.
Many
VR-based
systems
have
been
developed;
however,
they
typically
notify
participants
explicitly
or
implicitly
before
the
training;
thus,
are
mentally
ready
for
successful
evacuation.
To
satisfy
a
prerequisite
where
do
not
mental
readiness,
this
study
proposes
prototype
of
metaverse-based
system
called
“Metavearthquake”.
The
main
characteristic
proposed
is
that
begins
unexpectedly
due
to
sudden
earthquake
metaverse
(virtual
world);
then
required
evacuate
safe
place
while
making
decisions
under
difficult
earthquake-caused
situations.
introduces
scenarios
and
nonplayable
characters
express
situations
may
occur
after
occurrence.
heighten
effects,
supports
reflection
(reflection-on-action)
by
replaying
participants.
An
experiment
implied
indispensable
realistic
simulated
experiences.
In
summary,
Metavearthquake
provides
experiences
terms
behaviors,
emotions,
effects.
International Journal of Hospitality Management,
Год журнала:
2023,
Номер
116, С. 103631 - 103631
Опубликована: Ноя. 21, 2023
Augmented
reality
(AR)
and
virtual
(VR)
have
emerged
as
transformative
technologies,
revolutionizing
the
way
tourists
engage
with
hospitality
service
providers.
A
prime
application
is
facilitating
hotel
bookings.
Employing
quantitative
methods,
this
study
establishes
validates
a
conceptual
model
that
deciphers
tourists'
inclinations
towards
reservations
returns
via
AR
VR.
Findings
indicate
perceived
ease
of
use,
innovativeness,
usefulness
VR
positively
influence
satisfaction,
driving
them
to
embrace
these
technologies
for
While
there
might
be
underlying
concerns
about
associated
risks,
risks
do
not
significantly
deter
repeat
visits.
Consequently,
illuminates
immense
potential
in
elevating
tourist
experiences
promoting
revisits.
Hoteliers
marketers
are
advised
leverage
findings,
fine-tuning
their
strategies
synchronize
tech
evolution
cater
evolving
expectations.
International Journal of Human-Computer Interaction,
Год журнала:
2024,
Номер
unknown, С. 1 - 43
Опубликована: Фев. 27, 2024
The
metaverse
has
emerged
as
an
exciting
new
paradigm
for
human-computer
interaction
(HCI)
and
virtual
collaboration.
This
paper
presents
a
comprehensive
review
of
the
to
address
gap
in
existing
literature
where
there
is
lack
survey
that
reviews
nature
its
building
blocks
from
human-centric
perspective.
We
first
synthesize
definition
delineate
key
affordances.
then
introduce
detailed
framework
encompassing
metaverse's
nature,
infrastructure
technologies,
input/output
technologies
facilitate
multi-sensory
HCI,
alongside
applications
across
diverse
domains.
components
within
this
are
explained
depth,
offering
insights
into
readiness
level
current
technologies.
Based
on
analysis,
we
outline
major
open
challenges
propose
promising
directions
demanding
further
exploration
investigation.
By
clarifying
vision
characterizing
required
realize
it,
provides
essential
serves
invaluable
resource
developers
researchers
working
advance
transformative
medium.
Applied Sciences,
Год журнала:
2025,
Номер
15(2), С. 863 - 863
Опубликована: Янв. 16, 2025
The
use
of
the
metaverse
in
educational
environments
has
grown
significantly
recent
years,
particularly
following
shift
major
tech
companies
towards
virtual
worlds
and
immersive
technologies.
Virtual
reality
augmented
technologies
are
employed
to
construct
learning
environments.
is
generally
understood
as
a
vast
digital
ecosystem
or
space,
facilitating
transition
individuals
from
physical
environments,
applicable
domains
where
practical
experiments
challenging
fraught
with
risks,
such
space
exploration,
chemical
experimentation,
flight
simulation
training.
In
addition,
integration
artificial
intelligence
within
contexts
enriched
environment,
giving
rise
AI-driven
teaching
systems
tailored
each
student’s
individual
pace
modalities.
As
result,
number
research
articles
have
been
conducted
explore
applications
education.
This
paper
provides
systematic
literature
review
PRISMA
methodology
analyze
investigate
significance
impact
education,
specific
focus
on
AI
metaverse.
We
address
inquiries
regarding
applications,
challenges,
academic
disciplines,
effects
integrating
education
that
not
yet
explored
most
articles.
Additionally,
we
study
techniques
used
their
roles.
affirms
utilization
will
enrich
by
improving
students’
understanding
comprehension
across
diverse
disciplines.
Heliyon,
Год журнала:
2024,
Номер
10(19), С. e38741 - e38741
Опубликована: Сен. 30, 2024
The
metaverse,
an
immersive
virtual
environment
enabling
users
to
engage
with
digital
experiences,
has
the
potential
revolutionize
education.
However,
research
pertaining
this
area
is
still
in
its
early
stages.
This
study
investigates
variables
that
influence
acceptance
of
educational
metaverses
and
intention
use
them.
It
also
presents
expanded
model
called
Unified
Theory
Acceptance
Use
Metaverse
Technology
(UTAUMT)
provide
guidance
educators
decision-makers.
involved
253
Vietnamese
teachers
students
who
had
experience
selected
through
purposive
sampling.
UTAUMT
provides
a
comprehensive
framework
encompasses
various
factors,
including
metaverse
performance
expectancy
(MPE),
effort
(MEE),
social
(MSI),
hedonic
motivation
(MHM),
price
value
(MPC),
self-efficacy
(MSE),
facilitating
conditions
(MFC).
These
factors
were
assessed
using
self-administered
questionnaire.
findings
indicate
MEE,
MSI,
MFC,
MSE,
MBI
have
considerable
impact
on
MUB.
extended
makes
theoretical
contribution
by
metaverse-specific
elements
into
technology
framework.
managerial
implications
focus
integration
training
users,
providing
support
enhance
adoption
rate.
explores
contribute
education
contributes
existing
literature
technology.
Journal of Educational Technology and Online Learning,
Год журнала:
2025,
Номер
8(1), С. 112 - 135
Опубликована: Янв. 31, 2025
This
study
aims
to
explain
the
Metaverse
application
development
process
for
teaching
geometry
in
a
virtual
reality
environment.
The
was
developed
based
on
instructional
design
model
including
analysis,
design,
development,
implementation
and
evaluation
phases.
target
group
secondary
school
students.
During
analysis
phase,
students’
experiences
their
needs
using
academically
were
identified.
Additionally,
learning
outcomes
from
Secondary
School
Mathematics
Course
Curriculum
selected
determine
content,
convenient
educational
software
programs
environment
examined.
that
suitable
study's
purpose
selected.
Also,
three-dimensional
models
of
objects
activities
designed
through
drawing
programs.
activities’
visualization
manipulation
trials
conducted
by
transferring
designs
into
application.
After
necessary
corrections,
took
final
form.
15
students
grade
10th
used
participants
stated
opinions
about
Accordingly,
suggestions
improving
field
its
widespread
proposed.
Purpose
The
study
aims
to
explicate
how
Metaverse
boosts
learners’
cognition,
decision
confidence
and
active
participation
in
Metaverse-based
learning
(MBL).
Design/methodology/approach
A
survey
is
designed
with
523
respondents.
Structural
equation
modeling
(SEM)
conducted
using
online
data
verify
a
research
model.
Findings
Results
demonstrate
that
Metaverse-related
characteristics,
namely
interactivity,
corporeity,
persistence,
immersion
personalized
experience,
aid
strengthening
cognitive
processing
confidence,
whilst
escapism
does
not
influence
MBL.
Furthermore,
user-related
dimensions,
including
personal
innovativeness
perceived
trendiness,
are
the
underlying
motivations
for
confidence.
Additionally,
positively
associated
which
considerably
fosters
Originality/value
Limited
studies
have
been
illuminate
mechanism
of
processing,
among
learners
toward
MBL
light
Stimulus-Organism-Response
(S-O-R)
paradigm.
Therefore,
substantial
amount
knowledge
supplemented
enlighten
whether
developing
country
may
generate
their
engagement
Infrastructures,
Год журнала:
2025,
Номер
10(2), С. 46 - 46
Опубликована: Фев. 19, 2025
Net-zero
buildings
(NZBs)
are
a
key
component
of
sustainable
development
in
the
architecture,
engineering,
and
construction
(AEC)
industry,
offering
path
to
mitigating
environmental
impacts.
The
Metaverse,
as
an
emerging
digital
technology,
has
potential
enhance
NZB
optimisation
by
facilitating
design
simulation,
stakeholder
collaboration,
real-time
performance
assessment.
However,
its
integration
into
AEC
sector
faces
several
obstacles.
This
study
investigates
hindrances
Metaverse
adoption
for
NZBs
within
South
Africa’s
sector,
region
striving
meet
sustainability
goals
amid
technological
infrastructural
constraints.
A
quantitative
research
was
employed,
utilising
structured
questionnaire
gather
data
from
registered
practising
built
environment
professionals.
Out
163
distributed
questionnaires,
121
valid
responses
were
analysed
using
descriptive
statistics
exploratory
factor
analysis.
findings
categorise
five
clusters:
(1)
barriers,
(2)
challenges,
(3)
limitations,
(4)
acceptance-related
concerns,
(5)
human-
skill-based
concludes
that
despite
Metaverse’s
transformative
advancing
NZBs,
overcoming
these
barriers
requires
strategic
interventions
industry
professionals
policymakers.
provides
actionable
insights
facilitate
effective
technologies
practices,
ensuring
more
seamless
transition
towards
digitalised
implementation.
Advances in medical technologies and clinical practice book series,
Год журнала:
2023,
Номер
unknown, С. 248 - 273
Опубликована: Ноя. 10, 2023
The
promotion
of
augmenting
and
enhancing
healthcare
in
the
ethical
metaverse
setting
should
be
guided
by
fundamental
bioethical
principles
beneficence,
nonmaleficence,
autonomy,
justice,
focusing
on
minimising
risks
adverse
outcomes.
Implementing
a
patient-centred
strategy
establishing
responsible
regulatory
measures
are
essential
for
harnessing
advantages
technology
sector
while
effectively
tackling
associated
problems.
chapter
explores
considerations
surrounding
using
within
sector.
British Educational Research Journal,
Год журнала:
2024,
Номер
50(5), С. 2320 - 2341
Опубликована: Май 13, 2024
Abstract
The
metaverse
is
rapidly
reshaping
our
understanding
of
education,
yet
identifying
the
public's
beliefs,
emotions
and
sentiments
towards
its
adoption
in
education
remains
largely
uncharted
empirically.
Grounded
Technology
Acceptance
Model
(TAM)
Digital
Diffusion
Theory
(DOI),
this
paper
aims
to
fill
gap
using
a
big‐data
approach
machine
learning
scrape
comments
made
by
social
media
users
on
recent
popular
posts
or
videos
related
adopting
from
three
prominent
platforms.
cleaning
process
narrowed
down
11,024
4277,
then
analysed
them
thematic,
emotion
sentiment
analysis
techniques.
thematic
revealed
that
evokes
complex
range
public
beliefs:
(1)
innovative
methods
;
(2)
accessibility
inclusion
(3)
concerns
about
quality
effectiveness
(4)
technological
challenges
digital
divide
(5)
future
work
skills
(6)
privacy
security
.
Integrating
these
themes
with
analyses
reveals
landscape
significant
portion
neutral
corroborates
enthusiasm
attenuated
caution.
This
careful
consideration
stresses
urgent
need
for
balanced
ensure
resulting
educational
advancements
benefit
all
learners
equitably.
As
one
first
studies
offer
multidimensional
view
beliefs
big
data,
research
not
only
contributes
TAM
DOI
but
also
provides
critical
insights
could
inform
policy,
enhance
practices
guide
scholarship
emerging
field.