“ÁlgebrAR”: um aplicativo de realidade aumentada para o ensino da álgebra DOI Creative Commons

Maria Guadelupe Dourado Rabello,

Robson Cavalcanti Lins, Robson Cavalcanti Lins

и другие.

Caderno Pedagógico, Год журнала: 2024, Номер 21(13), С. e11965 - e11965

Опубликована: Дек. 11, 2024

A matemática pode ser considerada difícil por grande parte do alunado e o uso de tecnologias uma alternativa apoio ao ensino aprendizado dessa disciplina. Neste trabalho é apresentado um aplicativo Realidade Aumentada (RA) denominado “AlgebrAR”, desenvolvido para da Álgebra. Este tema foi escolhido em virtude baixo rendimento dos alunos nono ano Ensino Fundamental Rede Estadual Pernambuco no Sistema Avaliação Educacional (SAEPE) 2023. Constatou-se que os estudantes também apresentaram SAEPE conteúdos relacionados à Geometria Plana Espacial, diz respeito a figuras planas volumes sólidos geométricos. Assim, motivou-se utilizar RA possam ter visão tridimensional (3D) geométricos, com medidas algébricas suas arestas, sejam trabalhados conceitos algébricos como soma produto monômios. O “AlgebrAR” traz quiz “Jogo Memória” envolve expressões algébricas. Espera-se discentes aprendam maneira lúdica dificuldades relação Álgebra amenizadas.

Augmented and virtual reality in financial services: A review of emerging applications DOI Creative Commons
Adedoyin Tolulope Oyewole,

Omotayo Bukola Adeoye,

Wilhelmina Afua Addy

и другие.

World Journal of Advanced Research and Reviews, Год журнала: 2024, Номер 21(3), С. 551 - 567

Опубликована: Март 10, 2024

In the contemporary financial landscape, advent of Augmented Reality (AR) and Virtual (VR) technologies heralds a transformative era, redefining paradigms customer engagement, service delivery, educational methodologies within sector. This paper embarks on scholarly expedition to dissect integration AR VR in services, elucidating their evolutionary trajectory, foundational concepts, burgeoning implications adoption across various facets industry. Anchored by qualitative research design, study meticulously navigates through technological advancements, applications, theoretical frameworks, regulatory security considerations that encapsulate domains services. The investigation reveals nascent yet rapidly evolving where emerge as potent catalysts for innovation, operational efficiency, competitive differentiation. findings underscore strategic importance enhancing experiences, democratizing education, fostering culture continuous innovation adaptation. Conclusively, articulates pragmatic recommendations overcoming multifarious challenges associated with integration, advocating strategic, informed, ethical approach harnessing potential. endeavor not only achieves its aims objectives academic rigor but also contributes seminal perspective discourse digital transformation urging stakeholders transcend traditional embrace renaissance heralded technologies.

Язык: Английский

Процитировано

14

ARtViz: Enhancing Art Books with Marker-based Augmented Reality for 3D Visualization using Vuforia and Unity DOI

D Abisha,

R Navedha Evanjalin,

JosephineS Christy

и другие.

Опубликована: Июль 3, 2024

Язык: Английский

Процитировано

1

Integration of an Artificial Intelligence Model into a Smartphone Flutter Application to Solve a Live Image Classification Problem DOI
Sergio Tasso, Simone Calò, Osvaldo Gervasi

и другие.

Lecture notes in computer science, Год журнала: 2024, Номер unknown, С. 39 - 55

Опубликована: Янв. 1, 2024

Язык: Английский

Процитировано

0

Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model DOI Creative Commons
Santiago Criollo-C, José Enrique Cerezo Uzcátegui, Andrea Guerrero-Arias

и другие.

IEEE Access, Год журнала: 2024, Номер 12, С. 114370 - 114381

Опубликована: Янв. 1, 2024

In recent years, the continuous development of digital technologies has expanded possibilities for their application in educational environment, allowing to improve learning experience by making it more interactive, visually appealing, and accessible different styles.The use technologies, such as augmented reality (AR) virtual (VR), is transforming model, offering immersive, personalized, effective experiences students.Nevertheless, essential consider mental workload that students may when using immersive technologies.This load can manifest itself difficulty understanding concepts, frustration, cognitive effort, time demands, among others.Therefore, must be addressed, negatively affect students.If feelings overwhelm or they are less likely retain information learning.There currently research on how design user interfaces VR applications reduce workload.This includes user-centered techniques implementation intuitive interaction strategies.Nevertheless, presented this paper not only focused appropriate a support but also analysis perceived students.For purpose, NASA-Task Load Index (TLX) tool was used group volunteer from university Ecuador.The main findings encouraging show experienced relatively low.However, mitigate associated with important intuitive, easy overload student unnecessary information.Furthermore, incorporate rest periods restrict avoid fatigue.

Язык: Английский

Процитировано

0

Unlocking New Horizons: Virtual Reality as an Effective Learning Tool DOI
Kryn McClain, Elizabeth M Stuart

Lecture notes in networks and systems, Год журнала: 2024, Номер unknown, С. 353 - 358

Опубликована: Янв. 1, 2024

Язык: Английский

Процитировано

0

Assessing the Effectiveness of Virtual Reality Simulation in ICT Education: A Study Based on the Technology Acceptance Model DOI Creative Commons

Michael Gyan Darling,

Tracy Fitz- Inteseful,

Kenneth Obeng Peprah

и другие.

International Journal of Information technology and Computer Engineering, Год журнала: 2024, Номер 46, С. 26 - 40

Опубликована: Ноя. 12, 2024

This study aims to establish the applicability of VR in studying ICT. research whether influences learning outcomes, learners’ motivation and attitudes positively. It measures perceived benefits using including extent which students consider technology useful enhancing learning. Structural equation modeling was employed by administering a quantitative survey with 191 participants, students, instructors teaching ICT classes use VR. Data analysis done help SPSS AMOS; EFA CFA were used validate constructed constructs. There strong positive correlation between PEOU PU, corroborates fact that ease tool has implications on usefulness formation attitude toward virtual reality design. The findings this will be rich resource for educators, curriculum developers, policymakers who aim enhance education digital age.

Язык: Английский

Процитировано

0

Comparing Learning Outcomes between Traditional Classroom Teaching and Online Learning Environments in Programming Education DOI Creative Commons
Arthur William Fodouop Kouam

Research Square (Research Square), Год журнала: 2024, Номер unknown

Опубликована: Ноя. 25, 2024

Abstract We employed a mixed-methods approach to investigate the learning outcomes in programming education, comparing traditional classroom instruction with online settings. The study examines educational achievement, contentment levels, and involvement of 120 engineering students at university Northern France by integrating quantitative qualitative data. findings reveal significant correlations between demographic characteristics their level interaction teachers both Moreover, emphasizes substantial discrepancy understanding concepts classrooms environments. thematic analysis elucidates each environment's merits (supervision, interaction) drawbacks (a lack follow-up). This research contributes existing information providing novel insights into instruction. It importance personalized support instructional improvements optimize student engagement academic accomplishments. have practical implications that can aid educators, policymakers, curriculum creators enhancing for students' achievement. Further should explore other variables influencing accomplishment fully understand education.

Язык: Английский

Процитировано

0

Impacto del uso de gafas de Realidad Virtual en el aprendizaje de los alumnos: estudio empírico DOI Creative Commons
Vicente Díaz-García, Óliver Carrero Márquez, Fernando García Chamizo

и другие.

European Public & Social Innovation Review, Год журнала: 2024, Номер 10, С. 1 - 20

Опубликована: Ноя. 20, 2024

Introducción: Este estudio aborda la integración de realidad virtual (VR) en educación, explorando cómo estas tecnologías emergentes pueden mejorar comprensión conceptos complejos, aumentar motivación y experiencia aprendizaje los estudiantes. Metodología: Se realizó una encuesta a 313 estudiantes universitarios, evaluando sus percepciones sobre el uso gafas VR aula. Los datos se analizaron mediante técnicas descriptivas correlacionales para identificar patrones significativos. Resultados: hallazgos revelan que educación mejora complejos un 78% estudiantes, aumenta 85% ofrece más inmersiva 92% encuestados. Además, observó alta predisposición integrar proyectos educativos futuros. Discusión: A pesar algunos problemas técnicos, resultados tiene fuerte potencial innovar mejorando tanto calidad formativa como atención Conclusiones: Las inmersivas transformar significativamente métodos tradicionales, ofreciendo nuevas oportunidades interactivo efectivo.

Процитировано

0

“ÁlgebrAR”: um aplicativo de realidade aumentada para o ensino da álgebra DOI Creative Commons

Maria Guadelupe Dourado Rabello,

Robson Cavalcanti Lins, Robson Cavalcanti Lins

и другие.

Caderno Pedagógico, Год журнала: 2024, Номер 21(13), С. e11965 - e11965

Опубликована: Дек. 11, 2024

A matemática pode ser considerada difícil por grande parte do alunado e o uso de tecnologias uma alternativa apoio ao ensino aprendizado dessa disciplina. Neste trabalho é apresentado um aplicativo Realidade Aumentada (RA) denominado “AlgebrAR”, desenvolvido para da Álgebra. Este tema foi escolhido em virtude baixo rendimento dos alunos nono ano Ensino Fundamental Rede Estadual Pernambuco no Sistema Avaliação Educacional (SAEPE) 2023. Constatou-se que os estudantes também apresentaram SAEPE conteúdos relacionados à Geometria Plana Espacial, diz respeito a figuras planas volumes sólidos geométricos. Assim, motivou-se utilizar RA possam ter visão tridimensional (3D) geométricos, com medidas algébricas suas arestas, sejam trabalhados conceitos algébricos como soma produto monômios. O “AlgebrAR” traz quiz “Jogo Memória” envolve expressões algébricas. Espera-se discentes aprendam maneira lúdica dificuldades relação Álgebra amenizadas.

Процитировано

0