Augmented and virtual reality in financial services: A review of emerging applications
World Journal of Advanced Research and Reviews,
Год журнала:
2024,
Номер
21(3), С. 551 - 567
Опубликована: Март 10, 2024
In
the
contemporary
financial
landscape,
advent
of
Augmented
Reality
(AR)
and
Virtual
(VR)
technologies
heralds
a
transformative
era,
redefining
paradigms
customer
engagement,
service
delivery,
educational
methodologies
within
sector.
This
paper
embarks
on
scholarly
expedition
to
dissect
integration
AR
VR
in
services,
elucidating
their
evolutionary
trajectory,
foundational
concepts,
burgeoning
implications
adoption
across
various
facets
industry.
Anchored
by
qualitative
research
design,
study
meticulously
navigates
through
technological
advancements,
applications,
theoretical
frameworks,
regulatory
security
considerations
that
encapsulate
domains
services.
The
investigation
reveals
nascent
yet
rapidly
evolving
where
emerge
as
potent
catalysts
for
innovation,
operational
efficiency,
competitive
differentiation.
findings
underscore
strategic
importance
enhancing
experiences,
democratizing
education,
fostering
culture
continuous
innovation
adaptation.
Conclusively,
articulates
pragmatic
recommendations
overcoming
multifarious
challenges
associated
with
integration,
advocating
strategic,
informed,
ethical
approach
harnessing
potential.
endeavor
not
only
achieves
its
aims
objectives
academic
rigor
but
also
contributes
seminal
perspective
discourse
digital
transformation
urging
stakeholders
transcend
traditional
embrace
renaissance
heralded
technologies.
Язык: Английский
ARtViz: Enhancing Art Books with Marker-based Augmented Reality for 3D Visualization using Vuforia and Unity
D Abisha,
R Navedha Evanjalin,
JosephineS Christy
и другие.
Опубликована: Июль 3, 2024
Язык: Английский
Integration of an Artificial Intelligence Model into a Smartphone Flutter Application to Solve a Live Image Classification Problem
Lecture notes in computer science,
Год журнала:
2024,
Номер
unknown, С. 39 - 55
Опубликована: Янв. 1, 2024
Язык: Английский
Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model
IEEE Access,
Год журнала:
2024,
Номер
12, С. 114370 - 114381
Опубликована: Янв. 1, 2024
In
recent
years,
the
continuous
development
of
digital
technologies
has
expanded
possibilities
for
their
application
in
educational
environment,
allowing
to
improve
learning
experience
by
making
it
more
interactive,
visually
appealing,
and
accessible
different
styles.The
use
technologies,
such
as
augmented
reality
(AR)
virtual
(VR),
is
transforming
model,
offering
immersive,
personalized,
effective
experiences
students.Nevertheless,
essential
consider
mental
workload
that
students
may
when
using
immersive
technologies.This
load
can
manifest
itself
difficulty
understanding
concepts,
frustration,
cognitive
effort,
time
demands,
among
others.Therefore,
must
be
addressed,
negatively
affect
students.If
feelings
overwhelm
or
they
are
less
likely
retain
information
learning.There
currently
research
on
how
design
user
interfaces
VR
applications
reduce
workload.This
includes
user-centered
techniques
implementation
intuitive
interaction
strategies.Nevertheless,
presented
this
paper
not
only
focused
appropriate
a
support
but
also
analysis
perceived
students.For
purpose,
NASA-Task
Load
Index
(TLX)
tool
was
used
group
volunteer
from
university
Ecuador.The
main
findings
encouraging
show
experienced
relatively
low.However,
mitigate
associated
with
important
intuitive,
easy
overload
student
unnecessary
information.Furthermore,
incorporate
rest
periods
restrict
avoid
fatigue.
Язык: Английский
Unlocking New Horizons: Virtual Reality as an Effective Learning Tool
Lecture notes in networks and systems,
Год журнала:
2024,
Номер
unknown, С. 353 - 358
Опубликована: Янв. 1, 2024
Язык: Английский
Assessing the Effectiveness of Virtual Reality Simulation in ICT Education: A Study Based on the Technology Acceptance Model
Michael Gyan Darling,
Tracy Fitz- Inteseful,
Kenneth Obeng Peprah
и другие.
International Journal of Information technology and Computer Engineering,
Год журнала:
2024,
Номер
46, С. 26 - 40
Опубликована: Ноя. 12, 2024
This
study
aims
to
establish
the
applicability
of
VR
in
studying
ICT.
research
whether
influences
learning
outcomes,
learners’
motivation
and
attitudes
positively.
It
measures
perceived
benefits
using
including
extent
which
students
consider
technology
useful
enhancing
learning.
Structural
equation
modeling
was
employed
by
administering
a
quantitative
survey
with
191
participants,
students,
instructors
teaching
ICT
classes
use
VR.
Data
analysis
done
help
SPSS
AMOS;
EFA
CFA
were
used
validate
constructed
constructs.
There
strong
positive
correlation
between
PEOU
PU,
corroborates
fact
that
ease
tool
has
implications
on
usefulness
formation
attitude
toward
virtual
reality
design.
The
findings
this
will
be
rich
resource
for
educators,
curriculum
developers,
policymakers
who
aim
enhance
education
digital
age.
Язык: Английский
Comparing Learning Outcomes between Traditional Classroom Teaching and Online Learning Environments in Programming Education
Research Square (Research Square),
Год журнала:
2024,
Номер
unknown
Опубликована: Ноя. 25, 2024
Abstract
We
employed
a
mixed-methods
approach
to
investigate
the
learning
outcomes
in
programming
education,
comparing
traditional
classroom
instruction
with
online
settings.
The
study
examines
educational
achievement,
contentment
levels,
and
involvement
of
120
engineering
students
at
university
Northern
France
by
integrating
quantitative
qualitative
data.
findings
reveal
significant
correlations
between
demographic
characteristics
their
level
interaction
teachers
both
Moreover,
emphasizes
substantial
discrepancy
understanding
concepts
classrooms
environments.
thematic
analysis
elucidates
each
environment's
merits
(supervision,
interaction)
drawbacks
(a
lack
follow-up).
This
research
contributes
existing
information
providing
novel
insights
into
instruction.
It
importance
personalized
support
instructional
improvements
optimize
student
engagement
academic
accomplishments.
have
practical
implications
that
can
aid
educators,
policymakers,
curriculum
creators
enhancing
for
students'
achievement.
Further
should
explore
other
variables
influencing
accomplishment
fully
understand
education.
Язык: Английский
Impacto del uso de gafas de Realidad Virtual en el aprendizaje de los alumnos: estudio empírico
European Public & Social Innovation Review,
Год журнала:
2024,
Номер
10, С. 1 - 20
Опубликована: Ноя. 20, 2024
Introducción:
Este
estudio
aborda
la
integración
de
realidad
virtual
(VR)
en
educación,
explorando
cómo
estas
tecnologías
emergentes
pueden
mejorar
comprensión
conceptos
complejos,
aumentar
motivación
y
experiencia
aprendizaje
los
estudiantes.
Metodología:
Se
realizó
una
encuesta
a
313
estudiantes
universitarios,
evaluando
sus
percepciones
sobre
el
uso
gafas
VR
aula.
Los
datos
se
analizaron
mediante
técnicas
descriptivas
correlacionales
para
identificar
patrones
significativos.
Resultados:
hallazgos
revelan
que
educación
mejora
complejos
un
78%
estudiantes,
aumenta
85%
ofrece
más
inmersiva
92%
encuestados.
Además,
observó
alta
predisposición
integrar
proyectos
educativos
futuros.
Discusión:
A
pesar
algunos
problemas
técnicos,
resultados
tiene
fuerte
potencial
innovar
mejorando
tanto
calidad
formativa
como
atención
Conclusiones:
Las
inmersivas
transformar
significativamente
métodos
tradicionales,
ofreciendo
nuevas
oportunidades
interactivo
efectivo.
“ÁlgebrAR”: um aplicativo de realidade aumentada para o ensino da álgebra
Caderno Pedagógico,
Год журнала:
2024,
Номер
21(13), С. e11965 - e11965
Опубликована: Дек. 11, 2024
A
matemática
pode
ser
considerada
difícil
por
grande
parte
do
alunado
e
o
uso
de
tecnologias
uma
alternativa
apoio
ao
ensino
aprendizado
dessa
disciplina.
Neste
trabalho
é
apresentado
um
aplicativo
Realidade
Aumentada
(RA)
denominado
“AlgebrAR”,
desenvolvido
para
da
Álgebra.
Este
tema
foi
escolhido
em
virtude
baixo
rendimento
dos
alunos
nono
ano
Ensino
Fundamental
Rede
Estadual
Pernambuco
no
Sistema
Avaliação
Educacional
(SAEPE)
2023.
Constatou-se
que
os
estudantes
também
apresentaram
SAEPE
conteúdos
relacionados
à
Geometria
Plana
Espacial,
diz
respeito
a
figuras
planas
volumes
sólidos
geométricos.
Assim,
motivou-se
utilizar
RA
possam
ter
visão
tridimensional
(3D)
geométricos,
com
medidas
algébricas
suas
arestas,
sejam
trabalhados
conceitos
algébricos
como
soma
produto
monômios.
O
“AlgebrAR”
traz
quiz
“Jogo
Memória”
envolve
expressões
algébricas.
Espera-se
discentes
aprendam
maneira
lúdica
dificuldades
relação
Álgebra
amenizadas.