Computer Science Review, Год журнала: 2024, Номер 54, С. 100680 - 100680
Опубликована: Сен. 9, 2024
Язык: Английский
Computer Science Review, Год журнала: 2024, Номер 54, С. 100680 - 100680
Опубликована: Сен. 9, 2024
Язык: Английский
Internet of Things, Год журнала: 2023, Номер 23, С. 100884 - 100884
Опубликована: Июль 29, 2023
Recent years have witnessed a global trend toward the metaverse. The metaverse is collection of immersive and interconnected digital spaces in which users can interact through computer-generated environments. As smart cities aim to enhance experiences their citizens by improving infrastructure, modernizing government services, increasing accessibility, accelerating economic growth, promoting sustainability, has potential significantly revolutionize, reshape, transform cities. In this paper, we discuss how leveraging for stimulate innovations bring about major improvements. We key enabling technologies metaverse, along with premier benefits adopting technology opportunities it presents city applications. present ongoing projects case studies showcase practicality across various industries. Furthermore, identify critical research challenges that currently impede realization full Finally, outline future directions be pursued further development its integration
Язык: Английский
Процитировано
115IEEE Access, Год журнала: 2023, Номер 11, С. 43844 - 43868
Опубликована: Янв. 1, 2023
The movie — Matrix (1999) boosted our imagination about how further we can be immersed within the cyber world, i.e., world indistinguishable from real world. Nobody, including creators, had expected that aspirational fictional virtual worlds such as “ActiveWorlds (1995)” and “Second Life (2003)” would impact way of experiencing urban environments with many experiences embedded into a rich featured 3D environment. Are going to stay ourselves while existing in mirror world? fabricated, created imaginary becoming part or vice versa? recent once-in-a-lifetime pandemic has confirmed importance location time-independent Digital Twins (DTs) (i.e., scale models) cities their automated services which provide everybody equity accessibility. This study analyses metaverse (3D elevation linear Internet), aims build high-fidelity interact with, engaged Smart City (SC) ecosystem high immersive Quality Experiences (QoE) leading increased (QoL). An framework MetaOmniCity is designed demonstrate variety insights orchestrational directions for policymakers, city planners all other stakeholders transform data-driven SCs DTs virtually inhabitable network shared point view. MetaOmniCity, allowing metaversification granular societies, MetaSocieties, eliminating boundaries between counterparts shaped particular requirements features cities. Urban worlds, an extension residents society, where physically blend are more organically integrated, ways living significantly practical implementations. open doors potential businesses tremendous global economic value by democratising skills/assets environment, paving globalisation bigger richer Country (MoC) World (MoW) being DT broader universe tangibly connected accelerate building, deployment, adoption networks citizens interface social individual experiences.
Язык: Английский
Процитировано
58Information, Год журнала: 2023, Номер 14(7), С. 356 - 356
Опубликована: Июнь 22, 2023
The metaverse represents an immersive digital environment that has garnered significant attention as a result of its potential to revolutionize various industry sectors and profound societal impact. While academic interest in the surged, dearth comprehensive review articles employing bibliometric techniques remains. This study seeks address this gap by analyzing 595 metaverse-related journal using topic modeling techniques, marking first kind investigate profile research. findings reveal exponential growth research since 2020, identifying major trends, prolific authors, most active journals field. A keyword co-occurrence analysis further uncovers four clusters interests, highlighting unique facets underscoring far-reaching implications across sectors, including education, healthcare, retail, tourism. emphasizes need for more collaboration advancing field presents 27 questions future investigation. serves foundation understanding current state trajectory.
Язык: Английский
Процитировано
49Journal of Network and Computer Applications, Год журнала: 2023, Номер 217, С. 103675 - 103675
Опубликована: Июнь 3, 2023
Язык: Английский
Процитировано
46International Journal of Information Management Data Insights, Год журнала: 2024, Номер 4(1), С. 100213 - 100213
Опубликована: Янв. 14, 2024
The "Metaverse," a term popularized by Neal Stephenson's novel Snow Crash, has been discussed in the science fiction community for decades, but technological advancements have only recently made it reality. Metaverse is an all-encompassing, interconnected virtual environment where users can freely communicate with one another and digital content. This article examines how various technologies, primarily Virtual Reality (VR) Augmented (AR), contributed to development of (AR). These innovations revolutionized way we interact media enabling us genuine, realistic experiences. In addition, examine technologies that make possible construct fully realized, functional world. Among these are recent advances artificial intelligence (AI), cryptocurrencies, spatial peripheral computing, other fields. Our research investigates advantages disadvantages as well they may influence future Metaverse. Furthermore, explores darker aspects Metaverse, particularly emergence "dark verse," which underscores potential organized illicit activities within Internet due insufficient oversight governance
Язык: Английский
Процитировано
30Technological Forecasting and Social Change, Год журнала: 2024, Номер 203, С. 123346 - 123346
Опубликована: Апрель 3, 2024
Язык: Английский
Процитировано
18Ad Hoc Networks, Год журнала: 2024, Номер 158, С. 103457 - 103457
Опубликована: Фев. 22, 2024
Язык: Английский
Процитировано
17Applied Sciences, Год журнала: 2025, Номер 15(2), С. 863 - 863
Опубликована: Янв. 16, 2025
The use of the metaverse in educational environments has grown significantly recent years, particularly following shift major tech companies towards virtual worlds and immersive technologies. Virtual reality augmented technologies are employed to construct learning environments. is generally understood as a vast digital ecosystem or space, facilitating transition individuals from physical environments, applicable domains where practical experiments challenging fraught with risks, such space exploration, chemical experimentation, flight simulation training. In addition, integration artificial intelligence within contexts enriched environment, giving rise AI-driven teaching systems tailored each student’s individual pace modalities. As result, number research articles have been conducted explore applications education. This paper provides systematic literature review PRISMA methodology analyze investigate significance impact education, specific focus on AI metaverse. We address inquiries regarding applications, challenges, academic disciplines, effects integrating education that not yet explored most articles. Additionally, we study techniques used their roles. affirms utilization will enrich by improving students’ understanding comprehension across diverse disciplines.
Язык: Английский
Процитировано
3Future Internet, Год журнала: 2025, Номер 17(2), С. 63 - 63
Опубликована: Фев. 4, 2025
Modern education faces persistent challenges, including disengagement, inequitable access to learning resources, and the lack of personalized instruction, particularly in virtual environments. In this perspective, we envision a transformative Metaverse classroom model, Multi-layered Immersive Learning Environment (Meta-MILE) address these critical issues. The Meta-MILE framework integrates essential components such as immersive infrastructure, interactions, social collaboration, advanced assessment techniques enhance student engagement inclusivity. By leveraging three-dimensional (3D) environments, artificial intelligence (AI)-driven personalization, gamified pathways, scenario-based evaluations, model offers tailored experiences that traditional classrooms often struggle achieve. Acknowledging potential challenges accessibility, infrastructure demands, data security, study proposed practical strategies ensure equitable safe interactions within Metaverse. Empirical findings from our pilot experiment demonstrated framework’s effectiveness improving skill acquisition, with broader implications for educational policy competency-based, experiential approaches. Looking ahead, advocate ongoing research validate long-term outcomes technological advancements make more accessible secure. Our perspective underscores shaping inclusive, future-ready environments capable meeting diverse needs learners worldwide.
Язык: Английский
Процитировано
3International Journal of Human-Computer Interaction, Год журнала: 2023, Номер 40(22), С. 7043 - 7064
Опубликована: Окт. 2, 2023
AbstractThe Metaverse holds immense potential for individuals, organizations, and society, providing immersive innovative experiences. However, its adoption is a complex process influenced by various factors yet to be thoroughly understood. Therefore, this systematic review aims identify classify the drivers barriers affecting adoption. Of 279 papers gathered from Web of Science Scopus databases, 29 studies fulfilled eligibility requirements underwent detailed analysis. The identified in selected were classified into distinct categories, including motivational psychological factors, social technological Metaverse-related characteristics, learning experience-related inhibitors, privacy security conditional quality economic-related personalization immersion-related factors. We have then proposed comprehensive framework based on taxonomy guide future empirical studies. also suggested several agendas as road map research Based these findings, presents theoretical contributions practical implications developers marketers.Keywords: DriversbarriersMetaversetechnology adoptionsystematic reviewtheoretical frameworkresearch agenda AcknowledgementsThis work was supported Tenaga Nasional Berhad (TNB) UNITEN through BOLD Refresh Postdoctoral Fellowships under project code J510050002-IC-6 BOLDREFRESH2025-Centre Excellence.Disclosure statementNo conflict interest reported author(s).Additional informationFundingThis Excellence.Notes contributorsMohammed A. Al-SharafiMohammed Al-Sharafi PhD holder Information Systems, currently working at Institute Informatics Computing Energy Universiti Nasional. His current explores impacts emerging technologies socio-economic environmental sustainability, he proficient applying Quantitative Methods IS research.Mostafa Al-EmranMostafa Al-Emran an Assistant Professor British University Dubai. He among top 2% scientists world, according reports published Stanford October 2020, 2021, 2022. has over 135 publications, journal articles, books, conferences, book chapters, editorials.Noor Al-QaysiNoor Al-Qaysi Technology Education, fellow Her interests include educational technology human–computer interaction.Mohammad IranmaneshMohammad Iranmanesh Associate attached La Trobe Business School, University. more than 100 articles range leading academic journals. Mohammad named Top 40 Australia's early achievers (Rising Stars) 2020.Nazrita IbrahimNazrita Ibrahim Visual Informatics, serving senior lecturer She specializes user experience design information visualization. exploring focusing energy decarbonization association with human behavior.
Язык: Английский
Процитировано
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