What Are the Contributing Factors to Business Simulation Results in Entrepreneurial Education?
Eurasian studies in business and economics,
Год журнала:
2025,
Номер
unknown, С. 3 - 17
Опубликована: Янв. 1, 2025
Язык: Английский
The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education
Maryana Maryana,
Chandra Halim,
Hanifatul Rahmi
и другие.
International Journal of Business Law and Education,
Год журнала:
2024,
Номер
5(2), С. 1697 - 1608
Опубликована: Июнь 11, 2024
This
study
investigates
the
impact
of
gamification
on
student
engagement,
learning
outcomes,
and
attitudes
towards
mathematics
in
middle
school
education.
Utilizing
a
quasi-experimental
design,
200
students
were
divided
into
an
experimental
group,
which
engaged
with
gamified
platform,
control
followed
traditional
curriculum.
Pre-test
post-test
measures
academic
performance,
collected
using
Student
Engagement
Scale
(SES),
Mathematics
Achievement
Test
(MAT),
Attitude
Inventory
(MAI).
The
results
indicated
significant
improvements
group's
engagement
levels,
compared
to
group.
These
findings
suggest
that
can
effectively
enhance
educational
experiences
outcomes
by
making
more
interactive
motivating.
underscores
potential
as
valuable
pedagogical
tool
education,
though
further
research
is
recommended
explore
its
long-term
effects
broader
applicability.
Язык: Английский
Challenges and strategies of gamification in family businesses: the moderating effects of supervision and engagement
European Business Review,
Год журнала:
2024,
Номер
unknown
Опубликована: Сен. 14, 2024
Purpose
This
paper
aims
to
unravel
how
family
businesses
can
harness
the
power
of
gamification
and
illuminate
hurdles
that
obstruct
this
path
success.
The
research
identifies
these
challenges
providing
valuable
insights
into
application
in
role
supervision
engagement
as
moderator
variables
relationship.
Design/methodology/approach
Using
a
structural
modeling
approach
qualitative
methodology,
authors
collected
responses
from
n
=
200
participants.
results
were
analyzed
using
Spearman’s
test
multiple
linear
regression.
Findings
findings
reveal
need
carefully
redefine
costs
when
introducing
gamification,
considering
both
fixed
variable
expenses.
moderating
effects
are
crucial
for
user
evolution
correlation,
while
influences
useability
experience.
Additionally,
positive
attitude
enhances
engagement.
Finally,
five
key
lead
difficulties
implementing
strategies.
Practical
implications
provides
literature
on
business
offers
practical
guidance
owners
seeking
introduce
tailored
value
proposition
adapted
their
unique
organizational
needs
challenges.
Originality/value
A
novel
is
proposed
which,
through
integration
strategies
with
dynamics,
explores
opportunities
arise
within
context.
By
focusing
specifically
businesses,
study
highlights
generational
differences,
ownership
structures
cultural
resistance
impact
successful
implementation
gamification.
Язык: Английский