Metaverse-Based Evacuation Training: Design, Implementation, and Experiment Focusing on Earthquake Evacuation DOI Creative Commons
Hiroyuki Mitsuhara

Multimodal Technologies and Interaction, Год журнала: 2024, Номер 8(12), С. 112 - 112

Опубликована: Дек. 20, 2024

Virtual reality (VR) can realize evacuation training in an immersive, interactive, safe, three-dimensional virtual world. Many VR-based systems have been developed; however, they typically notify participants explicitly or implicitly before the training; thus, are mentally ready for successful evacuation. To satisfy a prerequisite where do not mental readiness, this study proposes prototype of metaverse-based system called “Metavearthquake”. The main characteristic proposed is that begins unexpectedly due to sudden earthquake metaverse (virtual world); then required evacuate safe place while making decisions under difficult earthquake-caused situations. introduces scenarios and nonplayable characters express situations may occur after occurrence. heighten effects, supports reflection (reflection-on-action) by replaying participants. An experiment implied indispensable realistic simulated experiences. In summary, Metavearthquake provides experiences terms behaviors, emotions, effects.

Язык: Английский

Augmented and virtual reality in hotels: Impact on tourist satisfaction and intention to stay and return DOI Creative Commons
Weng Marc Lim,

K. Mohamed Jasim,

Madhumita Das

и другие.

International Journal of Hospitality Management, Год журнала: 2023, Номер 116, С. 103631 - 103631

Опубликована: Ноя. 21, 2023

Augmented reality (AR) and virtual (VR) have emerged as transformative technologies, revolutionizing the way tourists engage with hospitality service providers. A prime application is facilitating hotel bookings. Employing quantitative methods, this study establishes validates a conceptual model that deciphers tourists' inclinations towards reservations returns via AR VR. Findings indicate perceived ease of use, innovativeness, usefulness VR positively influence satisfaction, driving them to embrace these technologies for While there might be underlying concerns about associated risks, risks do not significantly deter repeat visits. Consequently, illuminates immense potential in elevating tourist experiences promoting revisits. Hoteliers marketers are advised leverage findings, fine-tuning their strategies synchronize tech evolution cater evolving expectations.

Язык: Английский

Процитировано

53

Human-Centered Interaction in Virtual Worlds: A New Era of Generative Artificial Intelligence and Metaverse DOI
Yuying Wang, Wang Le, Keng Siau

и другие.

International Journal of Human-Computer Interaction, Год журнала: 2024, Номер unknown, С. 1 - 43

Опубликована: Фев. 27, 2024

The metaverse has emerged as an exciting new paradigm for human-computer interaction (HCI) and virtual collaboration. This paper presents a comprehensive review of the to address gap in existing literature where there is lack survey that reviews nature its building blocks from human-centric perspective. We first synthesize definition delineate key affordances. then introduce detailed framework encompassing metaverse's nature, infrastructure technologies, input/output technologies facilitate multi-sensory HCI, alongside applications across diverse domains. components within this are explained depth, offering insights into readiness level current technologies. Based on analysis, we outline major open challenges propose promising directions demanding further exploration investigation. By clarifying vision characterizing required realize it, provides essential serves invaluable resource developers researchers working advance transformative medium.

Язык: Английский

Процитировано

27

The Integration of AI and Metaverse in Education: A Systematic Literature Review DOI Creative Commons
Khalid Almeman, Faycel El Ayeb, Mouhebeddine Berrima

и другие.

Applied Sciences, Год журнала: 2025, Номер 15(2), С. 863 - 863

Опубликована: Янв. 16, 2025

The use of the metaverse in educational environments has grown significantly recent years, particularly following shift major tech companies towards virtual worlds and immersive technologies. Virtual reality augmented technologies are employed to construct learning environments. is generally understood as a vast digital ecosystem or space, facilitating transition individuals from physical environments, applicable domains where practical experiments challenging fraught with risks, such space exploration, chemical experimentation, flight simulation training. In addition, integration artificial intelligence within contexts enriched environment, giving rise AI-driven teaching systems tailored each student’s individual pace modalities. As result, number research articles have been conducted explore applications education. This paper provides systematic literature review PRISMA methodology analyze investigate significance impact education, specific focus on AI metaverse. We address inquiries regarding applications, challenges, academic disciplines, effects integrating education that not yet explored most articles. Additionally, we study techniques used their roles. affirms utilization will enrich by improving students’ understanding comprehension across diverse disciplines.

Язык: Английский

Процитировано

2

Understanding Metaverse Adoption in Education: The Extended UTAUMT Model DOI Creative Commons
Anh Nguyen, Tung Thanh Le, Tri-Quan Dang

и другие.

Heliyon, Год журнала: 2024, Номер 10(19), С. e38741 - e38741

Опубликована: Сен. 30, 2024

The metaverse, an immersive virtual environment enabling users to engage with digital experiences, has the potential revolutionize education. However, research pertaining this area is still in its early stages. This study investigates variables that influence acceptance of educational metaverses and intention use them. It also presents expanded model called Unified Theory Acceptance Use Metaverse Technology (UTAUMT) provide guidance educators decision-makers. involved 253 Vietnamese teachers students who had experience selected through purposive sampling. UTAUMT provides a comprehensive framework encompasses various factors, including metaverse performance expectancy (MPE), effort (MEE), social (MSI), hedonic motivation (MHM), price value (MPC), self-efficacy (MSE), facilitating conditions (MFC). These factors were assessed using self-administered questionnaire. findings indicate MEE, MSI, MFC, MSE, MBI have considerable impact on MUB. extended makes theoretical contribution by metaverse-specific elements into technology framework. managerial implications focus integration training users, providing support enhance adoption rate. explores contribute education contributes existing literature technology.

Язык: Английский

Процитировано

7

Metaverse application development for teaching geometry in virtual reality environment DOI Open Access
Kıvanç Topraklikoğlu, Gülcan Öztürk

Journal of Educational Technology and Online Learning, Год журнала: 2025, Номер 8(1), С. 112 - 135

Опубликована: Янв. 31, 2025

This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The was developed based on instructional design model including analysis, design, development, implementation and evaluation phases. target group secondary school students. During analysis phase, students’ experiences their needs using academically were identified. Additionally, learning outcomes from Secondary School Mathematics Course Curriculum selected determine content, convenient educational software programs environment examined. that suitable study's purpose selected. Also, three-dimensional models of objects activities designed through drawing programs. activities’ visualization manipulation trials conducted by transferring designs into application. After necessary corrections, took final form. 15 students grade 10th used participants stated opinions about Accordingly, suggestions improving field its widespread proposed.

Язык: Английский

Процитировано

0

What determines learners’ active participation in Metaverse-based learning in an emerging market DOI
Xuân Cù Lê

Library Hi Tech, Год журнала: 2025, Номер unknown

Опубликована: Фев. 8, 2025

Purpose The study aims to explicate how Metaverse boosts learners’ cognition, decision confidence and active participation in Metaverse-based learning (MBL). Design/methodology/approach A survey is designed with 523 respondents. Structural equation modeling (SEM) conducted using online data verify a research model. Findings Results demonstrate that Metaverse-related characteristics, namely interactivity, corporeity, persistence, immersion personalized experience, aid strengthening cognitive processing confidence, whilst escapism does not influence MBL. Furthermore, user-related dimensions, including personal innovativeness perceived trendiness, are the underlying motivations for confidence. Additionally, positively associated which considerably fosters Originality/value Limited studies have been illuminate mechanism of processing, among learners toward MBL light Stimulus-Organism-Response (S-O-R) paradigm. Therefore, substantial amount knowledge supplemented enlighten whether developing country may generate their engagement

Язык: Английский

Процитировано

0

Hindrances to the Utilisation of the Metaverse for Net-Zero Buildings in South Africa DOI Creative Commons
Olusegun Aanuoluwapo Oguntona, Opeoluwa Akinradewo

Infrastructures, Год журнала: 2025, Номер 10(2), С. 46 - 46

Опубликована: Фев. 19, 2025

Net-zero buildings (NZBs) are a key component of sustainable development in the architecture, engineering, and construction (AEC) industry, offering path to mitigating environmental impacts. The Metaverse, as an emerging digital technology, has potential enhance NZB optimisation by facilitating design simulation, stakeholder collaboration, real-time performance assessment. However, its integration into AEC sector faces several obstacles. This study investigates hindrances Metaverse adoption for NZBs within South Africa’s sector, region striving meet sustainability goals amid technological infrastructural constraints. A quantitative research was employed, utilising structured questionnaire gather data from registered practising built environment professionals. Out 163 distributed questionnaires, 121 valid responses were analysed using descriptive statistics exploratory factor analysis. findings categorise five clusters: (1) barriers, (2) challenges, (3) limitations, (4) acceptance-related concerns, (5) human- skill-based concludes that despite Metaverse’s transformative advancing NZBs, overcoming these barriers requires strategic interventions industry professionals policymakers. provides actionable insights facilitate effective technologies practices, ensuring more seamless transition towards digitalised implementation.

Язык: Английский

Процитировано

0

Enhancing Creativity and Cognitive Skills in Healthcare Curricula: Recommendations from a Modified Delphi Study on Virtual Reality Integration DOI Creative Commons
Matthew Pears, Panagiotis E. Antoniou, Eirini Schiza

и другие.

Thinking Skills and Creativity, Год журнала: 2025, Номер 57, С. 101810 - 101810

Опубликована: Фев. 28, 2025

Язык: Английский

Процитировано

0

Ethical Considerations in the Use of the Metaverse for Healthcare DOI
Loveleen Gaur,

Devanshi Gaur,

Anam Afaq

и другие.

Advances in medical technologies and clinical practice book series, Год журнала: 2023, Номер unknown, С. 248 - 273

Опубликована: Ноя. 10, 2023

The promotion of augmenting and enhancing healthcare in the ethical metaverse setting should be guided by fundamental bioethical principles beneficence, nonmaleficence, autonomy, justice, focusing on minimising risks adverse outcomes. Implementing a patient-centred strategy establishing responsible regulatory measures are essential for harnessing advantages technology sector while effectively tackling associated problems. chapter explores considerations surrounding using within sector.

Язык: Английский

Процитировано

11

Exploring the public's beliefs, emotions and sentiments towards the adoption of the metaverse in education: A qualitative inquiry using big data DOI Creative Commons
Ali B. Mahmoud

British Educational Research Journal, Год журнала: 2024, Номер 50(5), С. 2320 - 2341

Опубликована: Май 13, 2024

Abstract The metaverse is rapidly reshaping our understanding of education, yet identifying the public's beliefs, emotions and sentiments towards its adoption in education remains largely uncharted empirically. Grounded Technology Acceptance Model (TAM) Digital Diffusion Theory (DOI), this paper aims to fill gap using a big‐data approach machine learning scrape comments made by social media users on recent popular posts or videos related adopting from three prominent platforms. cleaning process narrowed down 11,024 4277, then analysed them thematic, emotion sentiment analysis techniques. thematic revealed that evokes complex range public beliefs: (1) innovative methods ; (2) accessibility inclusion (3) concerns about quality effectiveness (4) technological challenges digital divide (5) future work skills (6) privacy security . Integrating these themes with analyses reveals landscape significant portion neutral corroborates enthusiasm attenuated caution. This careful consideration stresses urgent need for balanced ensure resulting educational advancements benefit all learners equitably. As one first studies offer multidimensional view beliefs big data, research not only contributes TAM DOI but also provides critical insights could inform policy, enhance practices guide scholarship emerging field.

Язык: Английский

Процитировано

4