Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years
i-com,
Год журнала:
2024,
Номер
23(2), С. 189 - 203
Опубликована: Май 13, 2024
Location-based
games
are
a
highly
technology-dependent
game
genre
that
has
witnessed
an
exponential
increase
in
popularity
with
the
democratisation
of
smartphones
as
well
ubiquitous
mobile
data
and
access
to
satellite
navigation.
Moving
forward
into
future,
location-based
can
be
expected
evolve
technologies
underlying
improve.
In
this
conceptual
work,
we
review
current
state
art
games,
identify
key
trajectories
trends.
We
discovered
12
trends,
based
on
which
jump
ten
years
future
evaluate
how
technology
trends
may
end
up
influencing
gaming.
For
example,
propose
year
2035
through
improvements
map
services
sensor
coverage,
will
see
locative
increasingly
connected
elements
physical
world.
also
expect
gameplay
moves
away
from
solely
taking
place
smartphone
screen
adoption
multiple
forms
interactions
worlds,
especially
head-mounted
displays
other
wearables
become
more
commonplace.
Язык: Английский
Gamification of walking in nature: A field experiment with Pokémon GO Routes
Proceedings of the ACM on Human-Computer Interaction,
Год журнала:
2024,
Номер
8(CHI PLAY), С. 1 - 25
Опубликована: Окт. 14, 2024
There
are
numerous
benefits
from
regularly
walking
in
nature,
and
today's
mobile
technologies
have
the
potential
to
encourage
people
do
so.
Past
research
has
showed
that
gamified
map-based
apps
location-based
games
(LBGs)
capability
incentivize
go
nature
areas
cities
beyond.
In
this
study,
we
explored
LBGs'
bring
by
conducting
a
field
experiment
with
new
mechanic
called
Routes
popular
LBG
Pokémon
GO.
Prior
Route
feature's
launch,
created
altogether
13
of
various
lengths
both
city
landscapes.
We
collected
numerical
in-game
data
how
many
times
each
was
walked
deployed
survey
(n=67)
for
GO
players
area
where
were
made.
The
findings
suggest
proximity
population
concentrations
rewards
key
drivers
popularity.
Players'
motivators
choose
over
urban
limited
outside-the-game
factors
such
as
scenery,
overall
our
turned
out
be
more
popular.
Язык: Английский
Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames
Proceedings of the ACM on Human-Computer Interaction,
Год журнала:
2024,
Номер
8(CHI PLAY), С. 1 - 23
Опубликована: Окт. 14, 2024
Immersive
virtual
reality
(VR)
exergames
blend
playful
environments
with
physical
activities.
In
such
games,
providing
continuous
cues,
i.e.,
real-time
indications
of
how
the
movements
are
being
performed,
can
guide
players
and
improve
execution
movements.
However,
research
about
cues
impact
player
performance
experience
in
VR
remains
sparse.
To
this
end,
we
conducted
a
within-participants
study
(N=32)
four
conditions:
(i)
no,
(ii)
audio,
(iii)
visual,
(iv)
audiovisual
cueing.
The
results
show
that
both
unimodal
bimodal
cueing
without
causing
cybersickness,
while
improves
pose
accuracy.
We
provide
three
main
design
implications
for
exergames:
considering
granularity
exploring
different
cue
designs,
underlining
use
other
immersive
experiences.
Язык: Английский