
IEEE Access, Год журнала: 2024, Номер 12, С. 166459 - 166459
Опубликована: Янв. 1, 2024
Язык: Английский
IEEE Access, Год журнала: 2024, Номер 12, С. 166459 - 166459
Опубликована: Янв. 1, 2024
Язык: Английский
Applied Sciences, Год журнала: 2025, Номер 15(2), С. 863 - 863
Опубликована: Янв. 16, 2025
The use of the metaverse in educational environments has grown significantly recent years, particularly following shift major tech companies towards virtual worlds and immersive technologies. Virtual reality augmented technologies are employed to construct learning environments. is generally understood as a vast digital ecosystem or space, facilitating transition individuals from physical environments, applicable domains where practical experiments challenging fraught with risks, such space exploration, chemical experimentation, flight simulation training. In addition, integration artificial intelligence within contexts enriched environment, giving rise AI-driven teaching systems tailored each student’s individual pace modalities. As result, number research articles have been conducted explore applications education. This paper provides systematic literature review PRISMA methodology analyze investigate significance impact education, specific focus on AI metaverse. We address inquiries regarding applications, challenges, academic disciplines, effects integrating education that not yet explored most articles. Additionally, we study techniques used their roles. affirms utilization will enrich by improving students’ understanding comprehension across diverse disciplines.
Язык: Английский
Процитировано
2Computers in Human Behavior, Год журнала: 2023, Номер 150, С. 107998 - 107998
Опубликована: Окт. 17, 2023
Язык: Английский
Процитировано
25Applied Soft Computing, Год журнала: 2024, Номер 156, С. 111514 - 111514
Опубликована: Март 16, 2024
Язык: Английский
Процитировано
8Current Issues in Tourism, Год журнала: 2024, Номер unknown, С. 1 - 20
Опубликована: Авг. 13, 2024
The tourism sector must integrate sustainability to mitigate environmental impacts, ensure destination profitability, and promote responsible travel. Emerging technologies, particularly the metaverse, have potential revolutionise environmental, economic, social sustainability. Although recent research on metaverse-based sustainable development has expanded, studies its application within remain limited. This paper addresses this gap by exploring metaverse's advance practices in tourism, aligning with goals (SDGs).By integrating three behavioural theories – Theory of Planned Behavior, Technology Acceptance Model, Self-Determination provides a comprehensive framework assess impact metaverse identify most relevant SDGs. Through systematic meta-analysis, study presents four key propositions: foundational technologies will redefine travel experiences through immersive engagements; tourists may develop more realistic expectations, altering dynamics; understanding diverse identities is crucial; introduces an innovative business model aligned creative economy. interdisciplinary approach offers insights into transformative bridging technology, psychology. underscores importance these intersections, contributing valuable evolving landscape amidst changing consumer expectations imperatives.
Язык: Английский
Процитировано
8Computer Science Review, Год журнала: 2024, Номер 54, С. 100680 - 100680
Опубликована: Сен. 9, 2024
Язык: Английский
Процитировано
6IEEE Access, Год журнала: 2024, Номер 12, С. 89234 - 89247
Опубликована: Янв. 1, 2024
Язык: Английский
Процитировано
5Lecture notes in electrical engineering, Год журнала: 2025, Номер unknown, С. 667 - 684
Опубликована: Янв. 1, 2025
Язык: Английский
Процитировано
0Behaviour and Information Technology, Год журнала: 2025, Номер unknown, С. 1 - 17
Опубликована: Апрель 3, 2025
Язык: Английский
Процитировано
0Computer Applications in Engineering Education, Год журнала: 2025, Номер 33(3)
Опубликована: Апрель 12, 2025
ABSTRACT The rapid advancements in digital technologies such as artificial intelligence (AI), virtual reality (VR), augmented (AR), mixed (MR), extended (XR), and the internet of things (IoT) have revolutionized various sectors, including education. Metaverse, a convergence these transformative technologies, offers immersive, personalized, interactive experiences, making it powerful tool modern This paper explores Metaverse's role enhancing education by examining its architecture, types, components while addressing practical implementation challenges, follows structured review protocol to ensure comprehensive analysis, systematic research, selection, critical examination relevant studies from reputable databases Google Scholar, IEEE Xplore, ACM, Springer. research objectives focus on evaluating applications education, ethical technological limitations, potential strategies for sustainable integration. Key questions address need Metaverse adoption benefits, future directions. cultivates essential skills empathy, reasoning, effective communication providing students with customized, immersive learning environments. However, concerns, technical barriers, infrastructural costs pose significant obstacles widespread adoption. It discusses solve distance learning, proposes directions create scalable educational models Metaverse. Through this inquiry, establishes force blending innovation instructional advancement.
Язык: Английский
Процитировано
0Information and Software Technology, Год журнала: 2024, Номер 174, С. 107512 - 107512
Опубликована: Июнь 12, 2024
The term metaverse refers to a persistent, virtual, three-dimensional environment where individuals may communicate, engage, and collaborate. One of the most multifaceted challenging use cases is education, educators learners require multiple technical, social, psychological, interaction instruments accomplish their learning objectives. While characteristics might nicely fit problem's needs, our research points out noticeable lack knowledge into (1) specific requirements that an educational should actually fulfill let successfully interact towards objectives (2) how design appropriate for both learners. In this paper, we aim bridge gap by proposing SENEM, novel software engineering-enabled metaverse. We first elicit set functional fulfill. respect, conduct literature survey extract currently available on matter discussed community, afterward, assess complement such through semi-structured interviews with Upon completing elicitation stage, then build prototype implementation makes features identified in previous stage. Finally, evaluate tool terms learnability, efficiency, satisfaction Rapid Iterative Testing Evaluation approach, leading us iterative refinement prototype. Through strategy, extracted nine guided development study participants positively evaluated. Our reveals target audience appreciates elicited strategy. work has potential form solid contribution other researchers can as basis further improvements.
Язык: Английский
Процитировано
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