Differences Between Users and Professionals in Preferences for Youth Mental Health Service Attributes: A Discrete Choice Experiment
Early Intervention in Psychiatry,
Год журнала:
2025,
Номер
19(2)
Опубликована: Фев. 1, 2025
ABSTRACT
Introduction
Previous
work
showed
that
young
people
prefer
youth‐oriented
mental
health
services
offer
individual
help
in
houses
urban
areas,
with
short
wait
times
and
low
costs.
The
present
paper
aims
to
examine
which
service
options
professionals
working
social
welfare
or
for
addressing
people's
needs,
comparing
their
views
those
of
people.
Methods
Professionals
(N
=
176)
youth
aged
16–24
years
258)
participated
a
discrete
choice
experiment
(DCE).
Panel
mixed
logit
(PML)
models
were
used
both
stakeholder
groups
ascertain
relative
differences
attribute
weights.
We
also
estimated
an
overall
PML
model
incorporating
the
effect
group
on
attributes.
Results
found
attributes
‘cost’
‘wait
times’
most
relevant
indicating
preference
characterised
by
affordability
minimal
periods.
In
contrast,
adhered
more
importance
‘format’
(individual
rather
than
therapy).
Furthermore,
considered
café
centre
suitable
location
service,
house
city,
they
disfavoured
care
provision
adult
did.
Finally,
‘peer
support’,
‘opening
hours’
‘anonymity’
deemed
but
not
Conclusion
perspectives
unique
point
view
provision,
stressing
integrating
them
preference‐based
research
design.
Язык: Английский
From shelves to screens: redefining packaging strategies in the metaverse
European Journal of Innovation Management,
Год журнала:
2025,
Номер
unknown
Опубликована: Апрель 16, 2025
Purpose
This
research
explores
the
evolving
role
of
brand
packaging
within
Metaverse,
examining
how
digital
and
augmented
realities
reshape
design,
consumer
interaction,
strategy,
operations
management.
Design/methodology/approach
The
study
employs
a
two-stage
mixed-method
approach.
In
first
stage,
three
focus
group
discussions
were
conducted
with
different
audiences
–
experts,
students,
gamers
to
gather
qualitative
insights.
These
insights
informed
second
quantitative
discrete
choice
experiment
(DCE)
designed
identify
key
factors
preferences
regarding
in
Metaverse.
Findings
findings
highlight
significance
interactivity
immersive
unboxing
experiences
Metaverse
strategies.
While
there
is
notable
interest
integrating
virtual
physical
through
reality
product
redemption,
elements
such
as
high
graphic
quality
accurate
twins
are
less
prioritized.
Additionally,
sustainability
seen
critical
concern
environments
compared
contexts.
Originality/value
offers
novel
perspective
on
future
by
It
provides
strategic
framework
for
managers
navigate
this
emerging
ecosystem,
revealing
unique
opportunities
challenges
associated
packaging.
Язык: Английский