Effect of Data Degradation on Motion Re-Identification DOI
Vivek Nair, Mark Roman Miller, Rui Wang

и другие.

Опубликована: Июнь 4, 2024

The use of virtual and augmented reality devices is increasing, but these sensor-rich pose risks to privacy. ability track a user's motion infer the identity or characteristics user poses privacy risk that has received significant attention. Existing deep-network-based defenses against this risk, however, require amounts training data have not yet been shown generalize beyond specific applications. In work, we study effect signal degradation on identifiability, specifically through added noise, reduced framerate, precision, dimensionality data. Our experiment shows state-of-the-art identification attacks still achieve near-perfect accuracy for each degradations. This negative result demonstrates difficulty anonymizing gives some justification existing data- compute-intensive deep-network based methods.

Язык: Английский

Deep Motion Masking for Secure, Usable, and Scalable Real-Time Anonymization of Ecological Virtual Reality Motion Data DOI
Vivek Nair, Wenbo Guo, James F. O’Brien

и другие.

2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Год журнала: 2024, Номер unknown, С. 493 - 500

Опубликована: Март 16, 2024

Virtual reality (VR) and "metaverse" systems have recently seen a resurgence in interest investment as major technology companies continue to enter the space. However, recent studies demonstrated that motion tracking "telemetry" data used by nearly all VR applications is uniquely identifiable fingerprint scan, raising significant privacy concerns surrounding metaverse technologies. In this paper, we propose new "deep masking" approach scalably facilitates real-time anonymization of telemetry data. Through large-scale user study $(N=182)$ , demonstrate our method significantly more usable private than existing anonymity systems.

Язык: Английский

Процитировано

4

Anonymization Techniques for Behavioral Biometric Data: A Survey DOI
Simon Hanisch, Patricia Arias-Cabarcos, Javier Parra‐Arnau

и другие.

ACM Computing Surveys, Год журнала: 2025, Номер unknown

Опубликована: Апрель 18, 2025

Our behavior —the way we talk, walk, act, or think— is unique and can be used as a biometric trait. It also correlates with sensitive attributes like emotions health conditions. With more tracking techniques (e.g. fitness trackers, mixed reality) entering our everyday lives of captured processed. Hence, to protect individuals’ privacy against unwanted inferences are required, before such data To consolidate knowledge in this area, the first systematically review suggested anonymization for behavioral data. We taxonomize compare existing solutions regarding goals, conceptual operation, advantages, limitations. categorization allows comparison across different traits. traits voice, gait, hand motions, eye gaze, heartbeat (ECG), brain activity (EEG). analysis shows that some (e.g., voice) have received much attention, while others activity) mostly neglected. find evaluation methodology further improved.

Язык: Английский

Процитировано

0

CLOVR: Collecting and Logging OpenVR Data from SteamVR Applications DOI
Esteban Segarra Martinez,

Ayesha A. Malik,

Ryan P. McMahan

и другие.

2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Год журнала: 2024, Номер unknown, С. 485 - 492

Опубликована: Март 16, 2024

Due to the growing popularity of consumer virtual reality (VR) systems and applications, researchers have been investigating how tracking interaction data from VR applications can be used for a wide variety purposes, including user authentication, predicting cybersickness, estimating cognitive processing capabilities. In many cases, develop their own collect such data. some prior provided open datasets custom applications. this paper, we present CLOVR, tool Capturing Logging OpenVR any application built with API, closed-source games experiences. CLOVR provides an easy-to-use interface collecting OpenVR-based It supports capturing logging device poses, actions, microphone audio, views, videos, in-VR questionnaires. To demonstrate CLOVR's capabilities, also six single experiencing different SteamVR

Язык: Английский

Процитировано

1

Effect of Data Degradation on Motion Re-Identification DOI
Vivek Nair, Mark Roman Miller, Rui Wang

и другие.

Опубликована: Июнь 4, 2024

The use of virtual and augmented reality devices is increasing, but these sensor-rich pose risks to privacy. ability track a user's motion infer the identity or characteristics user poses privacy risk that has received significant attention. Existing deep-network-based defenses against this risk, however, require amounts training data have not yet been shown generalize beyond specific applications. In work, we study effect signal degradation on identifiability, specifically through added noise, reduced framerate, precision, dimensionality data. Our experiment shows state-of-the-art identification attacks still achieve near-perfect accuracy for each degradations. This negative result demonstrates difficulty anonymizing gives some justification existing data- compute-intensive deep-network based methods.

Язык: Английский

Процитировано

1